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📄 sound.asm

📁 用凌阳61单片机实现正弦信号的产生
💻 ASM
字号:
// GCC for SUNPLUS u'nSP version 1.0.21-1
// Command: C:\PROGRA~1\Sunplus\UNSPID~2.1\cc1.exe C:\DOCUME~1\sp2\LOCALS~1\Temp\ccO2aaaa.i -fkeep-inline-functions -quiet -dumpbase Sound.c -mglobal-var-iram -gstabs -o .\Debug/Sound.asm
	.external __sn_func_ptr_sec

// gcc2_compiled.:

.debug
	.dw '.stabs "E:/2005/miniOS/LCDMENU/",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.debug
	.dw '.stabs "E:/2005/miniOS/LCDMENU/Sound.c",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.code
Ltext0:
.debug
	.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Bit:t20=21=s1bit0:4,0,1;bit1:4,1,1;\\",128,0,0,0',0x0d,0x0a
	.DW '.stabs "bit2:4,2,1;bit3:4,3,1;bit4:4,4,1;\\",128,0,0,0',0x0d,0x0a
	.DW '.stabs "bit5:4,5,1;bit6:4,6,1;bit7:4,7,1;\\",128,0,0,0',0x0d,0x0a
	.DW '.stabs "bit8:4,8,1;bit9:4,9,1;bit10:4,10,1;\\",128,0,0,0',0x0d,0x0a
	.DW '.stabs "bit11:4,11,1;bit12:4,12,1;bit13:4,13,1;\\",128,0,0,0',0x0d,0x0a
	.DW '.stabs "bit14:4,14,1;bit15:4,15,1;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Byte:t22=23=s1bytel:4,0,8;byteh:4,8,8;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "UNport:t24=25=u1bit:20,0,16;byte:22,0,16;\\",128,0,0,0',0x0d,0x0a
	.DW '.stabs "port:4,0,16;;",128,0,0,0',0x0d,0x0a
.CODE
.code
.debug
	.dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
.CODE
.public _PlaySnd
_PlaySnd:	.proc
.debug
	.dw '.stabn 0x44,0,5,',0,0
	.dd LM1-_PlaySnd
	.dw 0x0d,0x0a
.code
LM1:
	// total=11, vars=11
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=11
	bp=sp+1

	R1=BP+14
	[bp+6]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,6,',0,0
	.dd LM2-_PlaySnd
	.dw 0x0d,0x0a
.code
LM2:
LBB2:
.debug
	.dw '.stabn 0x44,0,9,',0,0
	.dd LM3-_PlaySnd
	.dw 0x0d,0x0a
.code
LM3:
	R1=0	// QImode move
	[28706]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,10,',0,0
	.dd LM4-_PlaySnd
	.dw 0x0d,0x0a
.code
LM4:
	R3=[bp+6]	// QImode move
	R2=[R3]	// QImode move
	R1=R2 lsl 1
	R2=R1	// QImode move
	R3=R2 lsl 1
	R1=R3	// QImode move
	R1=R1+_RES_Table
	R2=R1	// QImode move
	//split R3, [R2]
	R3=[R2++]	// QImode move
	R4=[R2--]	// QImode move
	//split [BP], R3
	[BP]=R3	// QImode move
	[bp+1]=R4	// QImode move
.debug
	.dw '.stabn 0x44,0,11,',0,0
	.dd LM5-_PlaySnd
	.dw 0x0d,0x0a
.code
LM5:
	R2=BP	// QImode move
	R1=BP+2
	R4=[bp+6]	// QImode move
	R3=[R4]	// QImode move
	R2=R3 lsl 1
	R3=R2	// QImode move
	R4=R3 lsl 1
	R2=R4	// QImode move
	R2=R2+_RES_Table+2
	R4=R2	// QImode move
	//split R3, [R4]
	R3=[R4++]	// QImode move
	R4=[R4--]	// QImode move
	//split [bp+8], R3
	[bp+8]=R3	// QImode move
	[bp+9]=R4	// QImode move
	//split R3, [bp+8]
	R3=[bp+8]	// QImode move
	R4=[bp+9]	// QImode move
	R2=R1	// QImode move
	//split [R2], R3
	[R2++]=R3	// QImode move
	[R2--]=R4	// QImode move
.debug
	.dw '.stabn 0x44,0,13,',0,0
	.dd LM6-_PlaySnd
	.dw 0x0d,0x0a
.code
LM6:
	R1=0	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_S480_Initial	// call with return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,14,',0,0
	.dd LM7-_PlaySnd
	.dw 0x0d,0x0a
.code
LM7:
	call _SACM_S480_InitQueue	// call without return value
.debug
	.dw '.stabn 0x44,0,15,',0,0
	.dd LM8-_PlaySnd
	.dw 0x0d,0x0a
.code
LM8:
	R1=[bp+6]	// QImode move
	R3=[bp+6]	// QImode move
	R2=R3+1
	R4=R2	// QImode move
	R1=[R4]	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_S480_InitDecoder	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,17,',0,0
	.dd LM9-_PlaySnd
	.dw 0x0d,0x0a
.code
LM9:
L3:
	pc=L5	// Indirect jump
	pc=L4	// Indirect jump
L5:
.debug
	.dw '.stabn 0x44,0,19,',0,0
	.dd LM10-_PlaySnd
	.dw 0x0d,0x0a
.code
LM10:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,20,',0,0
	.dd LM11-_PlaySnd
	.dw 0x0d,0x0a
.code
LM11:
L6:
	call _SACM_S480_TestQueue	// call with return value
	CMP R1,1	// QImode compare
	NSJNZ L8	//QImode NE
	pc=L7	// Indirect jump
L8:
.debug
	.dw '.stabn 0x44,0,22,',0,0
	.dd LM12-_PlaySnd
	.dw 0x0d,0x0a
.code
LM12:
LBB3:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,23,',0,0
	.dd LM13-_PlaySnd
	.dw 0x0d,0x0a
.code
LM13:
	R1=BP	// QImode move
	R1=BP+2
	[bp+10]=R1	// QImode move
	//split R3, [BP]
	R3=[BP]	// QImode move
	R4=[bp+1]	// QImode move
	//split [bp+8], R3
	[bp+8]=R3	// QImode move
	[bp+9]=R4	// QImode move
	R4=[bp+10]	// QImode move
	//split R1, [R4]
	R1=[R4++]	// QImode move
	R2=[R4--]	// QImode move
	//split R3, [bp+8]
	R3=[bp+8]	// QImode move
	R4=[bp+9]	// QImode move
	CMP R4,R2	// HImode compare
	NSJB  L9	// HImode LTU
	JNZ L14
	CMP R3,R1
	NSJB L9
L14:
.debug
	.dw '.stabn 0x44,0,25,',0,0
	.dd LM14-_PlaySnd
	.dw 0x0d,0x0a
.code
LM14:
	pc=L7	// Indirect jump
L9:
.debug
	.dw '.stabn 0x44,0,27,',0,0
	.dd LM15-_PlaySnd
	.dw 0x0d,0x0a
.code
LM15:
	R1=BP	// QImode move
	R4=BP+4
	[bp+7]=R4	// QImode move
	//split R1, [BP]
	R1=[BP]	// QImode move
	R2=[bp+1]	// QImode move
	push R1,R2 to [sp]	// pushhi
	call _SP_GetResource	// call with return value
	SP = SP + 2	//SP
	R2=[bp+7]	// QImode move
	[R2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,28,',0,0
	.dd LM16-_PlaySnd
	.dw 0x0d,0x0a
.code
LM16:
	R1=BP	// QImode move
	R2=BP+4
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_S480_FillQueue	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,29,',0,0
	.dd LM17-_PlaySnd
	.dw 0x0d,0x0a
.code
LM17:
	//split R1, [BP]
	R1=[BP]	// QImode move
	R2=[bp+1]	// QImode move
	R3=R1+1	// HImode RD=RS+#IMM16
	R4=R2+0, Carry
	//split [BP], R3
	[BP]=R3	// QImode move
	[bp+1]=R4	// QImode move
.debug
	.dw '.stabn 0x44,0,30,',0,0
	.dd LM18-_PlaySnd
	.dw 0x0d,0x0a
.code
LM18:
LBE3:
	pc=L6	// Indirect jump
L7:
.debug
	.dw '.stabn 0x44,0,31,',0,0
	.dd LM19-_PlaySnd
	.dw 0x0d,0x0a
.code
LM19:
	call _SACM_S480_Status	// call with return value
	R2=R1&1
	CMP R2,0	// QImode test
	NSJZ L10	//QImode EQ
.debug
	.dw '.stabn 0x44,0,33,',0,0
	.dd LM20-_PlaySnd
	.dw 0x0d,0x0a
.code
LM20:
	call _SACM_S480_Decoder	// call without return value
.debug
	.dw '.stabn 0x44,0,34,',0,0
	.dd LM21-_PlaySnd
	.dw 0x0d,0x0a
.code
LM21:
	pc=L11	// Indirect jump
L10:
.debug
	.dw '.stabn 0x44,0,37,',0,0
	.dd LM22-_PlaySnd
	.dw 0x0d,0x0a
.code
LM22:
	call _SACM_S480_Stop	// call without return value
.debug
	.dw '.stabn 0x44,0,38,',0,0
	.dd LM23-_PlaySnd
	.dw 0x0d,0x0a
.code
LM23:
	R1=192	// QImode move
	[28706]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,40,',0,0
	.dd LM24-_PlaySnd
	.dw 0x0d,0x0a
.code
LM24:
	pc=L4	// Indirect jump
L11:
.debug
	.dw '.stabn 0x44,0,42,',0,0
	.dd LM25-_PlaySnd
	.dw 0x0d,0x0a
.code
LM25:
	pc=L3	// Indirect jump
L4:
.debug
	.dw '.stabn 0x44,0,43,',0,0
	.dd LM26-_PlaySnd
	.dw 0x0d,0x0a
.code
LM26:
LBE2:
.debug
	.dw '.stabn 0x44,0,43,',0,0
	.dd LM27-_PlaySnd
	.dw 0x0d,0x0a
.code
LM27:
L2:

	sp+=11
	pop bp from [sp]
	retf
	.endp	// end of PlaySnd

.debug
	.dw '.stabs "SndIndex:p1",160,0,0,14',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "DAC_Channel:p1",160,0,0,15',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB2-_PlaySnd
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabs "Addr:5",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "EndAddr:5",128,0,0,2',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Ret:4",128,0,0,4',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Status:4",128,0,0,5',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB3-_PlaySnd
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE3-_PlaySnd
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE2-_PlaySnd
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabf ',0,0
	.dd LME1-_PlaySnd
	.dw 0x0d,0x0a
.code
LME1:
.code
.debug
	.dw '.stabs "Word2Str:F19",36,0,0,',0,0,offset _Word2Str,seg _Word2Str,0x0d,0x0a
.CODE
.public _Word2Str
_Word2Str:	.proc
.debug
	.dw '.stabn 0x44,0,46,',0,0
	.dd LM28-_Word2Str
	.dw 0x0d,0x0a
.code
LM28:
	// total=8, vars=8
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=8
	bp=sp+1

	R1=BP+11
	[bp+2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,48,',0,0
	.dd LM29-_Word2Str
	.dw 0x0d,0x0a
.code
LM29:
LBB4:
.debug
	.dw '.stabn 0x44,0,49,',0,0
	.dd LM30-_Word2Str
	.dw 0x0d,0x0a
.code
LM30:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,50,',0,0
	.dd LM31-_Word2Str
	.dw 0x0d,0x0a
.code
LM31:
	R1=[bp+2]	// QImode move
	R3=[bp+2]	// QImode move
	R2=R3+1
	R1=R2	// QImode move
	R1=[R1]	// QImode move
	[bp+3]=R1	// QImode move
	R2=[bp+2]	// QImode move
	R1=[R2]	// QImode move
	R2=10000	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __divu1	// call with return value
	SP = SP + 2	//SP
	R2=10	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __modu1	// call with return value
	SP = SP + 2	//SP
	R3=[bp+3]	// QImode move
	[R3]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,51,',0,0
	.dd LM32-_Word2Str
	.dw 0x0d,0x0a
.code
LM32:
	R1=[bp+2]	// QImode move
	R1=[bp+2]	// QImode move
	R2=R1+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	R2=R1+1
	[bp+4]=R2	// QImode move
	R3=[bp+2]	// QImode move
	R1=[R3]	// QImode move
	R2=1000	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __divu1	// call with return value
	SP = SP + 2	//SP
	R2=10	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __modu1	// call with return value
	SP = SP + 2	//SP
	R2=[bp+4]	// QImode move
	[R2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,52,',0,0
	.dd LM33-_Word2Str
	.dw 0x0d,0x0a
.code
LM33:
	R1=[bp+2]	// QImode move
	R3=[bp+2]	// QImode move
	R2=R3+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	R2=R1+2
	[bp+5]=R2	// QImode move
	R3=[bp+2]	// QImode move
	R1=[R3]	// QImode move
	R2=100	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __divu1	// call with return value
	SP = SP + 2	//SP
	R2=10	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __modu1	// call with return value
	SP = SP + 2	//SP
	R2=[bp+5]	// QImode move
	[R2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,53,',0,0
	.dd LM34-_Word2Str
	.dw 0x0d,0x0a
.code
LM34:
	R1=[bp+2]	// QImode move
	R3=[bp+2]	// QImode move
	R2=R3+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	R2=R1+3
	[bp+6]=R2	// QImode move
	R3=[bp+2]	// QImode move
	R1=[R3]	// QImode move
	R2=10	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __divu1	// call with return value
	SP = SP + 2	//SP
	R2=10	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __modu1	// call with return value
	SP = SP + 2	//SP
	R2=[bp+6]	// QImode move
	[R2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,54,',0,0
	.dd LM35-_Word2Str
	.dw 0x0d,0x0a
.code
LM35:
	R1=[bp+2]	// QImode move
	R3=[bp+2]	// QImode move
	R2=R3+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	R2=R1+4
	[bp+7]=R2	// QImode move
	R3=[bp+2]	// QImode move
	R1=[R3]	// QImode move
	R2=10	// QImode move
	[SP--]=R2	// QImode move
	[SP--]=R1	// QImode move
	call __modu1	// call with return value
	SP = SP + 2	//SP
	R2=[bp+7]	// QImode move
	[R2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,55,',0,0
	.dd LM36-_Word2Str
	.dw 0x0d,0x0a
.code
LM36:
LBE4:
.debug
	.dw '.stabn 0x44,0,55,',0,0
	.dd LM37-_Word2Str
	.dw 0x0d,0x0a
.code
LM37:
L16:

	sp+=8
	pop bp from [sp]
	retf
	.endp	// end of Word2Str

.debug
	.dw '.stabs "It:p4",160,0,0,11',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "str:p26=*4",160,0,0,12',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "In:p4",160,0,0,13',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB4-_Word2Str
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabs "Ii:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Ij:4",128,0,0,1',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE4-_Word2Str
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabf ',0,0
	.dd LME2-_Word2Str
	.dw 0x0d,0x0a
.code
LME2:
.external _SACM_S480_Stop
.external _SACM_S480_Decoder
.external _SACM_S480_Status
.external _SACM_S480_FillQueue
.external _SP_GetResource
.external _SACM_S480_TestQueue
.external _SACM_S480_InitDecoder
.external _SACM_S480_InitQueue
.external _SACM_S480_Initial
.external _RES_Table
.external __modu1
.external __divu1
	.end

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