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<TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ImageComponent2D.html">ImageComponent2D</A></B></TD><TD>This class defines a 2D image component.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ImageComponent3D.html">ImageComponent3D</A></B></TD><TD>This class defines a 3D image component.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedGeometryArray.html">IndexedGeometryArray</A></B></TD><TD>The IndexedGeometryArray object contains separate integer arrays that index into the arrays of positional coordinates, colors, normals, and texture coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedGeometryStripArray.html">IndexedGeometryStripArray</A></B></TD><TD>The IndexedGeometryStripArray object is an abstract class that is extended for a set of IndexedGeometryArray strip primitives.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedLineArray.html">IndexedLineArray</A></B></TD><TD>The IndexedLineArray object draws the array of vertices as individual line segments.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedLineStripArray.html">IndexedLineStripArray</A></B></TD><TD>The IndexedLineStripArray object draws an array of vertices as a set of connected line strips.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedPointArray.html">IndexedPointArray</A></B></TD><TD>The IndexedPointArray object draws the array of vertices as individual points.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedQuadArray.html">IndexedQuadArray</A></B></TD><TD>The IndexedQuadArray object draws the array of vertices as individual quadrilaterals.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedTriangleArray.html">IndexedTriangleArray</A></B></TD><TD>The IndexedTriangleArray object draws the array of vertices as individual triangles.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedTriangleFanArray.html">IndexedTriangleFanArray</A></B></TD><TD>The IndexedTriangleFanArray object draws an array of vertices as a set of connected triangle fans.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="IndexedTriangleStripArray.html">IndexedTriangleStripArray</A></B></TD><TD>The IndexedTriangleStripArray object draws an array of vertices as a set of connected triangle strips.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Interpolator.html">Interpolator</A></B></TD><TD>Interpolator is an abstract class that extends Behavior to provide common methods used by various interpolation subclasses.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="J3DBuffer.html">J3DBuffer</A></B></TD><TD>Java 3D wrapper class for java.nio.Buffer objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="J3DGraphics2D.html">J3DGraphics2D</A></B></TD><TD>The J3DGraphics2D class extends Graphics2D to provide 2D rendering into a Canvas3D.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Leaf.html">Leaf</A></B></TD><TD>The Leaf node is an abstract class for all scene graph nodes that have no children.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Light.html">Light</A></B></TD><TD>The Light leaf node is an abstract class that defines a set of parameters common to all types of light.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="LinearFog.html">LinearFog</A></B></TD><TD>The LinearFog leaf node defines fog distance parameters for linear fog.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="LineArray.html">LineArray</A></B></TD><TD>The LineArray object draws the array of vertices as individual line segments.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="LineAttributes.html">LineAttributes</A></B></TD><TD>The LineAttributes object defines all rendering state that can be set as a component object of a Shape3D node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="LineStripArray.html">LineStripArray</A></B></TD><TD>The LineStripArray object draws an array of vertices as a set of connected line strips.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Link.html">Link</A></B></TD><TD>A Link leaf node allows an application to reference a shared graph, rooted by a SharedGroup node, from within a branch graph or another shared graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Locale.html">Locale</A></B></TD><TD>A Locale object defines a high-resolution position within a VirtualUniverse, and serves as a container for a collection of BranchGroup-rooted subgraphs (branch graphs), at that position.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="LOD.html">LOD</A></B></TD><TD>An LOD leaf node is an abstract behavior class that operates on a list of Switch group nodes to select one of the children of the Switch nodes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Material.html">Material</A></B></TD><TD>The Material object defines the appearance of an object under illumination.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="MediaContainer.html">MediaContainer</A></B></TD><TD>The MediaContainer object defines all sound data: cached state flag, and associated sound media.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ModelClip.html">ModelClip</A></B></TD><TD>The ModelClip leaf node defines a set of 6 arbitrary clipping planes in the virtual universe.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Morph.html">Morph</A></B></TD><TD>The Morph leaf node permits an application to morph between multiple GeometryArrays.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Node.html">Node</A></B></TD><TD>The Node class provides an abstract class for all Group and Leaf Nodes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="NodeComponent.html">NodeComponent</A></B></TD><TD>NodeComponent is a common superclass for all scene graph node component objects such as: Geometry, Appearance, Material, Texture, etc.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="NodeReferenceTable.html">NodeReferenceTable</A></B></TD><TD>The NodeReferenceTable object is used by a leaf node's <code>updateNodeReferences</code> method called by the <code>cloneTree</code> method.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="OrderedGroup.html">OrderedGroup</A></B></TD><TD>The OrderedGroup node is a Group that ensures its children render in a specified order.