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📄 blinky.htm

📁 using keil to subtract 2 "string number" (MCB2378 ARM)
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<title>Static Call Graph - [.\Flash\Blinky.axf]</title></head>
<body><HR>
<H1>Static Call Graph for image .\Flash\Blinky.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, RVCT3.1 [Build 919]: Last Updated: Wed Apr 15 15:46:57 2009
<BR><P>
<H3>Maximum Stack Usage =        104 bytes + Unknown(Functions without stacksize, Cycles, Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
main &rArr; subtract2number &rArr; malloc
<P>
<H3>
Functions with no stack information
</H3><UL>
 <LI><a href="#[b03568]">Reset_Handler</a>
 <LI><a href="#[b03838]">Undef_Handler</a>
 <LI><a href="#[b037f0]">SWI_Handler</a>
 <LI><a href="#[b037a8]">PAbt_Handler</a>
 <LI><a href="#[b03760]">DAbt_Handler</a>
 <LI><a href="#[b03718]">IRQ_Handler</a>
 <LI><a href="#[b036d0]">FIQ_Handler</a>
</UL>
</UL>
<P>
<H3>
Mutually Recursive functions
</H3> <LI><a href="#[b03838]">Undef_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[b03838]">Undef_Handler</a><BR>
 <LI><a href="#[b037f0]">SWI_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[b037f0]">SWI_Handler</a><BR>
 <LI><a href="#[b037a8]">PAbt_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[b037a8]">PAbt_Handler</a><BR>
 <LI><a href="#[b03760]">DAbt_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[b03760]">DAbt_Handler</a><BR>
 <LI><a href="#[b03718]">IRQ_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[b03718]">IRQ_Handler</a><BR>
 <LI><a href="#[b036d0]">FIQ_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[b036d0]">FIQ_Handler</a><BR>
</UL>
<P>
<H3>
Function Pointers
</H3><UL>
 <LI><a href="#[b03568]">Reset_Handler</a>
 <LI><a href="#[b03838]">Undef_Handler</a>
 <LI><a href="#[b037f0]">SWI_Handler</a>
 <LI><a href="#[b037a8]">PAbt_Handler</a>
 <LI><a href="#[b03760]">DAbt_Handler</a>
 <LI><a href="#[b03718]">IRQ_Handler</a>
 <LI><a href="#[b036d0]">FIQ_Handler</a>
 <LI><a href="#[aff4a0]">__main</a>
 <LI><a href="#[b01170]">main</a>
</UL>
<P>
<H3>
Global Symbols
</H3>
<P><STRONG><a name="[b03568]"></a>Reset_Handler</STRONG> (ARM, 0 bytes, Stack size unknown bytes, lpc2300.o(RESET))
<BR>[Address Reference Count : 1]<UL><LI> lpc2300.o(RESET)
</UL>
<P><STRONG><a name="[aff4a0]"></a>__main</STRONG> (ARM, 8 bytes, Stack size 0 bytes, entry.o($$startup$$))
<BR><BR>[Calls]<UL><LI><a href="#[afe548]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__init (via Veneer)
</UL>

<P><STRONG><a name="[afe590]"></a>__call_main</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, init.o(.emb_text))
<BR><BR>[Called By]<UL><LI><a href="#[afe548]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__init
</UL>

<P><STRONG><a name="[b02090]"></a>init_serial</STRONG> (ARM, 68 bytes, Stack size 0 bytes, serial.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b01170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[b029f0]"></a>sendchar</STRONG> (ARM, 32 bytes, Stack size 0 bytes, serial.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b01170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[b011b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sendstring
<LI><a href="#[b012d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;output_number
<LI><a href="#[b01320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;input_number
</UL>

<P><STRONG><a name="[b02048]"></a>getkey</STRONG> (ARM, 32 bytes, Stack size 0 bytes, serial.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b01320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;input_number
</UL>

<P><STRONG><a name="[b01488]"></a>LED_Init</STRONG> (ARM, 36 bytes, Stack size 0 bytes, blinky.o(.text), UNUSED)

<P><STRONG><a name="[b01440]"></a>LED_On</STRONG> (ARM, 20 bytes, Stack size 0 bytes, blinky.o(.text), UNUSED)

<P><STRONG><a name="[b013f8]"></a>LED_Off</STRONG> (ARM, 20 bytes, Stack size 0 bytes, blinky.o(.text), UNUSED)

<P><STRONG><a name="[b013b0]"></a>LED_Out</STRONG> (ARM, 24 bytes, Stack size 0 bytes, blinky.o(.text), UNUSED)

