📄 playerevent.as
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package model
{
import flash.events.*;
public class PlayerEvent extends Event
{
public static const IOError:String = IOErrorEvent.IO_ERROR;
public static const MediaOpen:String = Event.OPEN;
public static const Stop:String = 'STOP';
public static const Pause:String = 'PAUSE';
public static const VolumeChange:String = 'VOLUMECHANGE';
public static const MediaLoadComplete:String = Event.COMPLETE;
public static const Bufferring:String = ProgressEvent.PROGRESS;
public static const ID3Info:String = Event.ID3;
public static const MediaEnd:String = Event.SOUND_COMPLETE;
public static const TimeTick:String = 'TIMETICK';
public static const PlayListsChange:String = 'PLAYLISTSCHANGE';
public var playerState:PlayerState;
public var playerTimeState:PlayerTimeState;
public function PlayerEvent(eventType:String,playerState:PlayerState):void{
super(eventType);
this.playerState = playerState;
}
}
}
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