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<CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#setRateScaleFactor(float)">setRateScaleFactor</A></B>(float&nbsp;scaleFactor)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets Sample Rate.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#setReleaseEnable(boolean)">setReleaseEnable</A></B>(boolean&nbsp;state)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables or disables the release flag for the sound associated with this sound.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#setSchedulingBoundingLeaf(javax.media.j3d.BoundingLeaf)">setSchedulingBoundingLeaf</A></B>(<A HREF="../../../javax/media/j3d/BoundingLeaf.html">BoundingLeaf</A>&nbsp;region)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the Sound's scheduling region to the specified bounding leaf.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#setSchedulingBounds(javax.media.j3d.Bounds)">setSchedulingBounds</A></B>(<A HREF="../../../javax/media/j3d/Bounds.html">Bounds</A>&nbsp;region)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the Sound's scheduling region to the specified bounds.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#setSoundData(javax.media.j3d.MediaContainer)">setSoundData</A></B>(<A HREF="../../../javax/media/j3d/MediaContainer.html">MediaContainer</A>&nbsp;soundData)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets fields that define the sound source data of this node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#updateNodeReferences(javax.media.j3d.NodeReferenceTable)">updateNodeReferences</A></B>(<A HREF="../../../javax/media/j3d/NodeReferenceTable.html">NodeReferenceTable</A>&nbsp;referenceTable)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to <code>cloneTree</code>.</TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_javax.media.j3d.Node"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/Node.html">Node</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/Node.html#cloneNode(boolean)">cloneNode</A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree()">cloneTree</A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree(boolean)">cloneTree</A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree(boolean, boolean)">cloneTree</A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree(javax.media.j3d.NodeReferenceTable)">cloneTree</A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree(javax.media.j3d.NodeReferenceTable, boolean)">cloneTree</A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree(javax.media.j3d.NodeReferenceTable, boolean, boolean)">cloneTree</A>, <A HREF="../../../javax/media/j3d/Node.html#duplicateNode(javax.media.j3d.Node, boolean)">duplicateNode</A>, <A HREF="../../../javax/media/j3d/Node.html#getBounds()">getBounds</A>, <A HREF="../../../javax/media/j3d/Node.html#getBoundsAutoCompute()">getBoundsAutoCompute</A>, <A HREF="../../../javax/media/j3d/Node.html#getCollidable()">getCollidable</A>, <A HREF="../../../javax/media/j3d/Node.html#getLocalToVworld(javax.media.j3d.SceneGraphPath, javax.media.j3d.Transform3D)">getLocalToVworld</A>, <A HREF="../../../javax/media/j3d/Node.html#getLocalToVworld(javax.media.j3d.Transform3D)">getLocalToVworld</A>, <A HREF="../../../javax/media/j3d/Node.html#getParent()">getParent</A>, <A HREF="../../../javax/media/j3d/Node.html#getPickable()">getPickable</A>, <A HREF="../../../javax/media/j3d/Node.html#setBounds(javax.media.j3d.Bounds)">setBounds</A>, <A HREF="../../../javax/media/j3d/Node.html#setBoundsAutoCompute(boolean)">setBoundsAutoCompute</A>, <A HREF="../../../javax/media/j3d/Node.html#setCollidable(boolean)">setCollidable</A>, <A HREF="../../../javax/media/j3d/Node.html#setPickable(boolean)">setPickable</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_javax.media.j3d.SceneGraphObject"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/SceneGraphObject.html">SceneGraphObject</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/SceneGraphObject.html#clearCapability(int)">clearCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#clearCapabilityIsFrequent(int)">clearCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#duplicateSceneGraphObject(javax.media.j3d.SceneGraphObject)">duplicateSceneGraphObject</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getCapability(int)">getCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getCapabilityIsFrequent(int)">getCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getUserData()">getUserData</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#isCompiled()">isCompiled</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#isLive()">isLive</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setCapability(int)">setCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setCapabilityIsFrequent(int)">setCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setUserData(java.lang.Object)">setUserData</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE>&nbsp;<P><!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Field Detail</B></FONT></TD></TR></TABLE><A NAME="ALLOW_SOUND_DATA_READ"><!