📄 amf_readbackbuffer.c
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// Copyright(c) 2005 Analog Devices, Inc. All Rights Reserved. ADI Confidential.
// File : $Id: //depot/development/visualaudio/modules/2.5.0/SHARC/Source/AMF_ReadbackBuffer.c#5 $
// Part of : VisualAudio V2.5.0
// Updated : $Date: 2006/10/12 $ by $Author: Fernando $
#include "AMF_ReadbackBuffer.h"
void AMF_ReadbackBuffer_Render(AMF_ReadbackBuffer * restrict instance,float * restrict * buffers,int tickSize);
SEG_MOD_FAST_CODE void AMF_ReadbackBuffer_Render(AMF_ReadbackBuffer * restrict instance,float * restrict * buffers,int tickSize) {
int i;
float *in = buffers[0];
int bufferLen = instance->bufferLen;
int activeBuffer = instance->buffer[bufferLen*2];
float *buf = instance->buffer+(bufferLen*activeBuffer);
int writeIndex = instance->bufferWriteIndex;
int target = writeIndex+tickSize;
if (target > bufferLen)
{
target = bufferLen;
}
for (i=0; writeIndex < target;)
{
buf[writeIndex++] = in[i++];
}
if (writeIndex >= bufferLen)
{
writeIndex = 0;
instance->buffer[bufferLen*2] = activeBuffer ^ 1;
}
instance->bufferWriteIndex = writeIndex;
}
SEG_MOD_SLOW_CONST const AMF_ModuleClass AMFClassReadbackBuffer = {
/* Flags */
0,
/* Render function */
(AMF_RenderFunction)AMF_ReadbackBuffer_Render, // render function
/* Default bypass */
(void *)0,
/* Input descriptor - one input. */
1, 0,
/* Output descriptor - 1 output, and it is mono. */
0
};
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