📄 texturetransformtest.java
字号:
/********************************************************** Copyright (C) 2001 Daniel Selman First distributed with the book "Java 3D Programming" by Daniel Selman and published by Manning Publications. http://manning.com/selman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. The license can be found on the WWW at: http://www.fsf.org/copyleft/gpl.html Or by writing to: Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Authors can be contacted at: Daniel Selman: daniel@selman.org If you make changes you think others would like, please contact one of the authors or someone at the www.j3d.org web site.**************************************************************/package org.selman.java3d.book.texturetransformtest;import java.applet.Applet;import java.awt.*;import java.awt.event.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.*;import com.sun.j3d.utils.image.*;import com.sun.j3d.utils.behaviors.mouse.*;import org.selman.java3d.book.common.*;/*** This example illustrates how a texture image can be * dynamically rotated at runtime. A MouseRotate behavior* (use the left mouse button) controls the rotation of the * applied texture image*/public class TextureTransformTest extends Java3dApplet implements MouseBehaviorCallback{ private static int m_kWidth = 400; private static int m_kHeight = 400; TextureAttributes m_TextureAttributes = null; public TextureTransformTest( ) { initJava3d( ); } protected double getScale( ) { return 0.08; } // create a Box with an applied Texture image and // a RotationInterpolator to rotate the box protected BranchGroup createSceneBranchGroup( ) { BranchGroup objRoot = super.createSceneBranchGroup( ); TransformGroup objTrans = new TransformGroup( ); objTrans.setCapability( TransformGroup.ALLOW_TRANSFORM_WRITE ); objTrans.setCapability( TransformGroup.ALLOW_TRANSFORM_READ ); Transform3D yAxis = new Transform3D( ); Alpha rotationAlpha = new Alpha( -1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0 ); // create the rotation interpolator to rotate the scene RotationInterpolator rotator = new RotationInterpolator( rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI*2.0f ); rotator.setSchedulingBounds( createApplicationBounds( ) ); objTrans.addChild( rotator ); // create the box final int nScale = 50; Appearance app = new Appearance( ); Box box = new Box( nScale,nScale,nScale, Primitive.GENERATE_NORMALS | Primitive.GENERATE_TEXTURE_COORDS, app ); // load the texture image TextureLoader texLoader = new TextureLoader( "texture.gif", this ); app.setTexture( texLoader.getTexture( ) ); // set the texture attributes and ensure we // can write to the Transform for the texture attributes m_TextureAttributes = new TextureAttributes( ); m_TextureAttributes.setCapability( TextureAttributes.ALLOW_TRANSFORM_WRITE ); app.setTextureAttributes( m_TextureAttributes ); // connect all the elements objTrans.addChild( box ); objRoot.addChild( objTrans ); objRoot.addChild( createRotator( ) ); return objRoot; } private TransformGroup createRotator( ) { // create a ColorCube to illustrate the current rotation TransformGroup transTg = new TransformGroup( ); Transform3D t3d = new Transform3D( ); t3d.setTranslation( new Vector3d( -70, -70, 50 ) ); transTg.setTransform( t3d ); TransformGroup subTg = new TransformGroup( ); subTg.setCapability( TransformGroup.ALLOW_TRANSFORM_WRITE ); subTg.addChild( new ColorCube( 10.0 ) ); // attach a MouseRotate behavior so we can // rotate the color cube with the left mouse button MouseRotate mouseRot = new MouseRotate( subTg ); subTg.addChild( mouseRot ); // assign a transformChanged callback as we want to be // notified whenever the rotation of the ColorCube // changed ("this" implements MouseBehaviorCallback ); mouseRot.setupCallback( this ); mouseRot.setSchedulingBounds( getApplicationBounds( ) ); transTg.addChild( subTg ); return transTg; } // this is a callback method that the MouseRotate behavior // calls when its Transform3D has been modified (by the user) public void transformChanged( int type, Transform3D transform ) { // update the rotation of the TextureAttributes m_TextureAttributes.setTextureTransform( transform ); } public static void main( String[] args ) { TextureTransformTest textureTest = new TextureTransformTest( ); textureTest.saveCommandLineArguments( args ); new MainFrame( textureTest, m_kWidth, m_kHeight ); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -