📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace Example040_空心字体效果演示
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(24, 104);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(97, 23);
this.button1.TabIndex = 0;
this.button1.Text = "View";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(24, 80);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(96, 21);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "textBox1";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(152, 141);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.textBox1,
this.button1});
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr CreateFont(int H,int W,int E,int O,int FW,int I,int u,int S,int C,int OP,int CP,int Q,int PAF,string F);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr BeginPath(IntPtr hdc);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr EndPath(IntPtr hdc);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern int SetBkMode(IntPtr hdc,int nBkMode);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr StrokePath(IntPtr hdc);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern int TextOut(IntPtr hdc,int x,int y,string lpString,int nCount);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr SelectObject(IntPtr hdc,IntPtr hObject);
[System.Runtime.InteropServices.DllImport("user32")]
private static extern IntPtr GetDC(IntPtr hwnd);
const int FW_HEAVY = 900;
const int ANSI_CHARSET = 0;
const int OUT_DEFAULT_PRECIS = 0;
const int CLIP_DEFAULT_PRECIS = 0;
const int DEFAULT_QUALITY = 0;
const int DEFAULT_PITCH = 0;
const int FF_SWISS = 32;
const int TRANSPARENT = 1;
private void button1_Click(object sender, System.EventArgs e)
{
IntPtr dc=GetDC(this.Handle);
IntPtr m_Font=CreateFont(50, 20, 0, 0, FW_HEAVY, 1, 0,
0, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH | FF_SWISS, "Times New Roman");
//创建字体
//这里的字体一定要是TrueType Font
BeginPath(dc);
//开始捕获轮廓
SetBkMode(dc, TRANSPARENT );
IntPtr m_OldFont=SelectObject(dc,m_Font);
TextOut(dc,10,0,this.textBox1.Text,this.textBox1.Text.Length);
SelectObject(dc,m_OldFont);
EndPath(dc);
//结束捕获
StrokePath(dc);
//将捕获的轮廓用当前的Pen画到Canvas上
}
}
}
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