📄 room.h
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#ifndef _ROOM_H_
#define _ROOM_H_
#include "stdafx.h"
#define DELETE_ARRAY(p){delete[](p);(p)=NULL;}
#define SAFE_DELETE(p){delete (p);(p)=NULL;}
#define BLOCK 1
#define SPACE 0
#define AIM 2
enum BDirect{B_EAST,B_WEST,B_NORTH,B_SOURTH};
struct SPoint
{
int x;
int y;
};
class CRoom
{
private:
int number;//目的点数目
int width,height;//房间大小
SPoint people;//人物坐标
SPoint *box,*aim;//箱子坐标,目的点坐标
int **data;//房间数据
public:
CRoom();
~CRoom();
void SetRoomRange(int w,int h);//设置房间大小
void SetPointNum(int n);//设置目的点数目
void SetRoomData(int **d);//设置房间数据
void SetRoom(int x,int y,int type);
void SetBox(int n,int x,int y);
void SetPeople(int x,int y);
void MovePeople(BDirect d);
void PushBox(BDirect d);
bool IsDone(void);
SPoint* GetBoxData(int n){return &box[n];}
int** GetRoomData(void){return data;}
int GetPointNum(void){return number;}
int GetRoomWidth(void){return width;}
int GetRoomHeight(void){return height;}
SPoint* GetPeopleData(void){return &people;}
};
#endif
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