📄 input.h
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/*==========================================================================;
*
* 光线游戏引擎(Light Game Engine)
*
* 版权所有 (C) 2005-2007 康 旭。 保留所有权利。
* Copyright (C) KangXu. All Rights Reserved.
*
* 文件: input.h
* 内容: 输入函数
*
****************************************************************************/
/*! \file input.h * 输入函数 * */
/*! \class LightInput * \brief 输入类 * * 本类负责键盘、鼠标、游戏杆的输入和状态查询,所有输入设备采用统一界面,非常方便。 * 每个 LightInput 实例都必须通过 LightEngine 类的 NewInput 方法分配。 */
class LightInput
{
public:
/*! \fn unsigned long GetKey( void ) = 0 * \brief 读取一个按键 * * 读取一个按键 * * \param 无 * * \remarks 按键的定义见头文件。 * * \return 如果函数调用成功,返回最早的一个按键值;如果函数调用失败,返回零。 * * \see
*/
virtual unsigned long GetKey( void ) = 0;
/*! \fn long GetKeyState( unsigned long key ) = 0 * \brief 查询按键状态 * * 查询按键状态 * * \param unsigned long key 要查询的按键 * * \remarks 按键的定义见头文件。 * * \return 如果该键处于按下状态,返回非零值;如果该键处于弹起状态,返回零。 * * \see
*/
virtual long GetKeyState( unsigned long key ) = 0;
/*! \fn bool GetCursorPos( LPPOINT lpPoint ) = 0 * \brief 查询光标位置 * * 查询光标位置 * * \param LPPOINT lpPoint 返回光标位置的指针 * * \return 如果函数调用成功,返回非零值;如果函数调用失败,返回零。 * * \see
*/
virtual bool GetCursorPos( LPPOINT lpPoint ) = 0;
/*! \fn bool SetCursorPos( int x, int y ) = 0 * \brief 设置光标位置 * * 设置光标位置 * * \param int x 光标位置的 x 坐标 * * \param int y 光标位置的 y 坐标 * * \return 如果函数调用成功,返回非零值;如果函数调用失败,返回零。 * * \see
*/
virtual bool SetCursorPos( int x, int y ) = 0;
};
/****************************************************************************
*
* 鼠标按键定义
*
****************************************************************************/
#define KEY_MOUSE_X 0x100
#define KEY_MOUSE_Y 0x104
#define KEY_MOUSE_Z 0x108
#define KEY_MOUSE_BUTTON0 0x10C
#define KEY_MOUSE_BUTTON1 0x10D
#define KEY_MOUSE_BUTTON2 0x10E
#define KEY_MOUSE_BUTTON3 0x10F
#define KEY_MOUSE_BUTTON4 0x110
#define KEY_MOUSE_BUTTON5 0x111
#define KEY_MOUSE_BUTTON6 0x112
#define KEY_MOUSE_BUTTON7 0x113
/****************************************************************************
*
* 游戏杆按键定义
*
****************************************************************************/
#define KEY_JOYSTICK_X 0x200
#define KEY_JOYSTICK_Y 0x204
#define KEY_JOYSTICK_Z 0x208
#define KEY_JOYSTICK_RX 0x20C
#define KEY_JOYSTICK_RY 0x210
#define KEY_JOYSTICK_RZ 0x214
#define KEY_JOYSTICK_BUTTON0 0x230
#define KEY_JOYSTICK_BUTTON1 0x231
#define KEY_JOYSTICK_BUTTON2 0x232
#define KEY_JOYSTICK_BUTTON3 0x233
#define KEY_JOYSTICK_BUTTON4 0x234
#define KEY_JOYSTICK_BUTTON5 0x235
#define KEY_JOYSTICK_BUTTON6 0x236
#define KEY_JOYSTICK_BUTTON7 0x237
#define KEY_JOYSTICK_BUTTON8 0x238
#define KEY_JOYSTICK_BUTTON9 0x239
#define KEY_JOYSTICK_BUTTON10 0x23A
#define KEY_JOYSTICK_BUTTON11 0x23B
#define KEY_JOYSTICK_BUTTON12 0x23C
#define KEY_JOYSTICK_BUTTON13 0x23D
#define KEY_JOYSTICK_BUTTON14 0x23E
#define KEY_JOYSTICK_BUTTON15 0x23F
#define KEY_JOYSTICK_BUTTON16 0x240
#define KEY_JOYSTICK_BUTTON17 0x241
#define KEY_JOYSTICK_BUTTON18 0x242
#define KEY_JOYSTICK_BUTTON19 0x243
#define KEY_JOYSTICK_BUTTON20 0x244
#define KEY_JOYSTICK_BUTTON21 0x245
#define KEY_JOYSTICK_BUTTON22 0x246
