📄 textureanimationbehavior.java
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/********************************************************** Copyright (C) 2001 Daniel Selman First distributed with the book "Java 3D Programming" by Daniel Selman and published by Manning Publications. http://manning.com/selman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. The license can be found on the WWW at: http://www.fsf.org/copyleft/gpl.html Or by writing to: Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Author can be contacted at: Daniel Selman: daniel@selman.org If you make changes you think others would like please contact Daniel Selman.**************************************************************/package org.selman.java3d.book.keynavigatetest;import javax.media.j3d.*;import javax.vecmath.*;import org.selman.java3d.book.common.*;public class TextureAnimationBehavior extends Behavior{ // the wake up condition for the behavior protected WakeupCondition m_WakeupCondition = null; protected Transform3D m_Transform3D = null; protected TextureAttributes m_TextureAttributes = null; protected double rotY = 0; public TextureAnimationBehavior( TextureAttributes texAttribs ) { m_TextureAttributes = texAttribs; m_Transform3D = new Transform3D( ); m_TextureAttributes.setCapability( TextureAttributes.ALLOW_TRANSFORM_WRITE ); // create the WakeupCriterion for the behavior WakeupCriterion criterionArray[] = new WakeupCriterion[1]; criterionArray[0] = new WakeupOnElapsedTime( 300 ); // save the WakeupCriterion for the behavior m_WakeupCondition = new WakeupOr( criterionArray ); } public void initialize( ) { // apply the initial WakeupCriterion wakeupOn( m_WakeupCondition ); } public void processStimulus( java.util.Enumeration criteria ) { while( criteria.hasMoreElements( ) ) { WakeupCriterion wakeUp = (WakeupCriterion) criteria.nextElement( ); if( wakeUp instanceof WakeupOnElapsedTime ) { rotY += Utils.getRandomNumber( 0.01, 0.01 ); m_Transform3D.rotY( rotY ); m_TextureAttributes.setTextureTransform( m_Transform3D ); } } // assign the next WakeUpCondition, so we are notified again wakeupOn( m_WakeupCondition ); }}
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