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="OrientedShape3D.html">OrientedShape3D</A></B></TD><TD>The OrientedShape3D leaf node is a Shape3D node that is oriented along a specified axis or about a specified point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PathInterpolator.html">PathInterpolator</A></B></TD><TD>PathInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PhysicalBody.html">PhysicalBody</A></B></TD><TD>This object contains a specification of the user's head.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PhysicalEnvironment.html">PhysicalEnvironment</A></B></TD><TD>This object contains a specification of the physical environment in which the view will be generated.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickBounds.html">PickBounds</A></B></TD><TD>PickBounds is a finite pick shape defined with a Bounds object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickCone.html">PickCone</A></B></TD><TD>PickCone is the abstract base class of all cone pick shapes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickConeRay.html">PickConeRay</A></B></TD><TD>PickConeRay is an infinite cone ray pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickConeSegment.html">PickConeSegment</A></B></TD><TD>PickConeSegment is a finite cone segment pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickCylinder.html">PickCylinder</A></B></TD><TD>PickCylinder is the abstract base class of all cylindrical pick shapes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickCylinderRay.html">PickCylinderRay</A></B></TD><TD>PickCylinderRay is an infinite cylindrical ray pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickCylinderSegment.html">PickCylinderSegment</A></B></TD><TD>PickCylinderSegment is a finite cylindrical segment pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickPoint.html">PickPoint</A></B></TD><TD>PickPoint is a pick shape defined as a single point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickRay.html">PickRay</A></B></TD><TD>PickRay is an infinite ray pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickSegment.html">PickSegment</A></B></TD><TD>PickSegment is a line segment pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PickShape.html">PickShape</A></B></TD><TD>An abstract class for describing a pick shape that can be used with the BranchGroup and Locale picking methods.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PointArray.html">PointArray</A></B></TD><TD>The PointArray object draws the array of vertices as individual points.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PointAttributes.html">PointAttributes</A></B></TD><TD>The PointAttributes object defines all attributes that apply to point primitives.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PointLight.html">PointLight</A></B></TD><TD>The PointLight object specifies an attenuated light source at a fixed point in space that radiates light equally in all directions away from the light source.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PointSound.html">PointSound</A></B></TD><TD>The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PolygonAttributes.html">PolygonAttributes</A></B></TD><TD>The PolygonAttributes object defines attributes for rendering polygon primitives.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PositionInterpolator.html">PositionInterpolator</A></B></TD><TD>Position interpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="PositionPathInterpolator.html">PositionPathInterpolator</A></B></TD><TD>PositionPathInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="QuadArray.html">QuadArray</A></B></TD><TD>The QuadArray object draws the array of vertices as individual quadrilaterals.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Raster.html">Raster</A></B></TD><TD>The Raster object extends Geometry to allow drawing a raster image that is attached to a 3D location in the virtual world.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="RenderingAttributes.html">RenderingAttributes</A></B></TD><TD>The RenderingAttributes object defines common rendering attributes for all primitive types.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="RotationInterpolator.html">RotationInterpolator</A></B></TD><TD>Rotation interpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="RotationPathInterpolator.html">RotationPathInterpolator</A></B></TD><TD>RotationPathInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="RotPosPathInterpolator.html">RotPosPathInterpolator</A></B></TD><TD>RotPosPathInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="RotPosScalePathInterpolator.html">RotPosScalePathInterpolator</A></B></TD><TD>RotPosScalePathInterpolation behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ScaleInterpolator.html">ScaleInterpolator</A></B></TD><TD>Scale interpolation behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SceneGraphObject.html">SceneGraphObject</A></B></TD><TD>SceneGraphObject is a common superclass for all scene graph component objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SceneGraphPath.html">SceneGraphPath</A></B></TD><TD>A SceneGraphPath object represents the path from a Locale to a terminal node in the scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Screen3D.html">Screen3D</A></B></TD><TD>The Screen3D Object contains all information about a particular screen.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Sensor.html">Sensor</A></B></TD><TD>The Sensor Class encapsulates an object that provides real-time data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SensorRead.html">SensorRead</A></B></TD><TD>A SensorRead encapsulates all the information associated with a single reading of a sensor, including a timestamp, a transform, and, optionally, button values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Shape3D.html">Shape3D</A></B></TD><TD>The Shape3D leaf node specifies all geometric objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SharedGroup.html">SharedGroup</A></B></TD><TD>The SharedGroup provides the ability to manipulate an instanced scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Sound.html">Sound</A></B></TD><TD>Sound node is an abstract class that defines the properties common to all sound sources.</TD>
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