📄 networkthread.h
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// NetWorkThread.h: interface for the CNetWorkThread class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_NETWORKTHREAD_H__0C514571_6765_4541_A8F0_4D9AAA15884C__INCLUDED_)
#define AFX_NETWORKTHREAD_H__0C514571_6765_4541_A8F0_4D9AAA15884C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <winsock2.h>
#include "DataBase.h" // Added by ClassView
#include "Dopacket.h" // Added by ClassView
class CNetWorkThread
{
public:
CDopacket m_DopacketObj;
bool SendString(SOCKET m_hSocket, char *buf, int length);
bool GetString(SOCKET hSocket, char *recBuf,int recBufSize);
char DoPacket(char portocalchar[], char packet[], int iPacketLen);
//CDB m_db;
void CreateThread();
CNetWorkThread();
virtual ~CNetWorkThread();
CWinThread* m_pThread; //指向建立的CWinThread对象
private:
int Run();
static UINT ServiceFunction(LPVOID pParam); //此处必须是静态的方法
SOCKET m_hListen; //监听SOCK
};
#endif // !defined(AFX_NETWORKTHREAD_H__0C514571_6765_4541_A8F0_4D9AAA15884C__INCLUDED_)
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