📄 3d-treedlg.cpp
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// 3D-treeDlg.cpp : 实现文件
//
#include "stdafx.h"
#include <GL/glut.h>
#include "3D-tree.h"
#include "3D-treeDlg.h"
#include "Land.h"
#include "MyTree.h"
#include "afxwin.h"
#include <sstream>
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// 对话框数据
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedOk();
public:
CEdit m_message;
public:
afx_msg void OnPaint();
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_EDIT_MESSAGE, m_message);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
ON_BN_CLICKED(IDOK, &CAboutDlg::OnBnClickedOk)
ON_WM_PAINT()
END_MESSAGE_MAP()
// CMy3DtreeDlg 对话框
CMy3DtreeDlg::CMy3DtreeDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMy3DtreeDlg::IDD, pParent)
{
PixelFormat=0;
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMy3DtreeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CMy3DtreeDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_WM_SIZE()
ON_WM_TIMER()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_WINDOWPOSCHANGED()
ON_COMMAND(ID_MENUITEM_ABOUT, &CMy3DtreeDlg::OnMenuitemAbout)
ON_COMMAND(ID_MENUITEM_EXIT, &CMy3DtreeDlg::OnMenuitemExit)
ON_COMMAND(ID_MUNUITEM_HELP, &CMy3DtreeDlg::OnMunuitemHelp)
ON_BN_CLICKED(IDCANCEL, &CMy3DtreeDlg::OnBnClickedCancel)
ON_COMMAND(ID_MENUITEM_CONTROL, &CMy3DtreeDlg::OnMenuitemControl)
ON_COMMAND(ID_FULLSCREEN, &CMy3DtreeDlg::OnFullscreen)
ON_WM_CLOSE()
ON_WM_RBUTTONUP()
ON_COMMAND(ID_ORTHO_VIEWER, &CMy3DtreeDlg::OnOrthoViewer)
ON_COMMAND(ID_OVERLOOK_VIEWER, &CMy3DtreeDlg::OnOverlookViewer)
ON_COMMAND(ID_SIDE_VIEWER, &CMy3DtreeDlg::OnSideViewer)
ON_COMMAND(ID_PERSPECTIVE_VIEWER, &CMy3DtreeDlg::OnPerspectiveViewer)
ON_COMMAND(ID_MENUITEM_INFO, &CMy3DtreeDlg::OnMenuitemInfo)
ON_WM_NCLBUTTONDBLCLK()
ON_WM_DESTROY()
ON_COMMAND(ID_MENUITEM_AUTOMOVE, &CMy3DtreeDlg::OnMenuitemAutomove)
END_MESSAGE_MAP()
// CMy3DtreeDlg 消息处理程序
BOOL CMy3DtreeDlg::OnInitDialog()
{
CDialog::OnInitDialog();
ini = new ChIni("user.ini");
startX = 0, startY = 0, endX = 0, endY = 0;
showTips = ini->readValueAsBoolean( "Config", "ShowTips" );
rotateX = ini->readValueAsDouble( "Config", "rotateX" );
rotateY = ini->readValueAsDouble( "Config", "rotateY" );
translateX = ini->readValueAsDouble( "Config", "translateX" );
translateY = ini->readValueAsDouble( "Config", "translateY" );
translateZ = ini->readValueAsDouble( "Config", "translateZ" );
changeStep = 0.1f;
isDrag = false;
showGrowProcess = false;
isAutoRotate = false;
isDrawForest = false;
//CDC* m_pDC;
//m_pDC = GetDC();//得到当前窗体的设备上下文对象;
//int m_pixelsX = m_pDC->GetDeviceCaps(HORZRES);//获取屏幕的宽度;
//int m_pixelsY = m_pDC->GetDeviceCaps(VERTRES);//获取屏幕的高度;
//mainRect.top = 0;
//mainRect.left = 0;
//mainRect.bottom = m_pixelsY;
//mainRect.right = m_pixelsX;
// 将“关于...”菜单项添加到系统菜单中。
// IDM_ABOUTBOX 必须在系统命令范围内。
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
// TODO: 在此添加额外的初始化代码
pMenu = GetMenu();
CMy3DtreeDlg::ShowWindow( SW_SHOWMAXIMIZED );
//CMy3DtreeDlg::ShowWindow( SW_HIDE );
this->GetClientRect( &mainRect );//获得主窗口大小
controlPanel = new CControlDialog(this);
controlPanel->Create( IDD_DIALOG_CONTROL, this );
controlPanel->GetClientRect( &controlRect );
GetDlgItem(IDC_RENDER)->SetWindowPos(NULL,0,0,mainRect.Width() - controlRect.Width(),mainRect.Height(),SWP_SHOWWINDOW);
controlPanel->SetWindowPos( NULL, mainRect.right - controlRect.Width(), 0, controlRect.Width(), mainRect.Height(), SWP_SHOWWINDOW );
CWnd *wnd=GetDlgItem(IDC_RENDER);
hrenderDC=::GetDC(wnd->m_hWnd);
if(SetWindowPixelFormat(hrenderDC)==FALSE) {
return 0;
}
if(CreateViewGLContext(hrenderDC)==FALSE) {
return 0;
}
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
CRect rect;
wnd->GetClientRect( &rect );
gluPerspective( 45.0f, ( float )( rect.Width() ) / ( float )( rect.Height() ), 0.1f, 100.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
