⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 package-summary.html

📁 java 3d帮助文档
💻 HTML
📖 第 1 页 / 共 3 页
字号:
</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Soundscape.html">Soundscape</A></B></TD><TD>The Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SpotLight.html">SpotLight</A></B></TD><TD>The SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified direction from the light source.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Switch.html">Switch</A></B></TD><TD>The Switch node controls which of its children will be rendered.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SwitchValueInterpolator.html">SwitchValueInterpolator</A></B></TD><TD>SwitchValueInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TexCoordGeneration.html">TexCoordGeneration</A></B></TD><TD>The TexCoordGeneration object contains all parameters needed for  automatic texture coordinate generation.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Text3D.html">Text3D</A></B></TD><TD>A Text3D object is a text string that has been converted to 3D geometry.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Texture.html">Texture</A></B></TD><TD>The Texture object is a component object of an Appearance object that defines the texture properties used when texture mapping is enabled.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Texture2D.html">Texture2D</A></B></TD><TD>Texture2D is a subclass of Texture class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Texture3D.html">Texture3D</A></B></TD><TD>Texture3D is a subclass of Texture class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TextureAttributes.html">TextureAttributes</A></B></TD><TD>The TextureAttributes object defines attributes that apply to texture mapping.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TextureCubeMap.html">TextureCubeMap</A></B></TD><TD>TextureCubeMap is a subclass of Texture class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TextureUnitState.html">TextureUnitState</A></B></TD><TD>The TextureUnitState object defines all texture mapping state for a single texture unit.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Transform3D.html">Transform3D</A></B></TD><TD>A generalized transform object represented internally as a 4x4  double-precision floating point matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TransformGroup.html">TransformGroup</A></B></TD><TD>Group node that contains a transform.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TransformInterpolator.html">TransformInterpolator</A></B></TD><TD>TransformInterpolator is an abstract class that extends Interpolator to provide common methods used by various transform related interpolator subclasses.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TransparencyAttributes.html">TransparencyAttributes</A></B></TD><TD>The TransparencyAttributes object defines all attributes affecting transparency of the object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TransparencyInterpolator.html">TransparencyInterpolator</A></B></TD><TD>TransparencyInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TriangleArray.html">TriangleArray</A></B></TD><TD>The TriangleArray object draws the array of vertices as individual triangles.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TriangleFanArray.html">TriangleFanArray</A></B></TD><TD>The TriangleFanArray object draws an array of vertices as a set of connected triangle fans.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TriangleStripArray.html">TriangleStripArray</A></B></TD><TD>The TriangleStripArray object draws an array of vertices as a set of connected triangle strips.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="View.html">View</A></B></TD><TD>The View object contains all parameters needed in rendering a three dimensional scene from one viewpoint.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ViewPlatform.html">ViewPlatform</A></B></TD><TD>The ViewPlatform leaf node object controls the position, orientation and scale of the viewer.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ViewSpecificGroup.html">ViewSpecificGroup</A></B></TD><TD>The ViewSpecificGroup node is a Group whose descendants are rendered only on a specified set of views.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="VirtualUniverse.html">VirtualUniverse</A></B></TD><TD>A VirtualUniverse object is the top-level container for all scene graphs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupAnd.html">WakeupAnd</A></B></TD><TD>Class specifying any number of wakeup conditions ANDed together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupAndOfOrs.html">WakeupAndOfOrs</A></B></TD><TD>Class specifying any number of OR wakeup conditions ANDed together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupCondition.html">WakeupCondition</A></B></TD><TD>An abstract class specifying a single wakeup Condition.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupCriterion.html">WakeupCriterion</A></B></TD><TD>An abstract class specifying a singleton wakeup Criterion.