📄 amf_biquad_render.asm
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// Copyright(c) 2005 Analog Devices, Inc. All Rights Reserved.
// This software is proprietary and confidential to Analog Devices, Inc. and its licensors.
// File : $Id: //depot/development/visualaudio/modules/2.5.0/SHARC/Source/AMF_Biquad_Render.asm#3 $
// Part of : VisualAudio V2.5.0
// Updated : $Date: 2006/10/12 $ by $Author: Fernando $
// Module Name : AMF_Biquad_Render.asm
// DSP Processor : ADSP21161
// Original Author : Sami Saab, ported to VA by Tim Stilson
// Date : 6/17/03
//====================================================================================
// Processor resources used:
// 53 words pmem INTERNAL
// 728 cycles for tickSize=128 (88 + 5*tickSize)
// (SIMD NOT USED)
//====================================================================================
#if 1
////////////////////////////////////////////////////////////////////////////////
// File Name: biquad_float_asm.asm
// Author: Sami Saab, Analog Devices, (408) 382-3348
// Description: This file implements the BiquadFloat filter
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
// History:
//
// 6/17/03 Tim Stilson:
// - changed input arguments to match AMF conventions and lookup into state structure.
// - removed writeback of final state pointer. Now only works with even tick lengths,
// but tick size is defined to be a power of two, so that works out.
// 8/15/03 Tim Stilson:
// - some code-size optimizations
//
////////////////////////////////////////////////////////////////////////////////
#include "processor.h"
#include "AMF_Biquad.h"
#include <asm_sprt.h>
// global routines
.global _AMF_Biquad_Render; ;
.segment /pm SEG_MOD_FAST_CODE;
////////////////////////////////////////////////////////////////////////////////
// biquad filter
//
// r4 = pointer to module instance
// r8 = pointer to buffers array
// r12 = number of samples to process
// i4 + 0 = pointer to input samples
// i4 + 1 = pointer to output samples
//
// f0 = a1
// f1 = a2
// f2 = b1
// f3 = b2, r3 = number of output samples
// f4 = b0
// f5 = state1
// f6 = state2
// i1 = pointer to input samples
// i2 = pointer to output samples
// i4 = filter states
// i12 = pointer to coefficients
_AMF_Biquad_Render:
// push context on stack
puts = mode1;
puts = r3;
puts = r5;
puts = r6;
puts = r9;
r0 = i1; puts = r0;
r0 = i2; puts = r0;
r0 = i3; puts = r0;
r0 = m2; puts = r0;
bit set mode1 CBUFEN; // enable circular buffers
i4=r8; // i4->*buffers
// initialize input and output samples pointers
i1=dm(0,i4); // i1->buffers[0]
i2=dm(1,i4); // i2->buffers[1]
i4=r4; //i4->testModuleInstance[0]
// initialize coefficient pointer
m4=AMF_Biquad_Coefs;
b12=dm(m4,i4); // b12 & i12 point to filter coefficients
// r4=dm(m4,i4);
// b12 = r4;
l12 = 5; // l12 = number of coefficients
m12 = 1;
// initialize states pointers
m4=AMF_Biquad_State;
b4=dm(m4,i4); // i4 points to 1st state
l4 = 2; // l4 = number of filter states
m2 = 1; m4 = 2;
r3 = r12; // r3 = number of output samples
////////////////////////////////////////////////////////////////////////////////
// f9 = load input, f0 = a1
f9 = dm(i1,m2), f0 = pm(i12,m12);
// f5 = load state1, f1 = a2
f5 = dm(i4,m2), f1 = pm(i12,m12);
// f12 = a1*state1, f6 = load state2, f4 = b0
f12 = f0 * f5, f6 = dm(i4,m4), f4 = pm(i12,m12);
// f12 = a2*state2, f8 = f9+a1*state1, f2 = b1
f12 = f1 * f6, f8 = f9 + f12, f2 = pm(i12,m12);
lcntr = r3, do (pc,5) until lce;
// f12 = b1*state1, f5 = f8+a2*state2 = new state, f3 = b2
f12 = f2 * f5, f5 = f8 + f12, f3 = pm(i12,m12);
// f8 = b0*new state, store new state, f0 = a1
f8 = f4 * f5, dm(i4,m2) = f5, f0 = pm(i12,m12);
// f12 = b2*state2, f8 = f8+b1*state1, f6 = load state2, f1 = a2
f12 = f3 * f6, f8 = f8 + f12, f6 = dm(i4,m4), f1 = pm(i12,m12);
// f12 = a1*state1, f8 = f8+b2*state2, f9 = load input, f4 = b0
f12 = f0 * f5, f8 = f8 + f12, f9 = dm(i1,m2), f4 = pm(i12,m12);
// f12 = a2*state2, f8 = f9-a1*state1, store output, f2 = b1
f12 = f1 * f6, f8 = f9 + f12, dm(i2,m2) = f8, f2 = pm(i12,m12);
////////////////////////////////////////////////////////////////////////////////
// reset length registers
l4 = 0; l12 = 0;
l2 = 0;
l1 = 0;
// pop context off stack
m2 = gets(1);
i3 = gets(2);
i2 = gets(3);
i1 = gets(4);
r9 = gets(5);
r6 = gets(6);
r5 = gets(7);
r3 = gets(8);
mode1=gets(9);
alter(9);
//------------------------------------------------------------------------------------
_AMF_Biquad_Render.END:
leaf_exit; // C-rth requires this instead of rts
//------------------------------------------------------------------------------------
.endseg;
#endif
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