📄 global.h
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/*
* Copyright (c) 2008 Lauming chen, Soochow University.
* All right reserved.
*
*
*/
#ifndef _3D_MyTree_GLOBAL_
#define _3D_MyTree_GLOBAL_
/* Window type - contains left, top, widthm, and height */
typedef struct Window {
int left;
int top;
int width;
int height;
} Window;
/* Textrue type - contains all texture of this program */
typedef struct Textrue {
unsigned int bark;
unsigned int leaf;
unsigned int ground;
unsigned int sky;
} Textrue;
/* Language type - contains all text of this program */
typedef struct Language {
char lightingMenuItem[ 32 ];
char textureMenuItem[ 32 ];
char landMenuItem[ 32 ];
char skyMenuItem[ 32 ];
char langugeMenu[ 32 ];
} Language;
Window window, controlPanel;
Language language;
Textrue textrue;
char currentLanguage[ 16 ] = "English";
void setWindowSize( int l, int t, int w, int h ){
window.left = l;
window.top = t;
window.width = w;
window.height = h;
}
void setControlPanelSize( int l, int t, int w, int h ){
controlPanel.left = l;
controlPanel.top = t;
controlPanel.width = w;
controlPanel.height = h;
}
#endif /* _3D_MyTree_GLOBAL_ */
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