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 3) is enabled while it mute state is true<P> When the sound finishes playing it's sound data (including all loops), it  is implicitly disabled.</UL><P><P><P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/AudioDevice.html"><CODE>AudioDevice</CODE></A></DL><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Field Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_CHANNELS_USED_READ">ALLOW_CHANNELS_USED_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its number of channels used by this sound.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_CONT_PLAY_READ">ALLOW_CONT_PLAY_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's continuous  play information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_CONT_PLAY_WRITE">ALLOW_CONT_PLAY_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's continuous play information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_DURATION_READ">ALLOW_DURATION_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's sound duration  information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_ENABLE_READ">ALLOW_ENABLE_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's sound on  information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_ENABLE_WRITE">ALLOW_ENABLE_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's sound on information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_INITIAL_GAIN_READ">ALLOW_INITIAL_GAIN_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's initial gain information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_INITIAL_GAIN_WRITE">ALLOW_INITIAL_GAIN_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's initial gain information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_IS_PLAYING_READ">ALLOW_IS_PLAYING_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's sound audibly  playing or playing silently status.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_IS_READY_READ">ALLOW_IS_READY_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's sound status  denoting if it is ready to be played 'immediately'.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_LOOP_READ">ALLOW_LOOP_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's loop information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_LOOP_WRITE">ALLOW_LOOP_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's loop information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_MUTE_READ">ALLOW_MUTE_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's mute flag information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_MUTE_WRITE">ALLOW_MUTE_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's mute flag information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_PAUSE_READ">ALLOW_PAUSE_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's pause flag  information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_PAUSE_WRITE">ALLOW_PAUSE_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's pause flag information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_PRIORITY_READ">ALLOW_PRIORITY_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows read access to its priority order value.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_PRIORITY_WRITE">ALLOW_PRIORITY_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows write access to its priority order value.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_RATE_SCALE_FACTOR_READ">ALLOW_RATE_SCALE_FACTOR_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's sample rate scale factor information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_RATE_SCALE_FACTOR_WRITE">ALLOW_RATE_SCALE_FACTOR_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's sample rate scale factor information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_RELEASE_READ">ALLOW_RELEASE_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's release flag  information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_RELEASE_WRITE">ALLOW_RELEASE_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's release flag information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_SCHEDULING_BOUNDS_READ">ALLOW_SCHEDULING_BOUNDS_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows read access to its scheduling bounds information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_SCHEDULING_BOUNDS_WRITE">ALLOW_SCHEDULING_BOUNDS_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows write access to its scheduling bounds information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_SOUND_DATA_READ">ALLOW_SOUND_DATA_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows access to its object's sound data information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_SOUND_DATA_WRITE">ALLOW_SOUND_DATA_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this node allows writing to its object's sound data information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#DURATION_UNKNOWN">DURATION_UNKNOWN</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Denotes that the sound's duration could not be calculated.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#INFINITE_LOOPS">INFINITE_LOOPS</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;When used as a loop count sound will loop an infinite number of time until explicitly stopped (setEnabled(false)).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Sound.html#NO_FILTER">NO_FILTER</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Denotes that there is no filter value associated with object's distance or angular attenuation array.</TD></TR></TABLE>&nbsp;<A NAME="fields_inherited_from_class_javax.media.j3d.Node"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Fields inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/Node.html">Node</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/Node.html#ALLOW_AUTO_COMPUTE_BOUNDS_READ">ALLOW_AUTO_COMPUTE_BOUNDS_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_AUTO_COMPUTE_BOUNDS_WRITE">ALLOW_AUTO_COMPUTE_BOUNDS_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_BOUNDS_READ">ALLOW_BOUNDS_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_BOUNDS_WRITE">ALLOW_BOUNDS_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_COLLIDABLE_READ">ALLOW_COLLIDABLE_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_COLLIDABLE_WRITE">ALLOW_COLLIDABLE_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_LOCAL_TO_VWORLD_READ">ALLOW_LOCAL_TO_VWORLD_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_PICKABLE_READ">ALLOW_PICKABLE_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_PICKABLE_WRITE">ALLOW_PICKABLE_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ENABLE_COLLISION_REPORTING">ENABLE_COLLISION_REPORTING</A>, <A HREF="../../../javax/media/j3d/Node.html#ENABLE_PICK_REPORTING">ENABLE_PICK_REPORTING</A></CODE></TD></TR>

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