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   <P>  Distance elements in these array of pairs is a monotonically-increasing  set of floating point numbers measured from the location of the sound  source.  FrequencyCutoff elements in this list of pairs can be any  positive float. While for most applications this list of values will  usually be monotonically-decreasing, they do not have to be.   <P>  The getDistanceFilterLength method returns the length of the distance filter  arrays. Arrays passed into getDistanceFilter methods should all be at  least this size.</UL>   </UL><P>  Doppler Effect Model   <P><UL>  Doppler effect can be used to create a greater sense of movement of  sound sources, and can help reduce front-back localization errors.  The frequency of sound waves emanating from the source are raised or  lowered based on the speed of the source in relation to the listener,  and several AuralAttribute parameters.   <P>  The FrequencyScaleFactor can be used to increase or reduce the change  of frequency associated with normal Doppler calculation, or to shift  the pitch of the sound directly if Doppler effect is disabled.  Values must be > zero for sounds to be heard.  If the value is zero,  sounds affected by this AuralAttribute object are paused.   <P>  To simulate Doppler effect, the relative velocity (change in   distance in the local coordinate system between the sound source and   the listener over time, in meters per second) is calculated. This  calculated velocity is multipled by the given VelocityScaleFactor.  Values must be >= zero.  If is a scale factor value of zero is given,  Doppler effect is not calculated or applied to sound.</UL></UL><P><P><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Field Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_ATTRIBUTE_GAIN_READ">ALLOW_ATTRIBUTE_GAIN_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's attribute gain scale factor information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_ATTRIBUTE_GAIN_WRITE">ALLOW_ATTRIBUTE_GAIN_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's attribute gain scale factor information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DECAY_FILTER_READ">ALLOW_DECAY_FILTER_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reverb decay filter information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DECAY_FILTER_WRITE">ALLOW_DECAY_FILTER_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reverb decay filter information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DECAY_TIME_READ">ALLOW_DECAY_TIME_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reverb decay time information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DECAY_TIME_WRITE">ALLOW_DECAY_TIME_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reverb decay time information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DENSITY_READ">ALLOW_DENSITY_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reverb density information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DENSITY_WRITE">ALLOW_DENSITY_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reverb density information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DIFFUSION_READ">ALLOW_DIFFUSION_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reverb diffusion information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DIFFUSION_WRITE">ALLOW_DIFFUSION_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reverb diffusion information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DISTANCE_FILTER_READ">ALLOW_DISTANCE_FILTER_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's frequency cutoff information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_DISTANCE_FILTER_WRITE">ALLOW_DISTANCE_FILTER_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's frequency cutoff information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_FREQUENCY_SCALE_FACTOR_READ">ALLOW_FREQUENCY_SCALE_FACTOR_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's frequency scale factor information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_FREQUENCY_SCALE_FACTOR_WRITE">ALLOW_FREQUENCY_SCALE_FACTOR_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's frequency scale factor information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REFLECTION_COEFFICIENT_READ">ALLOW_REFLECTION_COEFFICIENT_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reflection coefficient.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REFLECTION_COEFFICIENT_WRITE">ALLOW_REFLECTION_COEFFICIENT_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reflection coefficient.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REFLECTION_DELAY_READ">ALLOW_REFLECTION_DELAY_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reflection delay information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REFLECTION_DELAY_WRITE">ALLOW_REFLECTION_DELAY_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reflection delay information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REVERB_COEFFICIENT_READ">ALLOW_REVERB_COEFFICIENT_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reverb coefficient.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REVERB_COEFFICIENT_WRITE">ALLOW_REVERB_COEFFICIENT_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reverb coefficient.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REVERB_DELAY_READ">ALLOW_REVERB_DELAY_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reverberation delay information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REVERB_DELAY_WRITE">ALLOW_REVERB_DELAY_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reverberation delay information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REVERB_ORDER_READ">ALLOW_REVERB_ORDER_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's reverb order (feedback loop) information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_REVERB_ORDER_WRITE">ALLOW_REVERB_ORDER_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's reverb order (feedback loop) information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_ROLLOFF_READ">ALLOW_ROLLOFF_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the reading of it's atmospheric rolloff.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_ROLLOFF_WRITE">ALLOW_ROLLOFF_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For AuralAttributes component objects, specifies that this object allows the writing of it's atmospheric rolloff.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/AuralAttributes.html#ALLOW_VELOCITY_SCALE_FACTOR_READ">ALLOW_VELOCITY_SCALE_FACTOR_READ</A></B></CODE>

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