-- --></A><H3>ALLOW_SOUND_DATA_READ</H3><PRE>public static final int <B>ALLOW_SOUND_DATA_READ</B></PRE><DL><DD>Specifies that this node allows access to its object's sound data information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_SOUND_DATA_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_SOUND_DATA_WRITE"><!-- --></A><H3>ALLOW_SOUND_DATA_WRITE</H3><PRE>public static final int <B>ALLOW_SOUND_DATA_WRITE</B></PRE><DL><DD>Specifies that this node allows writing to its object's sound data information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_SOUND_DATA_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_INITIAL_GAIN_READ"><!-- --></A><H3>ALLOW_INITIAL_GAIN_READ</H3><PRE>public static final int <B>ALLOW_INITIAL_GAIN_READ</B></PRE><DL><DD>Specifies that this node allows access to its object's initial gain information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_INITIAL_GAIN_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_INITIAL_GAIN_WRITE"><!-- --></A><H3>ALLOW_INITIAL_GAIN_WRITE</H3><PRE>public static final int <B>ALLOW_INITIAL_GAIN_WRITE</B></PRE><DL><DD>Specifies that this node allows writing to its object's initial gain information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_INITIAL_GAIN_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_LOOP_READ"><!-- --></A><H3>ALLOW_LOOP_READ</H3><PRE>public static final int <B>ALLOW_LOOP_READ</B></PRE><DL><DD>Specifies that this node allows access to its object's loop information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_LOOP_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_LOOP_WRITE"><!-- --></A><H3>ALLOW_LOOP_WRITE</H3><PRE>public static final int <B>ALLOW_LOOP_WRITE</B></PRE><DL><DD>Specifies that this node allows writing to its object's loop information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_LOOP_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_RELEASE_READ"><!-- --></A><H3>ALLOW_RELEASE_READ</H3><PRE>public static final int <B>ALLOW_RELEASE_READ</B></PRE><DL><DD>Specifies that this node allows access to its object's release flag  information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_RELEASE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_RELEASE_WRITE"><!-- --></A><H3>ALLOW_RELEASE_WRITE</H3><PRE>public static final int <B>ALLOW_RELEASE_WRITE</B></PRE><DL><DD>Specifies that this node allows writing to its object's release flag information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_RELEASE_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_CONT_PLAY_READ"><!-- --></A><H3>ALLOW_CONT_PLAY_READ</H3><PRE>public static final int <B>ALLOW_CONT_PLAY_READ</B></PRE><DL><DD>Specifies that this node allows access to its object's continuous  play information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_CONT_PLAY_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_CONT_PLAY_WRITE"><!-- --></A><H3>ALLOW_CONT_PLAY_WRITE</H3><PRE>public static final int <B>ALLOW_CONT_PLAY_WRITE</B></PRE><DL><DD>Specifies that this node allows writing to its object's continuous play information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_CONT_PLAY_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_ENABLE_READ"><!-- --></A><H3>ALLOW_ENABLE_READ</H3><PRE>public static final int <B>ALLOW_ENABLE_READ</B></PRE><DL><DD>Specifies that this node allows access to its object's sound on  information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_ENABLE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_ENABLE_WRITE"><!-- --></A><H3>ALLOW_ENABLE_WRITE</H3><PRE>public static final int <B>ALLOW_ENABLE_WRITE</B></PRE><DL><DD>Specifies that this node allows writing to its object's sound on information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_ENABLE_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_SCHEDULING_BOUNDS_READ"><!-- --></A><H3>ALLOW_SCHEDULING_BOUNDS_READ</H3><PRE>public static final int <B>ALLOW_SCHEDULING_BOUNDS_READ</B></PRE><DL><DD>Specifies that this node allows read access to its scheduling bounds information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_SCHEDULING_BOUNDS_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_SCHEDULING_BOUNDS_WRITE"><!-- --></A><H3>ALLOW_SCHEDULING_BOUNDS_WRITE</H3><PRE>public static final int <B>ALLOW_SCHEDULING_BOUNDS_WRITE</B></PRE><DL><DD>Specifies that this node allows write access to its scheduling bounds information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_SCHEDULING_BOUNDS_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_PRIORITY_READ"><!-- --></A><H3>ALLOW_PRIORITY_READ</H3><PRE>public static final int <B>ALLOW_PRIORITY_READ</B></PRE><DL><DD>Specifies that this node allows read access to its priority order value.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Sound.ALLOW_PRIORITY_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_PRIORITY_WRITE"><!-- --></A><H3>ALLOW_PRIORITY_WRITE</H3><PRE>public static final int <B>ALLOW_PRIORITY_WRITE</B></PRE><DL><DD>Specifies that this node allows write access to its priority order value.<P>

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