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</DL><HR><A NAME="setImageScaleMode(int)"><!-- --></A><H3>setImageScaleMode</H3><PRE>public void <B>setImageScaleMode</B>(int imageScaleMode)</PRE><DL><DD>Sets the image scale mode for this Background node.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>imageScaleMode</CODE> - the new image scale mode, one of: SCALE_NONE, SCALE_FIT_MIN, SCALE_FIT_MAX, SCALE_FIT_ALL, SCALE_REPEAT, or SCALE_NONE_CENTER.<DT><B>Throws:</B><DD><CODE>java.lang.IllegalArgumentException</CODE> - if <code>imageScaleMode</code> is a value other than SCALE_NONE, SCALE_FIT_MIN, SCALE_FIT_MAX, SCALE_FIT_ALL, SCALE_REPEAT, or SCALE_NONE_CENTER.<DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="getImageScaleMode()"><!-- --></A><H3>getImageScaleMode</H3><PRE>public int <B>getImageScaleMode</B>()</PRE><DL><DD>Retrieves the current image scale mode.<P><DD><DL><DT><B>Returns:</B><DD>the current image scale mode, one of: SCALE_NONE, SCALE_FIT_MIN, SCALE_FIT_MAX, SCALE_FIT_ALL, SCALE_REPEAT, or SCALE_NONE_CENTER.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="setGeometry(javax.media.j3d.BranchGroup)"><!-- --></A><H3>setGeometry</H3><PRE>public void <B>setGeometry</B>(<A HREF="../../../javax/media/j3d/BranchGroup.html">BranchGroup</A> branch)</PRE><DL><DD>Sets the background geometry to the specified BranchGroup node. If non-null, this background geometry is drawn on top of the background color and image using a projection matrix that essentially puts the geometry at infinity. The geometry should be pre-tessellated onto a unit sphere.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>branch</CODE> - the root of the background geometry<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph<DD><CODE><A HREF="../../../javax/media/j3d/IllegalSharingException.html">IllegalSharingException</A></CODE> - if the BranchGroup node is a child of any Group node, or is already attached to a Locale, or is already referenced by another Background node.<DD><CODE><A HREF="../../../javax/media/j3d/IllegalSceneGraphException.html">IllegalSceneGraphException</A></CODE> - if specified branch graph contains an illegal node.</DL></DD></DL><HR><A NAME="getGeometry()"><!-- --></A><H3>getGeometry</H3><PRE>public <A HREF="../../../javax/media/j3d/BranchGroup.html">BranchGroup</A> <B>getGeometry</B>()</PRE><DL><DD>Retrieves the background geometry.<P><DD><DL><DT><B>Returns:</B><DD>the BranchGroup node that is the root of the background geometry<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="setApplicationBounds(javax.media.j3d.Bounds)"><!-- --></A><H3>setApplicationBounds</H3><PRE>public void <B>setApplicationBounds</B>(<A HREF="../../../javax/media/j3d/Bounds.html">Bounds</A> region)</PRE><DL><DD>Set the Background's application region to the specified bounds. This is used when the application bounding leaf is set to null.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>region</CODE> - the bounds that contains the Background's new application region.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="getApplicationBounds()"><!-- --></A><H3>getApplicationBounds</H3><PRE>public <A HREF="../../../javax/media/j3d/Bounds.html">Bounds</A> <B>getApplicationBounds</B>()</PRE><DL><DD>Retrieves the Background node's application bounds.<P><DD><DL><DT><B>Returns:</B><DD>this Background's application bounds information<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="setApplicationBoundingLeaf(javax.media.j3d.BoundingLeaf)"><!-- --></A><H3>setApplicationBoundingLeaf</H3><PRE>public void <B>setApplicationBoundingLeaf</B>(<A HREF="../../../javax/media/j3d/BoundingLeaf.html">BoundingLeaf</A> region)</PRE><DL><DD>Set the Background's application region to the specified bounding leaf. When set to a value other than null, this overrides the application bounds object.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>region</CODE> - the bounding leaf node used to specify the Background node's new application region.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="getApplicationBoundingLeaf()"><!-- --></A><H3>getApplicationBoundingLeaf</H3><PRE>public <A HREF="../../../javax/media/j3d/BoundingLeaf.html">BoundingLeaf</A> <B>getApplicationBoundingLeaf</B>()</PRE><DL><DD>Retrieves the Background node's application bounding leaf.<P><DD><DL><DT><B>Returns:</B><DD>this Background's application bounding leaf information<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="cloneNode(boolean)"><!-- --></A><H3>cloneNode</H3><PRE>public <A HREF="../../../javax/media/j3d/Node.html">Node</A> <B>cloneNode</B>(boolean forceDuplicate)</PRE><DL><DD>Creates a new instance of the node. This routine is called by <code>cloneTree</code> to duplicate the current node.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/Node.html#cloneNode(boolean)">cloneNode</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Node.html">Node</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>forceDuplicate</CODE> - when set to <code>true</code>, causes the <code>duplicateOnCloneTree</code> flag to be ignored. When <code>false</code>, the value of each node's <code>duplicateOnCloneTree</code> variable determines whether NodeComponent data is duplicated or copied.