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📄 master104democpp.txt

📁 电力系统104规约源码,C++实现
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www.pudn.com > 104Master.rar > Master104_Demo.cpp

   
// Master104_Demo.cpp : Defines the class behaviors for the application.    
//    
   
#include "stdafx.h"    
#include "Master104_Demo.h"    
#include "Master104_DemoDlg.h"    
   
#ifdef _DEBUG    
#define new DEBUG_NEW    
#undef THIS_FILE    
static char THIS_FILE[] = __FILE__;   
#endif    
   
/////////////////////////////////////////////////////////////////////////////    
// CMaster104_DemoApp    
   
BEGIN_MESSAGE_MAP(CMaster104_DemoApp, CWinApp)   
    //{{AFX_MSG_MAP(CMaster104_DemoApp)    
        // NOTE - the ClassWizard will add and remove mapping macros here.    
        //    DO NOT EDIT what you see in these blocks of generated code!    
    //}}AFX_MSG    
    ON_COMMAND(ID_HELP, CWinApp::OnHelp)   
END_MESSAGE_MAP()   
   
/////////////////////////////////////////////////////////////////////////////    
// CMaster104_DemoApp construction    
   
CMaster104_DemoApp::CMaster104_DemoApp()   
{   
    // TODO: add construction code here,    
    // Place all significant initialization in InitInstance    
}   
   
/////////////////////////////////////////////////////////////////////////////    
// The one and only CMaster104_DemoApp object    
   
CMaster104_DemoApp theApp;   
   
/////////////////////////////////////////////////////////////////////////////    
// CMaster104_DemoApp initialization    
   
BOOL CMaster104_DemoApp::InitInstance()   
{   
    AfxEnableControlContainer();   
   
    // Standard initialization    
    // If you are not using these features and wish to reduce the size    
    //  of your final executable, you should remove from the following    
    //  the specific initialization routines you do not need.    
   
#ifdef _AFXDLL    
    Enable3dControls();         // Call this when using MFC in a shared DLL    
#else    
    Enable3dControlsStatic();   // Call this when linking to MFC statically    
#endif    
   
    CMaster104_DemoDlg dlg;   
    m_pMainWnd = &dlg;   
    int nResponse = dlg.DoModal();   
    if (nResponse == IDOK)   
    {   
        // TODO: Place code here to handle when the dialog is    
        //  dismissed with OK    
    }   
    else if (nResponse == IDCANCEL)   
    {   
        // TODO: Place code here to handle when the dialog is    
        //  dismissed with Cancel    
    }   
   
    // Since the dialog has been closed, return FALSE so that we exit the    
    //  application, rather than start the application's message pump.    
    return FALSE;   
}   

// Master104_Demo.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "Master104_Demo.h" 
#include "Master104_DemoDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CMaster104_DemoApp 
 
BEGIN_MESSAGE_MAP(CMaster104_DemoApp, CWinApp) 
	//{{AFX_MSG_MAP(CMaster104_DemoApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMaster104_DemoApp construction 
 
CMaster104_DemoApp::CMaster104_DemoApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CMaster104_DemoApp object 
 
CMaster104_DemoApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CMaster104_DemoApp initialization 
 
BOOL CMaster104_DemoApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CMaster104_DemoDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 








 

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