📄 mesh.h
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#include <d3dx9.h>
#include <d3d9.h>
#define TERRAIN_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_TEX1)
struct TERRAIN_CUSTOMVERTEX
{
FLOAT x, y, z; //三维坐标信息
FLOAT u,v;
};
class Mesh
{
public:
Mesh(LPDIRECT3DDEVICE9 pDev,WORD size,WORD pCol,WORD pRow,LPSTR Texmap);
~Mesh();
HRESULT Initilise();
HRESULT InitVertex();
HRESULT InitIndex();
HRESULT Render();
LPD3DXMESH GetMesh(){return m_pMesh;}
HRESULT GetTerrainVertex(D3DXVECTOR3 *cross,DWORD index,float u,float v);
private:
LPDIRECT3DDEVICE9 m_pd3dDevice;
LPD3DXMESH m_pMesh;
LPDIRECT3DTEXTURE9 m_pDTex;//纹理图片
DWORD m_Row;//一行多宽
DWORD m_Col;//一列多长
DWORD m_maxH;//
DWORD m_Size;//一行有多少个格
DWORD m_dwNumOfVertices;//顶点个数
DWORD m_dwNumOfIndices;//索引缓冲区数量
DWORD m_dwNumOfPolygons; //多边形数量
};
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