📄 ftbbox.c
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{ FT_Pos y1 = arc[0]; FT_Pos y2 = arc[1]; FT_Pos y3 = arc[2]; FT_Pos y4 = arc[3]; if ( y1 == y4 ) { if ( y1 == y2 && y1 == y3 ) /* Flat */ { y4 = y1; goto Test; } } else if ( y1 < y4 ) { if ( y2 >= y1 && y2 <= y4 && y3 >= y1 && y3 <= y4 ) /* Ascending */ goto Test; } else { if ( y2 >= y4 && y2 <= y1 && y3 >= y4 && y3 <= y1 ) /* Descending */ { y2 = y1; y1 = y4; y4 = y2; goto Test; } } /* Unknown direction, split the arc in two */ arc[6] = y4; arc[1] = y1 = ( y1 + y2 ) / 2; arc[5] = y4 = ( y4 + y3 ) / 2; y2 = ( y2 + y3 ) / 2; arc[2] = y1 = ( y1 + y2 ) / 2; arc[4] = y4 = ( y4 + y2 ) / 2; arc[3] = ( y1 + y4 ) / 2; arc += 3; goto Suite; Test: if ( y1 < *min ) *min = y1; if ( y4 > *max ) *max = y4; arc -= 3; Suite: ; } while (arc >= stack); } /*************************************************************************/ /* */ /* <Function> */ /* BBox_Cubic_To */ /* */ /* <Description> */ /* This function is used as a `cubic_to' emitter during */ /* FT_Raster_Decompose(). It checks a cubic Bezier curve with the */ /* current bounding box, and computes its extrema if necessary to */ /* update it. */ /* */ /* <Input> */ /* control1 :: A pointer to the first control point. */ /* control2 :: A pointer to the second control point. */ /* to :: A pointer to the destination vector. */ /* */ /* <InOut> */ /* user :: The address of the current walk context. */ /* */ /* <Return> */ /* Error code. 0 means success. */ /* */ /* <Note> */ /* In the case of a non-monotonous arc, we don't compute directly */ /* extremum coordinates, we subdivise instead. */ /* */ static int BBox_Cubic_To( FT_Vector* control1, FT_Vector* control2, FT_Vector* to, TBBox_Rec* user ) { if ( CHECK_X( control1, user->bbox ) || CHECK_X( control2, user->bbox ) || CHECK_X( to, user->bbox ) ) BBox_Cubic_Check( user->last.x, control1->x, control2->x, to->x, &user->bbox.xMin, &user->bbox.xMax ); if ( CHECK_Y( control1, user->bbox ) || CHECK_Y( control2, user->bbox ) || CHECK_Y( to, user->bbox ) ) BBox_Cubic_Check( user->last.y, control1->y, control2->y, to->y, &user->bbox.yMin, &user->bbox.yMax ); return 0; } /*************************************************************************/ /* */ /* <Function> */ /* FT_Raster_GetBBox */ /* */ /* <Description> */ /* Computes the exact bounding box of an outline. This is slower */ /* than computing the control box. However, it uses an advanced */ /* algorithm which returns _very_ quickly when the two boxes */ /* coincide. Otherwise, the outline Bezier arcs are walked over to */ /* extract their extrema. */ /* */ /* <Input> */ /* outline :: A pointer to the source outline. */ /* */ /* <Output> */ /* abbox :: A pointer to the outline's exact bounding box. */ /* */ /* <Return> */ /* Error code. 0 means success. */ /* */ EXPORT_FUNC FT_Error FT_Raster_GetBBox( FT_Outline* outline, FT_BBox* abbox ) { FT_BBox cbox; FT_BBox bbox; FT_Vector* vec; FT_UShort n; /* if outline is empty, return (0,0,0,0) */ if ( !outline ) return FT_Err_Invalid_Outline; if ( outline->n_points == 0 || outline->n_contours <= 0 ) { abbox->xMin = abbox->xMax = 0; abbox->yMin = abbox->yMax = 0; return 0; } /* We compute the control box as well as the bounding box of */ /* all `on' points in the outline. Then, if the two boxes */ /* coincide, we exit immediately. */ vec = outline->points; bbox.xMin = bbox.xMax = cbox.xMin = cbox.xMax = vec->x; bbox.yMin = bbox.yMax = cbox.yMin = cbox.yMax = vec->y; for ( n = 1; n < outline->n_points; n++ ) { FT_Pos x = vec->x; FT_Pos y = vec->y; /* update control box */ if ( x < cbox.xMin ) cbox.xMin = x; if ( x > cbox.xMax ) cbox.xMax = x; if ( y < cbox.yMin ) cbox.yMin = y; if ( y > cbox.yMax ) cbox.yMax = y; if ( FT_CURVE_TAG( outline->tags[n] ) == FT_Curve_Tag_On ) { /* update bbox for `on' points only */ if ( x < bbox.xMin ) bbox.xMin = x; if ( x > bbox.xMax ) bbox.xMax = x; if ( y < bbox.yMin ) bbox.yMin = y; if ( y > bbox.yMax ) bbox.yMax = y; } vec++; } /* test two boxes for equality */ if ( cbox.xMin < bbox.xMin || cbox.xMax > bbox.xMax || cbox.yMin < bbox.yMin || cbox.yMax > bbox.yMax ) { /* the two boxes are different, now walk over the outline to */ /* get the Bezier arc extrema. */ static FT_Outline_Funcs interface = { (FT_Outline_MoveTo_Func) BBox_Move_To, (FT_Outline_LineTo_Func) BBox_Move_To, (FT_Outline_ConicTo_Func)BBox_Conic_To, (FT_Outline_CubicTo_Func)BBox_Cubic_To }; FT_Error error; TBBox_Rec user; user.bbox = bbox; error = FT_Outline_Decompose( outline, &interface, &user ); if ( error ) return error; *abbox = user.bbox; } else *abbox = bbox; return FT_Err_Ok; }/* END */
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