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📄 2003-august.txt

📁 acis说明文档
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        ha_bridge, and VC++ correctly tells you that it's missing.    ACIS R11 -- HOOPS 8.0 works after a few modifications.        The big change here is that Spatial moved all their headers        and libraries.  This greatly simplifies ACIS's project settings.        You need to update the acispartviewer project settings        accordingly.        You can also develop in VS.NET, if you (a) get the ACIS        R11 .NET libraries and (b) update the HOOPS ACIS        AppWizard's skeleton files to use the R11 directories.    ACIS R11 -- HOOPS 9.0 I don't know yet.        I just downloaded HOOPS 9 this morning.  Haven't tested        it yet.  AFAIK, Spatial still provides only HOOPS 8 on their        own download site.    Your best bet is to either upgrade to ACIS R11, or downgrade    to HOOPS-700.  If you really want to use HOOPS 8.0 with    ACIS 8.0, you probably need to grab HOOPS 7 anyways, and    copy its ha_bridge component into HOOP 8, then update your    acispartviewer project settings.  Be prepared to do some minor    tweaking.    N.B. I got both A8-H7 and A11-H8 .NET working.  I can    send the relevant files on request.--Eric WangCAD Lab, School of Mechanical Engineering, Sungkyunkwan UniversityFrom mejhj at hit.edu.cn  Sat Aug 16 19:25:51 2003From: mejhj at hit.edu.cn (=?gb2312?B?vqO7s764?=)Date: Sat Aug 16 08:11:37 2003Subject: [Acis-alliance] header intactMessage-ID: <003e01c363e0$c4c2c9f0$0e64640a@jhj>thanks-------------- next part --------------An HTML attachment was scrubbed...URL: http://lists.cs.columbia.edu/pipermail/acis-alliance/attachments/20030816/d9be8aec/attachment.htmFrom josecegri at myrealbox.com  Sun Aug 17 13:39:40 2003From: josecegri at myrealbox.com (pepillo)Date: Sun Aug 17 06:40:10 2003Subject: [Acis-alliance] bs3_surface_* questionMessage-ID: <200308171239.40761.josecegri@myrealbox.com>hi!I need some help with a question about nurbs curves and surfaces. Actually I'm creating them with the nurbs api bs3_surface_* and bs3_curve_* and this return me a bs3_surface or a bs3_curve with the data of my surfaces or curves, but actually i need to apply transforms to them an store/restore to/from a file, so I guess I need to store the surfaces or curves on a ENTITY derived class. Can someone help me? How can I put an bs3_curve into an entity derived-class?Should I create my nurbs objects in any other way?I'll be eternally grateful to someone that can help :-)I'm using ACIS Version 7, a bit old maybe as I think R11 is available.ByeJoseFrom gaozhan at hkusua.hku.hk  Mon Aug 18 00:35:38 2003From: gaozhan at hkusua.hku.hk (Gao Zhan, Jimmy)Date: Sun Aug 17 11:40:39 2003Subject: [Acis-alliance] transformationMessage-ID: <000001c364d5$36c35b10$5e570893@minabunny>Hi, all, 1. I am confused with the two acis functions: api_transform_entity() andapi_apply_transf(). They are all used for transform objects. Theirfunctions and behavior look the same. Are they really the same? I thinkthey must have some differences. 2. In openGL, the transformation is sequence based. Different sequenceof rotation and translation transformation makes a different operation.It seems to me that in acis, the sequence of sequence of rotation andtranslation transformation does not matter. Even if I shift thesequence, the ending is the same. Is that true? Thank you,  Gao Zhan, Jimmy852-2857-8615gaozhan@hkusua.hku.hk -------------- next part --------------An HTML attachment was scrubbed...URL: http://lists.cs.columbia.edu/pipermail/acis-alliance/attachments/20030817/ba0f6895/attachment.htmFrom alames at sandia.gov  Mon Aug 18 09:25:17 2003From: alames at sandia.gov (Ames, Arlo)Date: Mon Aug 18 10:26:24 2003Subject: [Acis-alliance] transformationMessage-ID: <03781128C7B74B4DBC27C55859C9D73811394587@es06snlnt.sandia.gov>1.  As I read the documentation on api_transform_entity, it does two thingsthat api_apply_transf doesn't:    A.  It transforms non-BODY entities.  api_apply_transf is for modifyingthe TRANSFORM object that a BODY contains.         