📄 cameralens.java
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package org.sunflow.core;
/**
* Represents a mapping from the 3D scene onto the final image. A camera lens is
* responsible for determining what ray to cast through each pixel.
*/
public interface CameraLens extends RenderObject {
/**
* Create a new {@link Ray ray}to be cast through pixel (x,y) on the image
* plane. Two sampling parameters are provided for lens sampling. They are
* guarenteed to be in the interval [0,1). They can be used to perturb the
* position of the source of the ray on the lens of the camera for DOF
* effects. A third sampling parameter is provided for motion blur effects.
* Note that the {@link Camera} class already handles camera movement motion
* blur. Rays should be generated in camera space - that is, with the eye at
* the origin, looking down the -Z axis, with +Y pointing up.
*
* @param x x coordinate of the (sub)pixel
* @param y y coordinate of the (sub)pixel
* @param imageWidth image width in pixels
* @param imageHeight image height in pixels
* @param lensX x lens sampling parameter
* @param lensY y lens sampling parameter
* @param time time sampling parameter
* @return a new ray passing through the given pixel
*/
public Ray getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time);
}
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