InitGL();
tree = new MyTree( 10, 1.0f, 0.1f, 70.0f, 25.0f, 8, 0.1 );
land = new Land( 50.0f, "ground.bmp" );
controlPanel->setControlTree( tree, land, &showGrowProcess, &rotateX, &rotateY,
&translateX, &translateY, &translateZ, &changeStep,
&isAutoRotate, &isDrawForest, &reGenerateRandomTree );
CMy3DtreeDlg::ShowWindow( SW_SHOWMAXIMIZED );
infoDlg = new CInfoDlg();
if ( showTips == true ) {
SetTimer( 2, 100, 0 );
}
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
void CMy3DtreeDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
KillTimer(1);
dlgAbout.DoModal();
SetTimer( 1, 10, 0 );
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
bool CMy3DtreeDlg::InitGL() {
float light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
float light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
float light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
float light_position[] = { 1.0, 1.0, 1.0, 0.0 };
glShadeModel( GL_SMOOTH );
glClearColor( 0.45f, 0.75f, 0.95f, 0.0f );
glClearDepth( 1.0f );
glEnable( GL_TEXTURE_2D ); /* Enable Texture Mapping */
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); /* Pixel Storage Mode To Byte Alignment */
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glLightfv( GL_LIGHT0, GL_AMBIENT, light_ambient );
glLightfv( GL_LIGHT0, GL_DIFFUSE, light_diffuse );
glLightfv( GL_LIGHT0, GL_SPECULAR, light_specular );
glLightfv( GL_LIGHT0, GL_POSITION, light_position );
glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 );
glEnable( GL_COLOR_MATERIAL );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
//glEnable(GL_LINE_SMOOTH); // 启用反走样
SetTimer( 1, 10, 0 );
return true;
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CMy3DtreeDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
//当用户拖动最小化窗口时系统调用此函数取得光标显示。
//
HCURSOR CMy3DtreeDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CMy3DtreeDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
}
BOOL CMy3DtreeDlg::SetWindowPixelFormat(HDC hDC)
{
PIXELFORMATDESCRIPTOR pixelDesc;
pixelDesc.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pixelDesc.nVersion = 1;
pixelDesc.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER |
PFD_TYPE_RGBA;
pixelDesc.iPixelType = PFD_TYPE_RGBA;
pixelDesc.cColorBits = 32;
pixelDesc.cRedBits = 0;
pixelDesc.cRedShift = 0;
pixelDesc.cGreenBits = 0;
pixelDesc.cGreenShift = 0;
pixelDesc.cBlueBits = 0;
pixelDesc.cBlueShift = 0;
pixelDesc.cAlphaBits = 0;
pixelDesc.cAlphaShift = 0;
pixelDesc.cAccumBits = 0;
pixelDesc.cAccumRedBits = 0;
pixelDesc.cAccumGreenBits = 0;
pixelDesc.cAccumBlueBits = 0;
pixelDesc.cAccumAlphaBits = 0;
pixelDesc.cDepthBits = 0;
pixelDesc.cStencilBits = 1;
pixelDesc.cAuxBuffers = 0;
pixelDesc.iLayerType = PFD_MAIN_PLANE;
pixelDesc.bReserved = 0;
pixelDesc.dwLayerMask = 0;
pixelDesc.dwVisibleMask = 0;
pixelDesc.dwDamageMask = 0;
PixelFormat = ChoosePixelFormat(hDC,&pixelDesc);
if(PixelFormat==0) // Choose default
{
PixelFormat = 1;
if(DescribePixelFormat(hDC,PixelFormat,
sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0)
{
return FALSE;
}
}
if(SetPixelFormat(hDC,PixelFormat,&pixelDesc)==FALSE)
{
return FALSE;
}
return TRUE;
}
BOOL CMy3DtreeDlg::CreateViewGLContext(HDC hDC)
{
hrenderRC = wglCreateContext(hDC);
if(hrenderRC==NULL)
return FALSE;
if(wglMakeCurrent(hDC,hrenderRC)==FALSE)
return FALSE;
return TRUE;
}
int rand_locate[ 100 ];
bool firstGenForest = true;
void CMy3DtreeDlg::RenderScene()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glLoadIdentity();
glTranslatef( translateX, translateY, translateZ );
glRotatef( rotateY, 1.0f, 0.0f, 0.0f );
glRotatef( rotateX, 0.0f, 1.0f, 0.0f );
land->draw();
if ( isDrawForest == true ) {
if ( reGenerateRandomTree == true ) {
srand( ( int )time( 0 ) );
if ( firstGenForest == true ) {
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