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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Sun Jun 23 01:50:02 PDT 2002 --><TITLE>javax.media.j3d(Java 3D API)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="javax.media.j3d(Java 3D API)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Package</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> PREV PACKAGE <A HREF="../../../javax/vecmath/package-summary.html"><B>NEXT PACKAGE</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="package-summary.html" TARGET="_top"><B>NO FRAMES</B></A> <SCRIPT> <!-- if(window==top) { document.writeln('<A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT><A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><H2>Package javax.media.j3d</H2><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Interface Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="AudioDevice.html"><I>AudioDevice</I></A></B></TD><TD>The AudioDevice Class defines and encapsulates the audio device's basic information and characteristics.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="AudioDevice3D.html"><I>AudioDevice3D</I></A></B></TD><TD>The AudioDevice3D class defines a 3D audio device that is used to set sound and aural attributes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="AudioDevice3DL2.html"><I>AudioDevice3DL2</I></A></B></TD><TD>Extends AudioDevice3D to include reverb and environmental audio parameters that are defined in the MIDI Manufactures' Association Interactive Audio Special Interest Group (MMA IASIG) Level 2 Specification.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="GeometryUpdater.html"><I>GeometryUpdater</I></A></B></TD><TD>The GeometryUpdater interface is used in updating geometry data that is accessed by reference from a live or compiled GeometryArray object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ImageComponent2D.Updater.html"><I>ImageComponent2D.Updater</I></A></B></TD><TD>The ImageComponent2D.Updater interface is used in updating image data that is accessed by reference from a live or compiled ImageComponent object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ImageComponent3D.Updater.html"><I>ImageComponent3D.Updater</I></A></B></TD><TD>The ImageComponent3D.Updater interface is used in updating image data that is accessed by reference from a live or compiled ImageComponent object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="InputDevice.html"><I>InputDevice</I></A></B></TD><TD>InputDevice is the interface through which Java 3D and Java 3D application programs communicate with a device driver.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Class Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Alpha.html">Alpha</A></B></TD><TD>The alpha NodeComponent object provides common methods for converting a time value into an alpha value (a value in the range 0 to 1).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="AlternateAppearance.html">AlternateAppearance</A></B></TD><TD>The AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="AmbientLight.html">AmbientLight</A></B></TD><TD>An ambient light source object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Appearance.html">Appearance</A></B></TD><TD>The Appearance object defines all rendering state that can be set as a component object of a Shape3D node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="AuralAttributes.html">AuralAttributes</A></B></TD><TD>The AuralAttributes object is a component object of a Soundscape node that defines environmental audio parameters that affect sound rendering.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Background.html">Background</A></B></TD><TD>The Background leaf node defines a solid background color and a background image that are used to fill the window at the beginning of each new frame.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="BackgroundSound.html">BackgroundSound</A></B></TD><TD>A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Behavior.html">Behavior</A></B></TD><TD>The Behavior leaf node provides a framework for adding user-defined actions into the scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Billboard.html">Billboard</A></B></TD><TD>The Billboard behavior node operates on the TransformGroup node to cause the local +z axis of the TransformGroup to point at the viewer's eye position.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="BoundingBox.html">BoundingBox</A></B></TD><TD>This class defines an axis aligned bounding box which is used for bounding regions.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="BoundingLeaf.html">BoundingLeaf</A></B></TD><TD>The BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence (Fog and Light nodes), an application region (Background, Clip, and Soundscape nodes), or a scheduling region (Sound and Behavior nodes).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="BoundingPolytope.html">BoundingPolytope</A></B></TD><TD>A BoundingPolytope defines a polyhedral bounding region using the intersection of four or more half spaces.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="BoundingSphere.html">BoundingSphere</A></B></TD><TD>This class defines a spherical bounding region which is defined by a center point and a radius.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Bounds.html">Bounds</A></B></TD><TD>The abstract base class for bounds objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="BranchGroup.html">BranchGroup</A></B></TD><TD>The BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects that can be inserted into a Locale's set of objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Canvas3D.html">Canvas3D</A></B></TD><TD>The Canvas3D class provides a drawing canvas for 3D rendering.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Clip.html">Clip</A></B></TD><TD>The Clip leaf node defines the back, or far, clip distance in the virtual universe.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ColoringAttributes.html">ColoringAttributes</A></B></TD><TD>The ColoringAttributes object defines attributes used in color selection and shading model.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ColorInterpolator.html">ColorInterpolator</A></B></TD><TD>Color interpolation behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="CompressedGeometry.html">CompressedGeometry</A></B></TD><TD>The compressed geometry object is used to store geometry in a compressed format.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="CompressedGeometryHeader.html">CompressedGeometryHeader</A></B></TD><TD>The CompressedGeometrHeader object is used in conjunction with the CompressedGeometry object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ConeSound.html">ConeSound</A></B></TD><TD>The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="DecalGroup.html">DecalGroup</A></B></TD><TD>The DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="DepthComponent.html">DepthComponent</A></B></TD><TD>Abstract base class that defines a 2D array of depth (Z) values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="DepthComponentFloat.html">DepthComponentFloat</A></B></TD><TD>A 2D array of depth (Z) values in floating point format in the range [0,1].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="DepthComponentInt.html">DepthComponentInt</A></B></TD><TD>A 2D array of depth (Z) values in integer format.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="DepthComponentNative.html">DepthComponentNative</A></B></TD><TD>A 2D array of depth (Z) values stored in the most efficient format for a particular device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="DirectionalLight.html">DirectionalLight</A></B></TD><TD>A DirectionalLight node defines an oriented light with an origin at infinity.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="DistanceLOD.html">DistanceLOD</A></B></TD><TD>This class defines a distance-based LOD behavior node that operates on a Switch group node to select one of the children of that Switch node based on the distance of this LOD node from the viewer.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ExponentialFog.html">ExponentialFog</A></B></TD><TD>The ExponentialFog leaf node extends the Fog leaf node by adding a fog density that is used as the exponent of the fog equation.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Fog.html">Fog</A></B></TD><TD>The Fog leaf node defines a set of fog parameters common to all types of fog.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Font3D.html">Font3D</A></B></TD><TD>The Font3D object is used to store extruded 2D glyphs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="FontExtrusion.html">FontExtrusion</A></B></TD><TD>The FontExtrusion object is used to describe the extrusion path for a Font3D object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Geometry.html">Geometry</A></B></TD><TD>Geometry is an abstract class that specifies the geometry component information required by a Shape3D node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="GeometryArray.html">GeometryArray</A></B></TD><TD>The GeometryArray object contains separate arrays of positional coordinates, colors, normals, and texture coordinates that describe point, line, or polygon geometry.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="GeometryStripArray.html">GeometryStripArray</A></B></TD><TD>The GeometryStripArray object is an abstract class that is extended for a set of GeometryArray strip primitives.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="GraphicsConfigTemplate3D.html">GraphicsConfigTemplate3D</A></B></TD><TD>This class is used to obtain a valid GraphicsConfiguration that can be used by Java 3D.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="GraphicsContext3D.html">GraphicsContext3D</A></B></TD><TD>A GraphicsContext3D object is used for immediate mode rendering into a 3D canvas.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Group.html">Group</A></B></TD><TD>The Group node object is a general-purpose grouping node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="HiResCoord.html">HiResCoord</A></B></TD><TD>The HiResCoord object specifies the location of scene components within the Virtual Universe.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="ImageComponent.html">ImageComponent</A></B></TD><TD>Abstract class that is used to define 2D or 3D ImageComponent classes used in a Java 3D scene graph.</TD></TR>
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