📄 sphere.h
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#include <d3dx9.h>
#include <mmsystem.h>
#define SafeRelease(pObject) if(pObject!=NULL){pObject->Release();pObject=NULL;}
class Sphere
{
public:
Sphere(LPDIRECT3DDEVICE9 pDev);
~Sphere();
HRESULT Render();
D3DXMATRIX idle();
D3DXMATRIX move(D3DXVECTOR3 vEndPos,FLOAT speed);
HRESULT ReMove();
private:
float m_fCoeffient;
D3DXVECTOR3 m_vEndPos;
D3DXVECTOR3 m_vStartPos;
D3DXVECTOR3 m_vMovingPos;
LPD3DXMESH m_pStaticMesh;
LPDIRECT3DDEVICE9 m_pd3dDevice;
};
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