api_transform_entity will change the TRANSFORM of the BODY, andwill change the geometry of any non-BODY         entity it encounters.    B.  It can perform non-uniform scaling.  api_apply_transf simply doesn'tdo this. 2.  Believe me, the order of operations does matter.  Period.  It is afundamental property of the mathematics.  Now it might     be that you find an example where this doesn't appear to be the case(e.g. two translations are communative), but it     does not hold in general. Arlo Amesalames@sandia.gov-----Original Message-----From: Gao Zhan, Jimmy [mailto:gaozhan@hkusua.hku.hk]Sent: Sunday, August 17, 2003 9:36 AMTo: acis-alliance@cs.columbia.eduSubject: [Acis-alliance] transformationHi, all, 1. I am confused with the two acis functions: api_transform_entity() andapi_apply_transf(). They are all used for transform objects. Their functionsand behavior look the same. Are they really the same? I think they must havesome differences. 2. In openGL, the transformation is sequence based. Different sequence ofrotation and translation transformation makes a different operation. Itseems to me that in acis, the sequence of sequence of rotation andtranslation transformation does not matter. Even if I shift the sequence,the ending is the same. Is that true? Thank you,  Gao Zhan, Jimmy852-2857-8615gaozhan@hkusua.hku.hk -------------- next part --------------An HTML attachment was scrubbed...URL: http://lists.cs.columbia.edu/pipermail/acis-alliance/attachments/20030818/0103f9de/attachment.htmFrom dar at evanston.fluent.com  Mon Aug 18 10:02:53 2003From: dar at evanston.fluent.com (David Ratner)Date: Mon Aug 18 10:56:50 2003Subject: [Acis-alliance] bs3_surface_* questionReferences: <200308171239.40761.josecegri@myrealbox.com>Message-ID: <3F40DC8D.1E9237D6@evanston.fluent.com>Jose,> Can someone help me? How can I put an bs3_curve into an entity derived-class?> Should I create my nurbs objects in any other way?If you have a bs3_curve cv, then    intcurve ic (cv, 0.0, *(surface *)0, *(surface *)0);    INTCURVE *IC = ACIS_NEW INTCURVE (ic);If you have end-point vertices, then you can also create an EDGE:    EDGE * e = ACIS_NEW EDGE (start_vertex, end_vertex, IC, FORWARD);If you have a bs3_surface, then you should be able to do something similar toconstruct a SPLINE and then a FACE.However, try using api_mk_ed_int_ctrlpts() to construct an EDGE andapi_mk_fa_spl_ctrlpts() to construct a FACE directly from your NURBS data.David-------------- next part --------------A non-text attachment was scrubbed...Name: dar.vcfType: text/x-vcardSize: 226 bytesDesc: Card for David RatnerUrl : http://lists.cs.columbia.edu/pipermail/acis-alliance/attachments/20030818/d39f0bfa/dar.vcfFrom raphkloc at umail.univ-metz.fr  Wed Aug 20 14:30:19 2003From: raphkloc at umail.univ-metz.fr (raphael klock)Date: Wed Aug 20 08:36:29 2003Subject: [Acis-alliance] Made a simple edge with acisMessage-ID: <200308201130.h7KBUJx6021547@umail.univ-metz.fr>HelloI will made an edge with acis , but i have alittle probleme with my code i'dont understand whois my error when i create an edge :my source:      CK_OK(initialize_base())       CK_OK(api_start_modeller(0))      CK_OK(api_initialize_kernel())       CK_OK(api_initialize_constructors())      CK_OK(api_initialize_booleans())       CK_OK(api_initialize_clearance())          SPAposition sp2(10,-10,10);        APOINT * a1= new APOINT(-10,-10,10);	APOINT * a2= new APOINT(sp2);	VERTEX * v1  = new VERTEX(a1);	VERTEX * v2  = new VERTEX(a2);		SPAunit_vector uv1(sp2.x() - sp1.x(),sp2.y() -                                    sp1.y(),sp2.z() - sp1.z());		STRAIGHT * st1 = new STRAIGHT(sp1,uv1);	EDGE * e1= new EDGE(v1,v2,st1,TRUE);        insanity_list  * l = NULL;	CK_OK( api_check_entity(e1,l) );I have a probleme for the simple creation on avertex and i understand not  why?(the insanity list is not null : error wih edgeand vertex and i understand not the error type)Can you help my?my @: raphael.klock@umail.univ-metz.fr  ____________________________________Mail exp閐i

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