#define KEY_JOYSTICK_BUTTON23 0x247
#define KEY_JOYSTICK_BUTTON24 0x248
#define KEY_JOYSTICK_BUTTON25 0x249
#define KEY_JOYSTICK_BUTTON26 0x24A
#define KEY_JOYSTICK_BUTTON27 0x24B
#define KEY_JOYSTICK_BUTTON28 0x24C
#define KEY_JOYSTICK_BUTTON29 0x24D
#define KEY_JOYSTICK_BUTTON30 0x24E
#define KEY_JOYSTICK_BUTTON31 0x24F
/****************************************************************************
*
* 键盘扫描码定义
*
****************************************************************************/
#define KEY_ESCAPE 0x01
#define KEY_1 0x02
#define KEY_2 0x03
#define KEY_3 0x04
#define KEY_4 0x05
#define KEY_5 0x06
#define KEY_6 0x07
#define KEY_7 0x08
#define KEY_8 0x09
#define KEY_9 0x0A
#define KEY_0 0x0B
#define KEY_MINUS 0x0C /* - on main keyboard */
#define KEY_EQUALS 0x0D
#define KEY_BACK 0x0E /* backspace */
#define KEY_TAB 0x0F
#define KEY_Q 0x10
#define KEY_W 0x11
#define KEY_E 0x12
#define KEY_R 0x13
#define KEY_T 0x14
#define KEY_Y 0x15
#define KEY_U 0x16
#define KEY_I 0x17
#define KEY_O 0x18
#define KEY_P 0x19
#define KEY_LBRACKET 0x1A
#define KEY_RBRACKET 0x1B
#define KEY_RETURN 0x1C /* Enter on main keyboard */
#define KEY_LCONTROL 0x1D
#define KEY_A 0x1E
#define KEY_S 0x1F
#define KEY_D 0x20
#define KEY_F 0x21
#define KEY_G 0x22
#define KEY_H 0x23
#define KEY_J 0x24
#define KEY_K 0x25
#define KEY_L 0x26
#define KEY_SEMICOLON 0x27
#define KEY_APOSTROPHE 0x28
#define KEY_GRAVE 0x29 /* accent grave */
#define KEY_LSHIFT 0x2A
#define KEY_BACKSLASH 0x2B
#define KEY_Z 0x2C
#define KEY_X 0x2D
#define KEY_C 0x2E
#define KEY_V 0x2F
#define KEY_B 0x30
#define KEY_N 0x31
#define KEY_M 0x32
#define KEY_COMMA 0x33
#define KEY_PERIOD 0x34 /* . on main keyboard */
#define KEY_SLASH 0x35 /* / on main keyboard */
#define KEY_RSHIFT 0x36
#define KEY_MULTIPLY 0x37 /* * on numeric keypad */
#define KEY_LMENU 0x38 /* left Alt */
#define KEY_SPACE 0x39
#define KEY_CAPITAL 0x3A
#define KEY_F1 0x3B
#define KEY_F2 0x3C
#define KEY_F3 0x3D
#define KEY_F4 0x3E
#define KEY_F5 0x3F
#define KEY_F6 0x40
#define KEY_F7 0x41
#define KEY_F8 0x42
#define KEY_F9 0x43
#define KEY_F10 0x44
#define KEY_NUMLOCK 0x45
#define KEY_SCROLL 0x46 /* Scroll Lock */
#define KEY_NUMPAD7 0x47
#define KEY_NUMPAD8 0x48
#define KEY_NUMPAD9 0x49
#define KEY_SUBTRACT 0x4A /* - on numeric keypad */
#define KEY_NUMPAD4 0x4B
#define KEY_NUMPAD5 0x4C
#define KEY_NUMPAD6 0x4D
#define KEY_ADD 0x4E /* + on numeric keypad */
#define KEY_NUMPAD1 0x4F
#define KEY_NUMPAD2 0x50
#define KEY_NUMPAD3 0x51
#define KEY_NUMPAD0 0x52
#define KEY_DECIMAL 0x53 /* . on numeric keypad */
#define KEY_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
#define KEY_F11 0x57
#define KEY_F12 0x58
#define KEY_F13 0x64 /* (NEC PC98) */
#define KEY_F14 0x65 /* (NEC PC98) */
#define KEY_F15 0x66 /* (NEC PC98) */
#define KEY_KANA 0x70 /* (Japanese keyboard) */
#define KEY_ABNT_C1 0x73 /* /? on Brazilian keyboard */
#define KEY_CONVERT 0x79 /* (Japanese keyboard) */
#define KEY_NOCONVERT 0x7B /* (Japanese keyboard) */
#define KEY_YEN 0x7D /* (Japanese keyboard) */
#define KEY_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */
#define KEY_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
