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📄 stick.java

📁 java算法大全
💻 JAVA
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import java.applet.*;import java.awt.*;public class Stick {    int x, y;                // position of stick    int w, h;                // width and height of stick    int value;               // value represented by stick    boolean flashing;        // indicator for 1st active stick    boolean pressed;        // indicator for 2nd active stick    boolean current_partition;	// indicator for current partition    char pos;        // indicator for partition divider    int rr, gg, bb;        // RGB values for the color of the stick    Color base_colour, cur_colour;    static int scale = 10; /* Scale factor value -> screen height */    static int left_offset = 10;    static int bottom_offset = 10;    // initialize all the properties of the stick    public Stick(int x, int y, int stickWidth, int value) {        this.x = x;        this.y = y;        this.w = stickWidth;        this.h = value;        this.current_partition = this.flashing = false;        this.pressed = true;        this.pos = 'm';        this.value = value;        h = value * scale;                this.rr = 0xff;        this.gg = 0xff;        this.bb = 0xff;                        base_colour = Color.red;        cur_colour = base_colour;    } // Stick()    // change the position of the stick    void move( int dx, int dy ) {	        this.x = this.x + dx;        this.y = this.y + dy;    } // move()    void setScaleFactor( int scale_factor ) {        scale = scale_factor;    } // setScaleFactor()    // sets the position and size of the stick    void setXYWH( int n, int size, int value ) {        this.x = left_offset + (n*size);        this.y = bottom_offset;        this.w = size;        this.h = scale*value;        return;    } // setXYWH()    void setCurrentColour( Color c ) {        cur_colour = c;    } // setCurrentColour()    void restoreColour( ) {        cur_colour = base_colour;    } // restoreColour()    // sets the x property of the stick    void setX( int nx ) {        this.x = nx;        return;    } // setX();    // sets the y property of the stick    void setY( int ny ) {        this.y = ny;        return;    } // setY()    // sets the pressed property of the stick    void setPressed(boolean tf) {        this.pressed = tf;        return;    }    // sets the flashing property of the stick    void setFlashing(boolean tf) {        this.flashing = tf;        return;    }    // sets the pos property of the stick    void setPosition(char c) {        this.pos = c;        return;    }    // sets the current_partition property of the stick    void setCurrentPartition(boolean tf) {        this.current_partition = tf;        return;    }    // returns the value property of the stick    int stickValue() {        return this.value;    }	    // returns the x property of the stick    int xValue() {        return this.x;    }    // returns the y property of the stick    int yValue() {        return this.y;    }    // returns the pos property of the stick    char posValue() {        return this.pos;    }    // draw the current stick    void paintStick(Graphics g) {        String lbl = String.valueOf(this.value);        g.setColor( cur_colour );        g.fill3DRect( x, y-h, w, h, pressed );        FontMetrics fm = g.getFontMetrics();        int sx = x+((w-fm.stringWidth(lbl))/2);        int sy = y-(h/2);        g.setFont( new Font("Dialog", Font.BOLD, w/2) );        if (this.flashing)            g.setColor(Color.red);        else            g.setColor(Color.black);        g.drawString(lbl,sx,sy);    }} // class Stick

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