📄 eventdata.cpp
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/**
* ====================================================================
* eventdata.cpp
* Copyright (c) 2006-2007 Nokia Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ====================================================================
*/
#include "eventdata.h"
CEventData::CEventData()
: CBase(), iId(-1), iContactId(-1), iDuration(0), iDurationType(-1), iFlags(0), iLink(0)
{
iNumber = NULL;
iData = NULL;
}
void CEventData::ConstructL()
{
iNumber = HBufC::NewLC(0);
iData = HBufC8::NewL(0);
CleanupStack::Pop(iNumber);
}
CEventData *CEventData::NewL()
{
CEventData *self = NewLC();
CleanupStack::Pop(self);
return self;
}
CEventData *CEventData::NewLC()
{
CEventData *self = new (ELeave) CEventData();
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
CEventData::~CEventData()
{
if (iData)
{
delete iData;
}
if (iNumber)
{
delete iNumber;
}
}
void CEventData::SetNumberL(const TDesC& aNumber)
{
// allocate enough memory for the new number
HBufC *newNumber = iNumber->ReAllocL(aNumber.Length());
User::LeaveIfNull(newNumber); // in case memory allocation failed
// set the newly allocated HBufC. (Note that the old object was freed.)
iNumber = newNumber;
// now that there's enough memory in HBufC, set the new contents
*iNumber = aNumber;
}
const TDesC *CEventData::GetNumber() const
{
if (!iNumber)
return NULL;
// The following line does not look nice, but be aware
// that the * operator is overloaded to return TDesC .
// Therefore it is _not_ sufficient to write: return iNumber
return &(*iNumber);
}
void CEventData::SetDataL(const TDesC8& aData)
{
// allocate enough memory for the new data
HBufC8 *newData = iData->ReAllocL(aData.Length());
User::LeaveIfNull(newData); // in case memory allocation failed
// set the newly allocated HBufC. (Note that the old object was freed.)
iData = newData;
// now that there's enough memory in HBufC, set the new contents
*iData = aData;
}
const TDesC8 *CEventData::GetData() const
{
if (!iData)
return NULL;
// The following line does not look nice, but be aware
// that the * operator is overloaded to return TDesC8 .
// Therefore it is _not_ sufficient to write: return iData
return &(*iData);
}
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