📄 texture_subdivision.c.svn-base
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/*
PMP Mod
Copyright (C) 2006 jonny
Homepage: http://jonny.leffe.dnsalias.com
E-mail: jonny@leffe.dnsalias.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
texture subdivision routines
*/
#include "texture_subdivision.h"
void texture_subdivision_constructor
(
struct texture_subdivision_struct *t,
short texture_width,
short texture_height,
short texture_step,
float vertex_width,
float vertex_height,
float vertex_x,
float vertex_y
)
{
t->texture_width = texture_width;
t->texture_width_remaining = texture_width;
t->texture_step = texture_step;
t->output_texture_y_start = 0;
t->output_texture_x_end = 0;
t->output_texture_y_end = texture_height;
t->output_last = 0;
// texture_step / texture_width = t->vertex_step / vertex_width
t->vertex_step = vertex_width * (float) texture_step / (float) texture_width;
t->vertex_x_plus_vertex_width = vertex_x + vertex_width;
t->output_vertex_y_start = vertex_y;
t->output_vertex_x_end = vertex_x;
t->output_vertex_y_end = vertex_y + vertex_height;
}
void texture_subdivision_get(struct texture_subdivision_struct *t)
{
t->output_texture_x_start = t->output_texture_x_end;
t->output_vertex_x_start = t->output_vertex_x_end;
if (t->texture_width_remaining > t->texture_step)
{
t->texture_width_remaining -= t->texture_step;
t->output_texture_x_end += t->texture_step;
t->output_vertex_x_end += t->vertex_step;
}
else
{
t->output_texture_x_end = t->texture_width;
t->output_vertex_x_end = t->vertex_x_plus_vertex_width;
t->output_last = 1;
}
}
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