📄 objectsizebehavior.java
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/********************************************************** Copyright (C) 2001 Daniel Selman First distributed with the book "Java 3D Programming" by Daniel Selman and published by Manning Publications. http://manning.com/selman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. The license can be found on the WWW at: http://www.fsf.org/copyleft/gpl.html Or by writing to: Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Authors can be contacted at: Daniel Selman: daniel@selman.org If you make changes you think others would like, please contact one of the authors or someone at the www.j3d.org web site.**************************************************************/package org.selman.java3d.book.behaviortest;import java.applet.Applet;import java.awt.*;import java.awt.event.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.*;// this class implements a simple behavior that// calculates and prints the size of an object// based on the vertices in its GeometryArraypublic class ObjectSizeBehavior extends Behavior{ // the wake up condition for the behavior protected WakeupCondition m_WakeupCondition = null; // the GeometryArray for the Shape3D that we are querying protected GeometryArray m_GeometryArray = null; // cache some information on the model to save reallocation protected float[] m_CoordinateArray = null; protected BoundingBox m_BoundingBox = null; protected Point3d m_Point = null;; public ObjectSizeBehavior( GeometryArray geomArray ) { // save the GeometryArray that we are modifying m_GeometryArray = geomArray; // set the capability bits that the behavior requires m_GeometryArray.setCapability( GeometryArray.ALLOW_COORDINATE_READ ); m_GeometryArray.setCapability( GeometryArray.ALLOW_COUNT_READ ); // allocate an array for the coordinates m_CoordinateArray = new float[ 3 * m_GeometryArray.getVertexCount( ) ]; // create the BoundingBox used to // calculate the size of the object m_BoundingBox = new BoundingBox( ); // create a temporary point m_Point = new Point3d( ); // create the WakeupCriterion for the behavior WakeupCriterion criterionArray[] = new WakeupCriterion[1]; criterionArray[0] = new WakeupOnElapsedFrames( 20 ); // save the WakeupCriterion for the behavior m_WakeupCondition = new WakeupOr( criterionArray ); } public void initialize( ) { // apply the initial WakeupCriterion wakeupOn( m_WakeupCondition ); } public void processStimulus( java.util.Enumeration criteria ) { while( criteria.hasMoreElements( ) ) { WakeupCriterion wakeUp = (WakeupCriterion) criteria.nextElement( ); // every N frames, recalculate the bounds // for the points in the GeometryArray if( wakeUp instanceof WakeupOnElapsedFrames ) { // get all the coordinates m_GeometryArray.getCoordinates( 0, m_CoordinateArray ); // clear the old BoundingBox m_BoundingBox.setLower( 0,0,0 ); m_BoundingBox.setUpper( 0,0,0 ); // loop over every vertex and combine with the BoundingBox for( int n = 0; n < m_CoordinateArray.length; n+=3 ) { m_Point.x = m_CoordinateArray[n]; m_Point.y = m_CoordinateArray[n+1]; m_Point.z = m_CoordinateArray[n+2]; m_BoundingBox.combine( m_Point ); } System.out.println( m_BoundingBox.toString( ) ); } } // assign the next WakeUpCondition, so we are notified again wakeupOn( m_WakeupCondition ); }}
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