#define KEY_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
#define KEY_AT 0x91 /* (NEC PC98) */
#define KEY_COLON 0x92 /* (NEC PC98) */
#define KEY_UNDERLINE 0x93 /* (NEC PC98) */
#define KEY_KANJI 0x94 /* (Japanese keyboard) */
#define KEY_STOP 0x95 /* (NEC PC98) */
#define KEY_AX 0x96 /* (Japan AX) */
#define KEY_UNLABELED 0x97 /* (J3100) */
#define KEY_NEXTTRACK 0x99 /* Next Track */
#define KEY_NUMPADENTER 0x9C /* Enter on numeric keypad */
#define KEY_RCONTROL 0x9D
#define KEY_MUTE 0xA0 /* Mute */
#define KEY_CALCULATOR 0xA1 /* Calculator */
#define KEY_PLAYPAUSE 0xA2 /* Play / Pause */
#define KEY_MEDIASTOP 0xA4 /* Media Stop */
#define KEY_VOLUMEDOWN 0xAE /* Volume - */
#define KEY_VOLUMEUP 0xB0 /* Volume + */
#define KEY_WEBHOME 0xB2 /* Web home */
#define KEY_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
#define KEY_DIVIDE 0xB5 /* / on numeric keypad */
#define KEY_SYSRQ 0xB7
#define KEY_RMENU 0xB8 /* right Alt */
#define KEY_PAUSE 0xC5 /* Pause */
#define KEY_HOME 0xC7 /* Home on arrow keypad */
#define KEY_UP 0xC8 /* UpArrow on arrow keypad */
#define KEY_PRIOR 0xC9 /* PgUp on arrow keypad */
#define KEY_LEFT 0xCB /* LeftArrow on arrow keypad */
#define KEY_RIGHT 0xCD /* RightArrow on arrow keypad */
#define KEY_END 0xCF /* End on arrow keypad */
#define KEY_DOWN 0xD0 /* DownArrow on arrow keypad */
#define KEY_NEXT 0xD1 /* PgDn on arrow keypad */
#define KEY_INSERT 0xD2 /* Insert on arrow keypad */
#define KEY_DELETE 0xD3 /* Delete on arrow keypad */
#define KEY_LWIN 0xDB /* Left Windows key */
#define KEY_RWIN 0xDC /* Right Windows key */
#define KEY_APPS 0xDD /* AppMenu key */
#define KEY_POWER 0xDE /* System Power */
#define KEY_SLEEP 0xDF /* System Sleep */
#define KEY_WAKE 0xE3 /* System Wake */
#define KEY_WEBSEARCH 0xE5 /* Web Search */
#define KEY_WEBFAVORITES 0xE6 /* Web Favorites */
#define KEY_WEBREFRESH 0xE7 /* Web Refresh */
#define KEY_WEBSTOP 0xE8 /* Web Stop */
#define KEY_WEBFORWARD 0xE9 /* Web Forward */
#define KEY_WEBBACK 0xEA /* Web Back */
#define KEY_MYCOMPUTER 0xEB /* My Computer */
#define KEY_MAIL 0xEC /* Mail */
#define KEY_MEDIASELECT 0xED /* Media Select */
/*
* Alternate names for keys, to facilitate transition from DOS.
*/
#define KEY_BACKSPACE KEY_BACK /* backspace */
#define KEY_NUMPADSTAR KEY_MULTIPLY /* * on numeric keypad */
#define KEY_LALT KEY_LMENU /* left Alt */
#define KEY_CAPSLOCK KEY_CAPITAL /* CapsLock */
#define KEY_NUMPADMINUS KEY_SUBTRACT /* - on numeric keypad */
#define KEY_NUMPADPLUS KEY_ADD /* + on numeric keypad */
#define KEY_NUMPADPERIOD KEY_DECIMAL /* . on numeric keypad */
#define KEY_NUMPADSLASH KEY_DIVIDE /* / on numeric keypad */
#define KEY_RALT KEY_RMENU /* right Alt */
#define KEY_UPARROW KEY_UP /* UpArrow on arrow keypad */
#define KEY_PGUP KEY_PRIOR /* PgUp on arrow keypad */
#define KEY_LEFTARROW KEY_LEFT /* LeftArrow on arrow keypad */
#define KEY_RIGHTARROW KEY_RIGHT /* RightArrow on arrow keypad */
#define KEY_DOWNARROW KEY_DOWN /* DownArrow on arrow keypad */
#define KEY_PGDN KEY_NEXT /* PgDn on arrow keypad */
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