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnActivation.html">WakeupOnActivation</A></B></TD><TD>Class specifying a wakeup the first time an active Viewplatform's activation volume intersects with this object's scheduling region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnAWTEvent.html">WakeupOnAWTEvent</A></B></TD><TD>Class that specifies a Behavior wakeup when a specific AWT event occurs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnBehaviorPost.html">WakeupOnBehaviorPost</A></B></TD><TD>Class that specifies a Behavior wakeup when a specific behavior object posts a specific event</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnCollisionEntry.html">WakeupOnCollisionEntry</A></B></TD><TD>Class specifying a wakeup when the specified object collides with any other object in the scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnCollisionExit.html">WakeupOnCollisionExit</A></B></TD><TD>Class specifying a wakeup when the specified object no longer collides with any other object in the scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnCollisionMovement.html">WakeupOnCollisionMovement</A></B></TD><TD>Class specifying a wakeup when the specified object moves while in collision with any other object in the scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnDeactivation.html">WakeupOnDeactivation</A></B></TD><TD>Class specifying a wakeup on first detection of a Viewplatform's activation volume no longer intersecting with this object's scheduling region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnElapsedFrames.html">WakeupOnElapsedFrames</A></B></TD><TD>Class specifying a wakeup when a specific number of frames have elapsed.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnElapsedTime.html">WakeupOnElapsedTime</A></B></TD><TD>Class specifying a wakeup when a specific number of milliseconds have elapsed.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnSensorEntry.html">WakeupOnSensorEntry</A></B></TD><TD>Class specifying a wakeup on first sensor intersection with the specified boundary.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnSensorExit.html">WakeupOnSensorExit</A></B></TD><TD>Class specifying a wakeup on first detection of sensors no  longer intersecting the specified boundary.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnTransformChange.html">WakeupOnTransformChange</A></B></TD><TD>Class specifying a wakeup when the transform within a specified TransformGroup changes</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnViewPlatformEntry.html">WakeupOnViewPlatformEntry</A></B></TD><TD>Class specifying a wakeup when an active ViewPlatform intersects the specified boundary.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOnViewPlatformExit.html">WakeupOnViewPlatformExit</A></B></TD><TD>Class specifying a wakeup when an active ViewPlatform no longer intersects the specified boundary.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOr.html">WakeupOr</A></B></TD><TD>Class specifying any number of wakeup conditions ORed together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="WakeupOrOfAnds.html">WakeupOrOfAnds</A></B></TD><TD>Class specifying any number of AND wakeup conditions ORed together.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Exception Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="BadTransformException.html">BadTransformException</A></B></TD><TD>Indicates an attempt to use a Tranform3D object that is inappropriate for the object in which it is being used.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="CapabilityNotSetException.html">CapabilityNotSetException</A></B></TD><TD>Indicates an access to a live or compiled Scene Graph object without the required capability set.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="DanglingReferenceException.html">DanglingReferenceException</A></B></TD><TD>During a <code>cloneTree</code> call an updated reference was requested for a node that did not get cloned.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IllegalRenderingStateException.html">IllegalRenderingStateException</A></B></TD><TD>Indicates an illegal state for rendering.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IllegalSceneGraphException.html">IllegalSceneGraphException</A></B></TD><TD>Indicates an illegal Java 3D scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IllegalSharingException.html">IllegalSharingException</A></B></TD><TD>Indicates an illegal attempt to share a scene graph object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="MultipleParentException.html">MultipleParentException</A></B></TD><TD>Indicates an attempt to add a node that is already a child of one group node, into another group node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="RestrictedAccessException.html">RestrictedAccessException</A></B></TD><TD>Indicates an attempt to access or modify a state variable without permission to do so.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SceneGraphCycleException.html">SceneGraphCycleException</A></B></TD><TD>Indicates a graph that contains a cycle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SoundException.html">SoundException</A></B></TD><TD>Indicates a problem in loading or playing a sound sample.</TD></TR></TABLE>&nbsp;<P><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Package</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV PACKAGE&nbsp;&nbsp;<A HREF="../../../javax/vecmath/package-summary.html"><B>NEXT PACKAGE</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="package-summary.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -