📄 amf_delay.c
字号:
// Copyright(c) 2005 Analog Devices, Inc. All Rights Reserved.
// This software is proprietary and confidential to Analog Devices, Inc. and its licensors.
// File : $Id: //depot/development/visualaudio/modules/2.5.0/SHARC/Source/AMF_Delay.c#3 $
// Part of : VisualAudio V2.5.0
// Updated : $Date: 2006/10/12 $ by $Author: Fernando $
#include "AMF_Delay.h"
void AMF_Delay_Render(AMF_Delay * restrict instance,float * restrict * buffers, int tickSize);
// NOTE: The C version of this function is for reference only (it is
// intended just to show the general algorithm that the module
// uses), and it may not have been fully tested
#if 0
SEG_MOD_FAST_CODE void AMF_Delay_Render(AMF_Delay * restrict instance,float * restrict * buffers,int tickSize) {
int delay = instance->delay; // delay in samples
float *delayBuffer = &instance->delayBuffer[0]; // delay buffer
int delayBufferLen = instance->delaySize; // delay index
int writeIndex = instance->delayWritePtr-delayBuffer; // delay index
int i;
float tmp;
float *in = buffers[0];
float *out = buffers[1];
float *readPtr;
float *writePtr;
int readIndex;
readIndex = writeIndex-delay;
while (readIndex<0) readIndex += delayBufferLen;
// weird kludge to get the compiler to actually set the B0, B1 registers...
writePtr = delayBuffer;
readPtr = delayBuffer;
writePtr = __builtin_circptr(writePtr, writeIndex, delayBuffer, delayBufferLen);
readPtr = __builtin_circptr(readPtr, readIndex, delayBuffer, delayBufferLen);
// the asm version does this loop in SIMD
// also, there is some logic to work around an interaction between SIMD reads
// and circular buffering (see comments in asm file)
for (i=0; i<tickSize; i++) {
tmp = *readPtr;
*writePtr = in[i];
writePtr = __builtin_circptr(writePtr, 1, delayBuffer, delayBufferLen);
readPtr = __builtin_circptr(readPtr, 1, delayBuffer, delayBufferLen);
out[i] = tmp;
}
instance->delayWritePtr = writePtr;
}
#endif
SEG_MOD_SLOW_CONST const AMF_ModuleClass AMFClassDelay = {
/* Flags */
0,
/** Reference to render function. */
(AMF_RenderFunction)AMF_Delay_Render, // render function
/* Default bypass */
(void *)0,
/* Input descriptor - 1 input, and it is mono. */
1, 0,
/* Output descriptor - 1 output, and it is mono. */
1, 0,
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -