📄 glassbutton.designer.cs
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namespace Glass
{
partial class GlassButton
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
if (_imageButton != null)
{
_imageButton.Parent.Dispose();
_imageButton.Parent = null;
_imageButton.Dispose();
_imageButton = null;
}
DestroyFrames();
if (components != null)
{
components.Dispose();
}
}
}
finally
{
base.Dispose(disposing);
}
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// timer
//
this.timer.Tick += new System.EventHandler(this.timer_Tick);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer timer;
}
}
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