<P><STRONG><a name="[b01368]"></a>Disp_Bargraph</STRONG> (ARM, 92 bytes, Stack size 24 bytes, blinky.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b01008]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_cursor
<LI><a href="#[b01098]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_putchar
</UL>

<P><STRONG><a name="[b01320]"></a>input_number</STRONG> (ARM, 132 bytes, Stack size 24 bytes, blinky.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = input_number &rArr; malloc
</UL>
<BR>[Calls]<UL><LI><a href="#[afecc0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;malloc (via Veneer)
<LI><a href="#[b02048]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getkey
<LI><a href="#[b029f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sendchar
</UL>
<BR>[Called By]<UL><LI><a href="#[b01170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[b012d8]"></a>output_number</STRONG> (ARM, 48 bytes, Stack size 16 bytes, blinky.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b029f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sendchar
</UL>

<P><STRONG><a name="[b01290]"></a>getlen</STRONG> (ARM, 32 bytes, Stack size 0 bytes, blinky.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b01200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;subtract2number
<LI><a href="#[b01248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sum2number
</UL>

<P><STRONG><a name="[b01248]"></a>sum2number</STRONG> (ARM, 432 bytes, Stack size 80 bytes, blinky.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[afecc0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;malloc (via Veneer)
<LI><a href="#[aff078]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod (via Veneer)
<LI><a href="#[b01290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getlen
</UL>

<P><STRONG><a name="[b01200]"></a>subtract2number</STRONG> (ARM, 388 bytes, Stack size 72 bytes, blinky.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = subtract2number &rArr; malloc
</UL>
<BR>[Calls]<UL><LI><a href="#[afecc0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;malloc (via Veneer)
<LI><a href="#[b01290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getlen
</UL>
<BR>[Called By]<UL><LI><a href="#[b01170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[b011b8]"></a>sendstring</STRONG> (ARM, 56 bytes, Stack size 16 bytes, blinky.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = sendstring
</UL>
<BR>[Calls]<UL><LI><a href="#[afeeb8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen (via Veneer)
<LI><a href="#[b029f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sendchar
</UL>
<BR>[Called By]<UL><LI><a href="#[b01170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[b01170]"></a>main</STRONG> (ARM, 140 bytes, Stack size 16 bytes, blinky.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = main &rArr; subtract2number &rArr; malloc
</UL>
<BR>[Calls]<UL><LI><a href="#[afeeb8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen (via Veneer)
<LI><a href="#[b010e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
<LI><a href="#[b011b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sendstring
<LI><a href="#[b01200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;subtract2number
<LI><a href="#[b01320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;input_number
<LI><a href="#[b02090]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_serial
<LI><a href="#[b029f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sendchar
</UL>
<BR>[Address Reference Count : 1]<UL><LI> init.o(.text)
</UL>
<P><STRONG><a name="[b006a8]"></a>lcd_write_4bit</STRONG> (ARM, 84 bytes, Stack size 4 bytes, lcd_4bit.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lcd_write_4bit
</UL>
<BR>[Calls]<UL><LI><a href="#[b00978]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delay
</UL>
<BR>[Called By]<UL><LI><a href="#[b00660]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_cmd
<LI><a href="#[b008a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_data
<LI><a href="#[b010e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[b00660]"></a>lcd_write_cmd</STRONG> (ARM, 48 bytes, Stack size 8 bytes, lcd_4bit.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lcd_write_cmd &rArr; wait_while_busy &rArr; lcd_read_status
</UL>
<BR>[Calls]<UL><LI><a href="#[b006a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_4bit
<LI><a href="#[b008e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;wait_while_busy
</UL>
<BR>[Called By]<UL><LI><a href="#[b00618]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_clear
<LI><a href="#[b01008]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_cursor
<LI><a href="#[b010e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[b01098]"></a>lcd_putchar</STRONG> (ARM, 24 bytes, Stack size 8 bytes, lcd_4bit.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lcd_putchar &rArr; lcd_write_data &rArr; wait_while_busy &rArr; lcd_read_status
</UL>
<BR>[Calls]<UL><LI><a href="#[b008a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_data
</UL>
<BR>[Called By]<UL><LI><a href="#[b005d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_print
<LI><a href="#[b010e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
<LI><a href="#[b01368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Disp_Bargraph
</UL>

<P><STRONG><a name="[b010e0]"></a>lcd_init</STRONG> (ARM, 176 bytes, Stack size 12 bytes, lcd_4bit.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lcd_init &rArr; lcd_putchar &rArr; lcd_write_data &rArr; wait_while_busy &rArr; lcd_read_status
</UL>
<BR>[Calls]<UL><LI><a href="#[b00660]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_cmd
<LI><a href="#[b006a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_4bit
<LI><a href="#[b00978]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delay

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