📄 amf_demux1xn.c
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// Copyright(c) 2002-2006 Analog Devices, Inc. All Rights Reserved.
// This software is proprietary and confidential to Analog Devices, Inc. and its licensors.
// File : $Id: //depot/Development/VisualAudio/Modules/Packs/MuxDemuxPack/2.5.0/SHARC/Source/AMF_DeMux1xN.c#2 $
// Part of : VisualAudio MuxDemuxPack V2.0.1
// Updated : $Date: 2006/10/12 $ by $Author: Fernando $
#include "AMF_DeMux1xN.h"
void AMF_DeMux1xN_Render(AMF_DeMux1xN * restrict instance,AMF_Signal * restrict * buffers, int tickSize);
#if 0 // Example code
//#pragma optimize_for_speed
SEG_MOD_FAST_CODE void AMF_DeMux1xN_Render(AMF_DeMux1xN * restrict instance,AMF_Signal * restrict * buffers,int tickSize) {
int i, outcount;
int outputCount = instance->b.outputPinCount;
AMF_Signal * restrict in;
AMF_Signal * restrict out;
int Selectpin = instance->Select ;
in = buffers[0];
for (outcount = 0; outcount<outputCount; outcount++)
{
out = buffers[outcount+1];
// Should be able to use SIMD in these loops
if (outcount == Selectpin)
for (i=0; i<tickSize; i++)
out[i] = in[i];
else
for (i=0; i<tickSize; i++)
out[i] = 0.0;
}
}
#endif
/*
* Module baseclass structure describing the module environment.
*/
SEG_MOD_SLOW_CONST const AMF_ModuleVariableClass AMFClassDeMux1xN = {
/* Flags */
AMFModuleClassFlag_VARIABLE_PIN_COUNT,
/* Render function */
(AMF_RenderFunction)AMF_DeMux1xN_Render,
/* Default bypass */
(void *)0
};
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