⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 randomwalkbehavior.java

📁 《Java 3D编程》的源代码
💻 JAVA
字号:
/**********************************************************  Copyright (C) 2001 	Daniel Selman  First distributed with the book "Java 3D Programming"  by Daniel Selman and published by Manning Publications.  http://manning.com/selman  This program is free software; you can redistribute it and/or  modify it under the terms of the GNU General Public License  as published by the Free Software Foundation, version 2.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  The license can be found on the WWW at:  http://www.fsf.org/copyleft/gpl.html  Or by writing to:  Free Software Foundation, Inc.,  59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.  Author can be contacted at:  Daniel Selman: daniel@selman.org  If you make changes you think others would like please  contact Daniel Selman.**************************************************************/package org.selman.java3d.book.keynavigatetest;import java.applet.Applet;import java.awt.*;import java.awt.event.*;import javax.media.j3d.*;import javax.vecmath.*;import org.selman.java3d.book.common.*;// this class implements a simple behavior that// calculates and prints the size of an object// based on the vertices in its GeometryArraypublic class RandomWalkBehavior extends Behavior{	// the wake up condition for the behavior	protected WakeupCondition		m_WakeupCondition = null;	protected TransformGroup		m_TransformGroup = null;	protected Transform3D			m_Transform3D = null;	protected Vector3d				TargetVector3d = null;	protected Vector3d				CurrentVector3d = null;	private final double 			m_MovementX = 2;	private final double				m_MovementY = 0;	private final double				m_MovementZ = 2;	private int 						m_nFrameCount = 0;	private CollisionChecker		m_CollisionChecker = null;	public RandomWalkBehavior( TransformGroup tg, CollisionDetector detector )	{		m_TransformGroup = tg;		m_CollisionChecker = new CollisionChecker( tg, detector, false );		m_Transform3D = new Transform3D( );		TargetVector3d = new Vector3d( );		CurrentVector3d = new Vector3d( );		// create the WakeupCriterion for the behavior		WakeupCriterion criterionArray[] = new WakeupCriterion[1];		criterionArray[0] = new WakeupOnElapsedTime( 100 );		// save the WakeupCriterion for the behavior		m_WakeupCondition = new WakeupOr( criterionArray );	}	public void initialize( )	{		// apply the initial WakeupCriterion		wakeupOn( m_WakeupCondition );	}	public void processStimulus( java.util.Enumeration criteria )	{						while( criteria.hasMoreElements( ) )		{			WakeupCriterion wakeUp = (WakeupCriterion) criteria.nextElement( );						if( wakeUp instanceof WakeupOnElapsedTime )			{				if( m_nFrameCount % 100 == 0 )				{					// generate a random direction for movement					TargetVector3d.x = m_MovementX * Utils.getRandomNumber( 0, 1 );					TargetVector3d.y = m_MovementY * Utils.getRandomNumber( 0, 1 );					TargetVector3d.z = m_MovementZ * Utils.getRandomNumber( 0, 1 );				}				CurrentVector3d.x += TargetVector3d.x * Utils.getRandomNumber( 1, 0.1 );				CurrentVector3d.y += TargetVector3d.y * Utils.getRandomNumber( 1, 0.1 );				CurrentVector3d.z += TargetVector3d.z * Utils.getRandomNumber( 1, 0.1 );				m_Transform3D.setTranslation( CurrentVector3d );				if( m_CollisionChecker.isCollision( m_Transform3D ) == false )					m_TransformGroup.setTransform( m_Transform3D );						m_nFrameCount++;			}					}		// assign the next WakeUpCondition, so we are notified again		wakeupOn( m_WakeupCondition );	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -