📄 immediatecanvas3d.java
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/********************************************************** Copyright (C) 2001 Daniel Selman First distributed with the book "Java 3D Programming" by Daniel Selman and published by Manning Publications. http://manning.com/selman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. The license can be found on the WWW at: http://www.fsf.org/copyleft/gpl.html Or by writing to: Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Authors can be contacted at: Daniel Selman: daniel@selman.org If you make changes you think others would like, please contact one of the authors or someone at the www.j3d.org web site.**************************************************************/package org.selman.java3d.book.mixedtest;import javax.media.j3d.*;import javax.vecmath.*;public class ImmediateCanvas3D extends Canvas3D{ private long m_nRender = 0; private long m_StartTime = 0; private static final int nGridSize = 50; private static final int m_kReportInterval = 50; private PointArray m_PointArray = new PointArray( nGridSize * nGridSize, GeometryArray.COORDINATES ); private Transform3D m_t3d = new Transform3D( ); private float m_rot = 0.0f; ImmediateCanvas3D( java.awt.GraphicsConfiguration graphicsConfiguration ) { super( graphicsConfiguration ); // create the PointArray that we will be rendering int nPoint = 0; for( int n = 0; n < nGridSize; n++ ) { for( int i = 0; i < nGridSize; i++ ) { Point3f point = new Point3f( n - nGridSize/2, i - nGridSize/2, 0.0f ); m_PointArray.setCoordinate( nPoint++, point ); } } } public void renderField( int fieldDesc ) { super.renderField( fieldDesc ); GraphicsContext3D g = getGraphicsContext3D( ); // first time initialization if( m_nRender == 0 ) { // set the start time m_StartTime = System.currentTimeMillis( ); // add a light to the graphics context DirectionalLight light = new DirectionalLight( ); light.setEnable( true ); g.addLight( (Light) light ); // create the material for the points Appearance a = new Appearance( ); Material mat = new Material( ); mat.setLightingEnable( true ); mat.setAmbientColor( 0.5f, 1.0f, 1.0f ); a.setMaterial( mat ); a.setColoringAttributes( new ColoringAttributes( 1.0f, 0.5f, 0.5f, ColoringAttributes.NICEST ) ); // enlarge the points a.setPointAttributes( new PointAttributes( 4, true ) ); // make the appearance current in the graphics context g.setAppearance( a ); } // set the current transformation for the graphics context g.setModelTransform( m_t3d ); // finally render the PointArray g.draw( m_PointArray ); // calculate and display the Frames Per Second for the // Immediate Mode rendering of the PointArray m_nRender++; if( (m_nRender % m_kReportInterval ) == 0 ) { float fps = (float) 1000.0f / ((System.currentTimeMillis( ) - m_StartTime) / (float) m_kReportInterval); System.out.println( "FPS:\t" + fps ); m_StartTime = System.currentTimeMillis( ); } } public void preRender( ) { super.preRender( ); // update the model transformation to rotate the PointArray // about the Y axis. m_rot += 0.1; m_t3d.rotY( m_rot ); // move the transform back so we can see the points m_t3d.setTranslation( new Vector3d( 0.0, 0.0, -20.0 ) ); // scale the transformation down so we can see all of the points m_t3d.setScale( 0.3 ); // force a paint (will call renderField) paint( getGraphics( ) ); } }
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