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📄 sphere.h

📁 DirectInput的基本实现 只是基本应用
💻 H
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#include <d3dx9.h>
#include <mmsystem.h>
#define SafeRelease(pObject) if(pObject!=NULL){pObject->Release();pObject=NULL;}

class Sphere
{
public:
	Sphere(LPDIRECT3DDEVICE9 pDev);
	~Sphere();
	HRESULT Render();
	D3DXMATRIX idle();
	D3DXMATRIX move(D3DXVECTOR3 vEndPos,FLOAT speed);
	HRESULT ReMove();
private:
	float m_fCoeffient;
	D3DXVECTOR3 m_vEndPos;
	D3DXVECTOR3 m_vStartPos;
	D3DXVECTOR3 m_vMovingPos;
	LPD3DXMESH m_pStaticMesh;
	LPDIRECT3DDEVICE9 m_pd3dDevice;


};

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