📄 amf_scalersmoothed.c
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// Copyright(c) 2005 Analog Devices, Inc. All Rights Reserved.
// This software is proprietary and confidential to Analog Devices, Inc. and its licensors.
// File : $Id: //depot/development/visualaudio/modules/2.5.0/SHARC/Source/AMF_ScalerSmoothed.c#3 $
// Part of : VisualAudio V2.5.0
// Updated : $Date: 2006/10/12 $ by $Author: Fernando $
#include "AMF_ScalerSmoothed.h"
void AMF_ScalerSmoothed_Render(AMF_ScalerSmoothed * restrict instance,float * restrict * buffers, int tickSize);
// NOTE: The C version of this function is for reference only (it is
// intended just to show the general algorithm that the module
// uses), and it may not have been fully tested
#if 0 // example C code
#pragma optimize_for_speed
SEG_MOD_FAST_CODE void AMF_ScalerSmoothed_Render(AMF_ScalerSmoothed * restrict instance,float * restrict * buffers,int tickSize) {
int i;
float amp = instance->amp;
float ampTarget = instance->ampTarget;
float ampSmoothing = instance->ampSmoothing;
float oneMinusRate = 1.0 - ampSmoothing;
float *in = buffers[0];
float *out = buffers[1];
for (i=0; i<tickSize; i++) {
amp = amp * oneMinusRate + ampTarget * ampSmoothing;
out[i] = in[i] * amp;
}
instance->amp = amp;
}
#endif
SEG_MOD_SLOW_CONST const AMF_ModuleClass AMFClassScalerSmoothed =
{
/** Flags. */
0,
/** Reference to render function. */
(AMF_RenderFunction) AMF_ScalerSmoothed_Render,
/* Default bypass */
(void *)0,
/* Input descriptor - 1 input, and it is mono. */
1, 0,
/* Output descriptor - 1 output, and it is mono. */
1, 0,
};
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