📄 amf_volumefletchermunson_s.c
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// Copyright(c) 2005 Analog Devices, Inc. All Rights Reserved.
// This software is proprietary and confidential to Analog Devices, Inc. and its licensors.
// File : $Id: //depot/development/visualaudio/modules/2.5.0/SHARC/Source/AMF_VolumeFletcherMunson_S.c#3 $
// Part of : VisualAudio V2.5.0
// Updated : $Date: 2006/10/12 $ by $Author: Fernando $
#include "AMF_VolumeFletcherMunson_S.h"
#include "VA_GeneralHelperFunctions.h"
void AMF_VolumeFletcherMunson_S_Render(AMF_VolumeFletcherMunson_S * restrict instance,float * restrict * buffers,int tickSize);
// NOTE: The C version of this function is for reference only (it is
// intended just to show the general algorithm that the module
// uses), and it may not have been fully tested
#if 0
SEG_MOD_FAST_CODE void AMF_VolumeFletcherMunson_S_Render(AMF_VolumeFletcherMunson_S * restrict instance,float * restrict * buffers,int tickSize) {
int i;
float amp = instance->amp;
float ampTarget = instance->ampTarget;
float lowAmp = instance->lowAmp;
float lowAmpTarget = instance->lowAmpTarget;
float pm *state1 = &instance->aux->state1[0];
float pm *state2 = &instance->aux->state2[0];
float ampSmoothing = instance->ampSmoothing;
float b0 = instance->b0;
float b1 = instance->b1;
float oneMinusRate = 1.0 - ampSmoothing;
float tmp[2];
float allPass[2];
float *in = buffers[0]; // Don't use restrict because we say they can alias (see .h file)
float *out = buffers[1];
float *t = out;
// the allpass filter, in -> out
for (i=0; i<tickSize*2; i+=2) {
tmp[0] = in[i] - b1 * state1[0] - b0 * state2[0];
tmp[1] = in[i+1] - b1 * state1[1] - b0 * state2[1];
t[i] = b0 * tmp[0] + b1 * state1[0] + state2[0];
t[i+1] = b0 * tmp[1] + b1 * state1[1] + state2[1];
state2[0] = state1[0];
state2[1] = state1[1];
state1[0] = tmp[0];
state1[1] = tmp[1];
}
// smothing and Regalia-Mitra boost, out->out
for (i=0; i<tickSize*2; i+=2) {
// the smoothed amplitude and 'peaking' amplitude
amp = amp * oneMinusRate + ampTarget * ampSmoothing;
lowAmp = lowAmp * oneMinusRate + lowAmpTarget * ampSmoothing;
// the Regalia-Mitra low boost
//out[i] = 0.5 * ( (amp + lowAmp) * in[i] + (amp - lowAmp) * t[i] );
//out[i+1] = 0.5 * ( (amp + lowAmp) * in[i+1] + (amp - lowAmp) * t[i+1] );
// or...
out[i] = 0.5 * (amp * (in[i] + t[i]) + lowAmp * (in[i] - t[i]) );
out[i+1] = 0.5 * (amp * (in[i+1] + t[i+1]) + lowAmp * (in[i+1] - t[i+1]) );
}
instance->amp = amp;
instance->lowAmp = lowAmp;
}
#endif
SEG_MOD_SLOW_CONST const AMF_ModuleClass AMFClassVolumeFletcherMunson_S = {
/* Flags */
0,
/** Reference to render function. */
(AMF_RenderFunction)AMF_VolumeFletcherMunson_S_Render, // render function
/* Default bypass */
(void *)0,
/* Input descriptor - 1 input, and it is stereo. */
1, AMF_StereoPin(0),
/* Output descriptor - 1 output, and it is stereo. */
1, AMF_StereoPin(0)
};
// Class-specific helper functions
// see AMF_SetFMGain() in VA_GeneralHelperFunctions.c
// also macro in AMF_VolumeFletcherMunson_S.h
// AMF_VolumeFletcherMunson_S_SetGain()
// Function to set Volume VolumeFletcherMunson and VolumeFletcherMunson_S in dB (-192.0 - 0.0)
// Bass Boost calculated via 2nd order polynomial
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