📄 amf_scalersmoothed_ds.c
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// Copyright(c) 2005 Analog Devices, Inc. All Rights Reserved.
// This software is proprietary and confidential to Analog Devices, Inc. and its licensors.
// File : $Id: //depot/development/visualaudio/modules/2.5.0/SHARC/Source/AMF_ScalerSmoothed_DS.c#3 $
// Part of : VisualAudio V2.5.0
// Updated : $Date: 2006/10/12 $ by $Author: Fernando $
#include "AMF_ScalerSmoothed_DS.h"
#include "VA_GeneralHelperFunctions.h"
void AMF_ScalerSmoothed_DS_Render(AMF_ScalerSmoothed_DS * restrict instance,float * restrict * buffers, int tickSize);
// NOTE: The C version of this function is for reference only (it is
// intended just to show the general algorithm that the module
// uses), and it may not have been fully tested
#if 0 // example C code
#pragma optimize_for_speed
SEG_MOD_FAST_CODE void AMF_ScalerSmoothed_DS_Render(AMF_ScalerSmoothed_DS * restrict instance,float * restrict * buffers,int tickSize) {
int i;
float amp0 = instance->amp0;
float amp1 = instance->amp1;
float amp0Target = instance->amp0Target;
float amp1Target = instance->amp1Target;
float ampsSmoothing = instance->ampsSmoothing;
float oneMinusRate = 1.0 - ampsSmoothing;
float *in = buffers[0];
float *out = buffers[1];
// In assembly version, this should use SIMD
//#pragma SIMD_for //MAW SIMD only save 1 cycle inside main loop here. Total cycles saved=128
for (i=0; i<tickSize*2; i+=2) {
amp0 = amp0 * oneMinusRate + amp0Target * ampsSmoothing;
amp1 = amp1 * oneMinusRate + amp1Target * ampsSmoothing;
out[i] = in[i] * amp0;
out[i+1] = in[i+1] * amp1;
}
instance->amp0 = amp0;
instance->amp1 = amp1;
}
#endif
// Helper to set Balance, -1.0 = full left, 0.0 = center, 1.0 = full right
// cos/sin balance control--note, when set to center, l/r reduced by -3dB
#pragma optimize_for_space
SEG_MOD_SLOW_CODE void AMF_ScalerSmoothed_DS_SetBalance(AMF_ScalerSmoothed_DS * restrict instance,float balance) {
float theta = 0.25 * PI * (1.0 + balance);
int rtn;
float cosTheta,sinTheta;
cosTheta = cos(theta);
sinTheta = sin(theta);
instance->amp0Target = cosTheta;
instance->amp1Target = sinTheta;
}
SEG_MOD_SLOW_CONST AMF_ModuleClass AMFClassScalerSmoothed_DS =
{
/** Flags. */
0,
/** Reference to render function. */
(AMF_RenderFunction) AMF_ScalerSmoothed_DS_Render,
/* Default bypass */
(void *)0,
/* Input descriptor - 1 input, and it is stereo. */
1, AMF_StereoPin(0),
/* Output descriptor - 1 output, and it is stereo. */
1, AMF_StereoPin(0)
};
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