<br> Background geometry will not clone in this operation. It is the user's responsibility to call <code>cloneTree</code> on that branchGroup.<DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Node.html#cloneTree()"><CODE>Node.cloneTree()</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#cloneNode(boolean)"><CODE>Node.cloneNode(boolean)</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#duplicateNode(javax.media.j3d.Node, boolean)"><CODE>Node.duplicateNode(javax.media.j3d.Node, boolean)</CODE></A>, <A HREF="../../../javax/media/j3d/NodeComponent.html#setDuplicateOnCloneTree(boolean)"><CODE>NodeComponent.setDuplicateOnCloneTree(boolean)</CODE></A></DL></DD></DL><HR><A NAME="duplicateNode(javax.media.j3d.Node, boolean)"><!-- --></A><H3>duplicateNode</H3><PRE>public void <B>duplicateNode</B>(<A HREF="../../../javax/media/j3d/Node.html">Node</A> originalNode, boolean forceDuplicate)</PRE><DL><DD>Copies all node information from <code>originalNode</code> into the current node. This method is called from the <code>cloneNode</code> method which is, in turn, called by the <code>cloneTree</code> method. <P> For any <code>NodeComponent</code> objects contained by the object being duplicated, each <code>NodeComponent</code> object's <code>duplicateOnCloneTree</code> value is used to determine whether the <code>NodeComponent</code> should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the <code>forceDuplicate</code> parameter in the <code>cloneTree</code> method to <code>true</code>. <br> NOTE: Applications should <i>not</i> call this method directly. It should only be called by the cloneNode method.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/Node.html#duplicateNode(javax.media.j3d.Node, boolean)">duplicateNode</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Node.html">Node</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>originalNode</CODE> - the original node to duplicate.<DD><CODE>forceDuplicate</CODE> - when set to <code>true</code>, causes the <code>duplicateOnCloneTree</code> flag to be ignored. When <code>false</code>, the value of each node's <code>duplicateOnCloneTree</code> variable determines whether NodeComponent data is duplicated or copied.<DT><B>Throws:</B><DD><CODE>java.lang.ClassCastException</CODE> - if originalNode is not an instance of <code>Background</code><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Node.html#cloneTree()"><CODE>Node.cloneTree()</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#cloneNode(boolean)"><CODE>Node.cloneNode(boolean)</CODE></A>, <A HREF="../../../javax/media/j3d/NodeComponent.html#setDuplicateOnCloneTree(boolean)"><CODE>NodeComponent.setDuplicateOnCloneTree(boolean)</CODE></A></DL></DD></DL><HR><A NAME="updateNodeReferences(javax.media.j3d.NodeReferenceTable)"><!-- --></A><H3>updateNodeReferences</H3><PRE>public void <B>updateNodeReferences</B>(<A HREF="../../../javax/media/j3d/NodeReferenceTable.html">NodeReferenceTable</A> referenceTable)</PRE><DL><DD>Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to <code>cloneTree</code>. This method is called by <code>cloneTree</code> after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any object references by using the <code>getNewObjectReference</code> method found in the <code>NodeReferenceTable</code> object. If a match is found, a reference to the corresponding object in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original object is returned depending on the value of the <code>allowDanglingReferences</code> parameter passed in the <code>cloneTree</code> call. <p> NOTE: Applications should <i>not</i> call this method directly. It should only be called by the cloneTree method.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/SceneGraphObject.html#updateNodeReferences(javax.media.j3d.NodeReferenceTable)">updateNodeReferences</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/SceneGraphObject.html">SceneGraphObject</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>referenceTable</CODE> - a NodeReferenceTableObject that contains the <code>getNewObjectReference</code> method needed to search for new object instances<DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/NodeReferenceTable.html"><CODE>NodeReferenceTable</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree()"><CODE>Node.cloneTree()</CODE></A>, <A HREF="../../../javax/media/j3d/DanglingReferenceException.html"><CODE>DanglingReferenceException</CODE></A></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../javax/media/j3d/AuralAttributes.html"><B>PREV CLASS</B></A> <A HREF="../../../javax/media/j3d/BackgroundSound.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="Background.html" TARGET="_top"><B>NO FRAMES</B></A> <SCRIPT> <!-- if(window==top) { document.writeln('<A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT><A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>
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