📄 keybehavior.java
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/********************************************************** Copyright (C) 2001 Daniel Selman First distributed with the book "Java 3D Programming" by Daniel Selman and published by Manning Publications. http://manning.com/selman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. The license can be found on the WWW at: http://www.fsf.org/copyleft/gpl.html Or by writing to: Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Authors can be contacted at: Daniel Selman: daniel@selman.org Andrew AJ Cain acain@it.swin.edu.au Gary S. Moss moss@arl.mil If you make changes you think others would like, please contact one of the authors or someone at the www.j3d.org web site.**************************************************************/package org.selman.java3d.book.common;import java.awt.AWTEvent;import java.awt.event.*;import java.util.Enumeration;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;public class KeyBehavior extends Behavior{ protected static final double FAST_SPEED = 20.0; protected static final double NORMAL_SPEED = 1.0; protected static final double SLOW_SPEED = 0.5; protected TransformGroup transformGroup; protected Transform3D transform3D; protected WakeupCondition keyCriterion; private final static double TWO_PI = (2.0 * Math.PI); private double rotateXAmount = Math.PI / 16.0; private double rotateYAmount = Math.PI / 16.0; private double rotateZAmount = Math.PI / 16.0; private double moveRate = 5; private double speed = NORMAL_SPEED; private final double kMoveForwardScale = 1.1; private final double kMoveBackwardScale = 0.9; private int forwardKey = KeyEvent.VK_UP; private int backKey = KeyEvent.VK_DOWN; private int leftKey = KeyEvent.VK_LEFT; private int rightKey = KeyEvent.VK_RIGHT; public KeyBehavior( TransformGroup tg ) { super( ); transformGroup = tg; transform3D = new Transform3D( ); } public void initialize( ) { WakeupCriterion[] keyEvents = new WakeupCriterion[2]; keyEvents[0] = new WakeupOnAWTEvent( KeyEvent.KEY_PRESSED ); keyEvents[1] = new WakeupOnAWTEvent( KeyEvent.KEY_RELEASED ); keyCriterion = new WakeupOr( keyEvents ); wakeupOn( keyCriterion ); } public void processStimulus( Enumeration criteria ) { WakeupCriterion wakeup; AWTEvent[] event; while( criteria.hasMoreElements( ) ) { wakeup = (WakeupCriterion) criteria.nextElement( ); if( !(wakeup instanceof WakeupOnAWTEvent) ) continue; event = ((WakeupOnAWTEvent)wakeup).getAWTEvent( ); for( int i = 0; i < event.length; i++ ) { if( event[i].getID( ) == KeyEvent.KEY_PRESSED ) { processKeyEvent( (KeyEvent)event[i] ); } } } wakeupOn( keyCriterion ); } protected void processKeyEvent( KeyEvent event ) { int keycode = event.getKeyCode( ); if(event.isShiftDown( )) speed = FAST_SPEED; else speed = NORMAL_SPEED; if( event.isAltDown( ) ) altMove( keycode ); else if( event.isControlDown( )) controlMove( keycode ); else standardMove( keycode ); } //moves forward backward or rotates left right private void standardMove( int keycode ) { if(keycode == forwardKey) moveForward( ); else if(keycode == backKey) moveBackward( ); else if(keycode == leftKey) rotLeft( ); else if(keycode == rightKey) rotRight( ); } //moves left right, rotate up down protected void altMove( int keycode ) { if(keycode == forwardKey) rotUp( ); else if(keycode == backKey) rotDown( ); else if(keycode == leftKey) rotLeft( ); else if(keycode == rightKey) rotRight( ); else if(keycode == leftKey) moveLeft( ); else if(keycode == rightKey) moveRight( ); } //move up down, rot left right protected void controlMove( int keycode ) { if(keycode == forwardKey) moveUp( ); else if(keycode == backKey) moveDown( ); else if(keycode == leftKey) rollLeft( ); else if(keycode == rightKey) rollRight( ); } private void moveForward( ) { doMove( new Vector3d( 0.0,0.0, kMoveForwardScale * speed ) ); } private void moveBackward( ) { doMove( new Vector3d( 0.0,0.0, -kMoveBackwardScale * speed ) ); } private void moveLeft( ) { doMove( new Vector3d( -getMovementRate( ) ,0.0,0.0 ) ); } private void moveRight( ) { doMove( new Vector3d( getMovementRate( ),0.0,0.0 ) ); } private void moveUp( ) { doMove( new Vector3d( 0.0, getMovementRate( ) ,0.0 ) ); } private void moveDown( ) { doMove( new Vector3d( 0.0, -getMovementRate( ) ,0.0 ) ); } protected void rotRight( ) { doRotateY( getRotateRightAmount( ) ); } protected void rotUp( ) { doRotateX( getRotateUpAmount( ) ); } protected void rotLeft( ) { doRotateY( getRotateLeftAmount( ) ); } protected void rotDown( ) { doRotateX( getRotateDownAmount( ) ); } protected void rollLeft( ) { doRotateZ( getRollLeftAmount( ) ); } protected void rollRight( ) { doRotateZ( getRollRightAmount( ) ); } protected void updateTransform( ) { transformGroup.setTransform( transform3D ); } protected void doRotateY( double radians ) { transformGroup.getTransform( transform3D ); Transform3D toMove = new Transform3D( ); toMove.rotY( radians ); transform3D.mul( toMove ); updateTransform( ); } protected void doRotateX( double radians ) { transformGroup.getTransform( transform3D ); Transform3D toMove = new Transform3D( ); toMove.rotX( radians ); transform3D.mul( toMove ); updateTransform( ); } protected void doRotateZ( double radians ) { transformGroup.getTransform( transform3D ); Transform3D toMove = new Transform3D( ); toMove.rotZ( radians ); transform3D.mul( toMove ); updateTransform( ); } protected void doMove( Vector3d theMove ) { transformGroup.getTransform( transform3D ); Transform3D toMove = new Transform3D( ); toMove.setTranslation( theMove ); transform3D.mul( toMove ); updateTransform( ); } protected double getMovementRate( ) { return moveRate * speed; } protected double getRollLeftAmount( ) { return rotateZAmount * speed; } protected double getRollRightAmount( ) { return -rotateZAmount * speed; } protected double getRotateUpAmount( ) { return rotateYAmount * speed; } protected double getRotateDownAmount( ) { return -rotateYAmount * speed; } protected double getRotateLeftAmount( ) { return rotateYAmount * speed; } protected double getRotateRightAmount( ) { return -rotateYAmount * speed; } public void setRotateXAmount( double radians ) { rotateXAmount = radians; } public void setRotateYAmount( double radians ) { rotateYAmount = radians; } public void setRotateZAmount( double radians ) { rotateZAmount = radians; } public void setMovementRate( double meters ) { moveRate = meters; // Travel rate in meters/frame } public void setForwardKey( int key ) { forwardKey = key; } public void setBackKey( int key ) { backKey = key; } public void setLeftKey( int key ) { leftKey = key; }}
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