📄 pathtracinggiengine.java
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package org.sunflow.core.gi;
import org.sunflow.core.GIEngine;
import org.sunflow.core.Options;
import org.sunflow.core.Ray;
import org.sunflow.core.Scene;
import org.sunflow.core.ShadingState;
import org.sunflow.image.Color;
import org.sunflow.math.OrthoNormalBasis;
import org.sunflow.math.Vector3;
import org.sunflow.system.UI;
import org.sunflow.system.UI.Module;
public class PathTracingGIEngine implements GIEngine {
private int samples;
public PathTracingGIEngine(Options options) {
samples = options.getInt("gi.path.samples", 16);
}
public boolean requiresPhotons() {
return false;
}
public boolean init(Scene scene) {
samples = Math.max(0, samples);
UI.printInfo(Module.LIGHT, "Path tracer settings:");
UI.printInfo(Module.LIGHT, " * Samples: %d", samples);
return true;
}
public Color getIrradiance(ShadingState state, Color diffuseReflectance) {
if (samples <= 0)
return Color.BLACK;
// compute new sample
Color irr = Color.black();
OrthoNormalBasis onb = state.getBasis();
Vector3 w = new Vector3();
int n = state.getDiffuseDepth() == 0 ? samples : 1;
for (int i = 0; i < n; i++) {
float xi = (float) state.getRandom(i, 0, n);
float xj = (float) state.getRandom(i, 1, n);
float phi = (float) (xi * 2 * Math.PI);
float cosPhi = (float) Math.cos(phi);
float sinPhi = (float) Math.sin(phi);
float sinTheta = (float) Math.sqrt(xj);
float cosTheta = (float) Math.sqrt(1.0f - xj);
w.x = cosPhi * sinTheta;
w.y = sinPhi * sinTheta;
w.z = cosTheta;
onb.transform(w);
ShadingState temp = state.traceFinalGather(new Ray(state.getPoint(), w), i);
if (temp != null) {
temp.getInstance().prepareShadingState(temp);
if (temp.getShader() != null)
irr.add(temp.getShader().getRadiance(temp));
}
}
irr.mul((float) Math.PI / n);
return irr;
}
public Color getGlobalRadiance(ShadingState state) {
return Color.BLACK;
}
}
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