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📄 glassbutton.designer.cs

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namespace Glass
{
    partial class GlassButton
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            try
            {
                if (disposing)
                {
                    if (_imageButton != null)
                    {
                        _imageButton.Parent.Dispose();
                        _imageButton.Parent = null;
                        _imageButton.Dispose();
                        _imageButton = null;
                    }
                    DestroyFrames();
                    if (components != null)
                    {
                        components.Dispose();
                    }
                }
            }
            finally
            {
                base.Dispose(disposing);
            }
        }

        #region Component Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.timer = new System.Windows.Forms.Timer(this.components);
            this.SuspendLayout();
            // 
            // timer
            // 
            this.timer.Tick += new System.EventHandler(this.timer_Tick);
            this.ResumeLayout(false);
        }

        #endregion

        private System.Windows.Forms.Timer timer;
    }
}

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