📄 texture.html
字号:
<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_BOUNDARY_MODE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_FILTER_READ"><!-- --></A><H3>ALLOW_FILTER_READ</H3><PRE>public static final int <B>ALLOW_FILTER_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its filter information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_FILTER_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_IMAGE_READ"><!-- --></A><H3>ALLOW_IMAGE_READ</H3><PRE>public static final int <B>ALLOW_IMAGE_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its image component information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_IMAGE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_IMAGE_WRITE"><!-- --></A><H3>ALLOW_IMAGE_WRITE</H3><PRE>public static final int <B>ALLOW_IMAGE_WRITE</B></PRE><DL><DD>Specifies that this Texture object allows writing its image component information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.2</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_IMAGE_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_FORMAT_READ"><!-- --></A><H3>ALLOW_FORMAT_READ</H3><PRE>public static final int <B>ALLOW_FORMAT_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its format information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.2</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_FORMAT_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_SIZE_READ"><!-- --></A><H3>ALLOW_SIZE_READ</H3><PRE>public static final int <B>ALLOW_SIZE_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its size information (e.g., width, height, number of mipmap levels, boundary width).<P><DL><DT><B>Since:</B><DD>Java 3D 1.2</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_SIZE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_MIPMAP_MODE_READ"><!-- --></A><H3>ALLOW_MIPMAP_MODE_READ</H3><PRE>public static final int <B>ALLOW_MIPMAP_MODE_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its mipmap mode information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_MIPMAP_MODE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_BOUNDARY_COLOR_READ"><!-- --></A><H3>ALLOW_BOUNDARY_COLOR_READ</H3><PRE>public static final int <B>ALLOW_BOUNDARY_COLOR_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its boundary color information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_BOUNDARY_COLOR_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_LOD_RANGE_READ"><!-- --></A><H3>ALLOW_LOD_RANGE_READ</H3><PRE>public static final int <B>ALLOW_LOD_RANGE_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its LOD range information (e.g., base level, maximum level, minimum lod, maximum lod, lod offset)<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_LOD_RANGE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_LOD_RANGE_WRITE"><!-- --></A><H3>ALLOW_LOD_RANGE_WRITE</H3><PRE>public static final int <B>ALLOW_LOD_RANGE_WRITE</B></PRE><DL><DD>Specifies that this Texture object allows writing its LOD range information (e.g., base level, maximum level, minimum lod, maximum lod, lod offset)<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_LOD_RANGE_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_ANISOTROPIC_FILTER_READ"><!-- --></A><H3>ALLOW_ANISOTROPIC_FILTER_READ</H3><PRE>public static final int <B>ALLOW_ANISOTROPIC_FILTER_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its anistropic filter information (e.g., anisotropic mode, anisotropic filter)<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_ANISOTROPIC_FILTER_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_SHARPEN_TEXTURE_READ"><!-- --></A><H3>ALLOW_SHARPEN_TEXTURE_READ</H3><PRE>public static final int <B>ALLOW_SHARPEN_TEXTURE_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its sharpen texture function information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_SHARPEN_TEXTURE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_FILTER4_READ"><!-- --></A><H3>ALLOW_FILTER4_READ</H3><PRE>public static final int <B>ALLOW_FILTER4_READ</B></PRE><DL><DD>Specifies that this Texture object allows reading its filter4 function information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Texture.ALLOW_FILTER4_READ">Constant Field Values</A></DL></DL><HR><A NAME="FASTEST"><!-- --></A><H3>FASTEST</H3><PRE>public static final int <B>FASTEST</B></PRE><DL><DD>Uses the fastest available method for processing geometry. This value can be used as a parameter to setMinFilter and setMagFilter.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Texture.html#setMinFilter(int)"><CODE>setMinFilter(int)</CODE></A>, <A HREF="../../../javax/media/j3d/Texture.html#setMagFilter(int)"><CODE>setMagFilter(int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Texture.FASTEST">Constant Field Values</A></DL></DL><HR><A NAME="NICEST"><!-- --></A><H3>NICEST</H3><PRE>public static final int <B>NICEST</B></PRE><DL><DD>Uses the nicest available method for processing geometry. This value can be used as a parameter to setMinFilter and setMagFilter.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Texture.html#setMinFilter(int)"><CODE>setMinFilter(int)</CODE></A>, <A HREF="../../../javax/media/j3d/Texture.html#setMagFilter(int)"><CODE>setMagFilter(int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Texture.NICEST">Constant Field Values</A></DL></DL><HR><A NAME="BASE_LEVEL_POINT"><!-- --></A><H3>BASE_LEVEL_POINT</H3><PRE>public static final int <B>BASE_LEVEL_POINT</B></PRE><DL><DD>Select the nearest texel in level 0 texture map. Maps to NEAREST.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Texture.html#setMinFilter(int)"><CODE>setMinFilter(int)</CODE></A>, <A HREF="../../../javax/media/j3d/Texture.html#setMagFilter(int)"><CODE>setMagFilter(int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Texture.BASE_LEVEL_POINT">Constant Field Values</A></DL></DL><HR><A NAME="BASE_LEVEL_LINEAR"><!-- --></A><H3>BASE_LEVEL_LINEAR</H3><PRE>public static final int <B>BASE_LEVEL_LINEAR</B></PRE><DL><DD>Performs bilinear interpolation on the four nearest texels in level 0 texture map. Maps to LINEAR.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Texture.html#setMinFilter(int)"><CODE>setMinFilter(int)</CODE></A>, <A HREF="../../../javax/media/j3d/Texture.html#setMagFilter(int)"><CODE>setMagFilter(int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Texture.BASE_LEVEL_LINEAR">Constant Field Values</A></DL></DL><HR><A NAME="MULTI_LEVEL_POINT"><!-- --></A><H3>MULTI_LEVEL_POINT</H3><PRE>public static final int <B>MULTI_LEVEL_POINT</B></PRE><DL><DD>Selects the nearest texel in the nearest mipmap. Maps to NEAREST_MIPMAP_NEAREST.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Texture.html#setMinFilter(int)"><CODE>setMinFilter(int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Texture.MULTI_LEVEL_POINT">Constant Field Values</A></DL></DL><HR><A NAME="MULTI_LEVEL_LINEAR"><!-- --></A><H3>MULTI_LEVEL_LINEAR</H3><PRE>public static final int <B>MULTI_LEVEL_LINEAR</B></PRE><DL><DD>Performs tri-linear interpolation of texels between four texels each from two nearest mipmap levels. Maps to LINEAR_MIPMAP_LINEAR, but an implementation can fall back to LINEAR_MIPMAP_NEAREST or NEAREST_MIPMAP_LINEAR.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Texture.html#setMinFilter(int)"><CODE>setMinFilter(int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Texture.MULTI_LEVEL_LINEAR">Constant Field Values</A></DL></DL><HR><A NAME="LINEAR_SHARPEN"><!-- --></A><H3>LINEAR_SHARPEN</H3><PRE>public static final int <B>LINEAR_SHARPEN</B></PRE><DL><DD>Sharpens the resulting image by extrapolating from the base level plus one image to the base level image of this texture object.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Texture.html#setMagFilter(int)"><CODE>setMagFilter(int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Texture.LINEAR_SHARPEN">Constant Field Val
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -