📄 amf_multiply2x1.c
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// Copyright(c) 2005 Analog Devices, Inc. All Rights Reserved.
// This software is proprietary and confidential to Analog Devices, Inc. and its licensors.
// File : $Id: //depot/development/visualaudio/modules/2.5.0/SHARC/Source/AMF_Multiply2x1.c#3 $
// Part of : VisualAudio V2.5.0
// Updated : $Date: 2006/10/12 $ by $Author: Fernando $
#include "AMF_Multiply2x1.h"
void AMF_Multiply2x1_Render(AMF_Multiply2x1 * restrict instance,float * restrict * buffers,int tickSize);
// NOTE: The C version of this function is for reference only (it is
// intended just to show the general algorithm that the module
// uses), and it may not have been fully tested
#if 0
SEG_MOD_FAST_CODE void AMF_Multiply2x1_Render(AMF_Multiply2x1 * restrict instance,float * restrict * buffers,int tickSize) {
int i;
float *in1 = buffers[0];
float *in2 = buffers[1];
float *out = buffers[2];
for (i=0; i<tickSize; i++) {
out[i]=in1[i]*in2[i];
}
}
#endif
SEG_MOD_SLOW_CONST const AMF_ModuleClass AMFClassMultiply2x1 = {
/* Flags */
0,
/* Render function */
(AMF_RenderFunction)AMF_Multiply2x1_Render,
/* Default bypass */
(void *)0,
/* Input descriptor - 2 inputs, and they are mono. */
2, 0,
/* Output descriptor - 1 output, and it is mono. */
1, 0,
};
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