⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 main.asm

📁 单片机控制的语音智能小车
💻 ASM
📖 第 1 页 / 共 3 页
字号:
// GCC for SUNPLUS u'nSP version 1.0.21-3
// Command: C:\PROGRA~1\Sunplus\UNSPID~1.0\cc1.exe D:\Personal\LIUCHU~1\Temp\ccYHaaaa.i -fkeep-inline-functions -quiet -dumpbase main.c -mglobal-var-iram -gstabs -Wall -o .\Debug/main.asm
	.external __sn_func_ptr_sec

// gcc2_compiled.:

.debug
	.dw '.stabs "D:/Car_Demo/",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.debug
	.dw '.stabs "D:/Car_Demo/main.c",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.code
Ltext0:
.debug
	.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.public _uiTimeset
.iram
_uiTimeset:
	.dw 3
.debug
	.dw '.stabs "uiTimeset:G4",32,0,0,',0,0,offset _uiTimeset,seg _uiTimeset,0x0d,0x0a
.CODE
.debug
	.dw '.stabs "uiTimecont:G4",32,0,0,',0,0,offset _uiTimecont,seg _uiTimecont,0x0d,0x0a
.CODE
.code
.debug
	.dw '.stabs "Delay:F19",36,0,0,',0,0,offset _Delay,seg _Delay,0x0d,0x0a
.CODE
.public _Delay
_Delay:	.proc
.debug
	.dw '.stabn 0x44,0,72,',0,0
	.dd LM1-_Delay
	.dw 0x0d,0x0a
.code
LM1:
	// total=1, vars=1
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=1
	bp=sp+1

	R1=BP+4
.debug
	.dw '.stabn 0x44,0,73,',0,0
	.dd LM2-_Delay
	.dw 0x0d,0x0a
.code
LM2:
LBB2:
.debug
	.dw '.stabn 0x44,0,74,',0,0
	.dd LM3-_Delay
	.dw 0x0d,0x0a
.code
LM3:
	R2=0	// QImode move
	[BP]=R2	// QImode move
L3:
	R2=[BP]	// QImode move
	CMP R2,16382	// QImode compare
	NSJNA L6	//QImode LEU
	pc=L4	// Indirect jump
L6:
.debug
	.dw '.stabn 0x44,0,76,',0,0
	.dd LM4-_Delay
	.dw 0x0d,0x0a
.code
LM4:
	R2=1	// QImode move
	[28690]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,74,',0,0
	.dd LM5-_Delay
	.dw 0x0d,0x0a
.code
LM5:
L5:
	R2=[BP]	// QImode move
	R3=R2+1
	[BP]=R3	// QImode move
	pc=L3	// Indirect jump
L4:
.debug
	.dw '.stabn 0x44,0,78,',0,0
	.dd LM6-_Delay
	.dw 0x0d,0x0a
.code
LM6:
LBE2:
.debug
	.dw '.stabn 0x44,0,78,',0,0
	.dd LM7-_Delay
	.dw 0x0d,0x0a
.code
LM7:
L2:

	sp+=1
	pop bp from [sp]
	retf
	.endp	// end of Delay

.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB2-_Delay
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabs "i:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE2-_Delay
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabf ',0,0
	.dd LME1-_Delay
	.dw 0x0d,0x0a
.code
LME1:
.code
.debug
	.dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
.CODE
.public _PlaySnd
_PlaySnd:	.proc
.debug
	.dw '.stabn 0x44,0,88,',0,0
	.dd LM8-_PlaySnd
	.dw 0x0d,0x0a
.code
LM8:
	// total=1, vars=1
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=1
	bp=sp+1

	R1=BP+4
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,89,',0,0
	.dd LM9-_PlaySnd
	.dw 0x0d,0x0a
.code
LM9:
	call _BSR_StopRecognizer	// call without return value
.debug
	.dw '.stabn 0x44,0,90,',0,0
	.dd LM10-_PlaySnd
	.dw 0x0d,0x0a
.code
LM10:
	R1=1	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_S480_Initial	// call with return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,91,',0,0
	.dd LM11-_PlaySnd
	.dw 0x0d,0x0a
.code
LM11:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=[BP]	// QImode move
	R3=[BP]	// QImode move
	R2=R3+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	[SP--]=R1	// QImode move
	R2=[BP]	// QImode move
	R1=[R2]	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_S480_Play	// call with return value
	SP = SP + 3	//SP
.debug
	.dw '.stabn 0x44,0,92,',0,0
	.dd LM12-_PlaySnd
	.dw 0x0d,0x0a
.code
LM12:
L9:
	call _SACM_S480_Status	// call with return value
	R2=R1&1
	CMP R2,0	// QImode test
	NSJNZ L11	//QImode NE
	pc=L10	// Indirect jump
L11:
.debug
	.dw '.stabn 0x44,0,94,',0,0
	.dd LM13-_PlaySnd
	.dw 0x0d,0x0a
.code
LM13:
	call _SACM_S480_ServiceLoop	// call with return value
.debug
	.dw '.stabn 0x44,0,95,',0,0
	.dd LM14-_PlaySnd
	.dw 0x0d,0x0a
.code
LM14:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,96,',0,0
	.dd LM15-_PlaySnd
	.dw 0x0d,0x0a
.code
LM15:
	pc=L9	// Indirect jump
L10:
.debug
	.dw '.stabn 0x44,0,97,',0,0
	.dd LM16-_PlaySnd
	.dw 0x0d,0x0a
.code
LM16:
	call _SACM_S480_Stop	// call with return value
.debug
	.dw '.stabn 0x44,0,98,',0,0
	.dd LM17-_PlaySnd
	.dw 0x0d,0x0a
.code
LM17:
	R1=0	// QImode move
	[SP--]=R1	// QImode move
	call _BSR_InitRecognizer	// call with return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,99,',0,0
	.dd LM18-_PlaySnd
	.dw 0x0d,0x0a
.code
LM18:
.debug
	.dw '.stabn 0x44,0,99,',0,0
	.dd LM19-_PlaySnd
	.dw 0x0d,0x0a
.code
LM19:
L8:

	sp+=1
	pop bp from [sp]
	retf
	.endp	// end of PlaySnd

.debug
	.dw '.stabs "SndIndex:p4",160,0,0,4',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "DAC_Channel:p4",160,0,0,5',0x0d,0x0a
.CODE
.debug
	.dw '.stabf ',0,0
	.dd LME2-_PlaySnd
	.dw 0x0d,0x0a
.code
LME2:
.code
.debug
	.dw '.stabs "TrainWord:F1",36,0,0,',0,0,offset _TrainWord,seg _TrainWord,0x0d,0x0a
.CODE
.public _TrainWord
_TrainWord:	.proc
.debug
	.dw '.stabn 0x44,0,109,',0,0
	.dd LM20-_TrainWord
	.dw 0x0d,0x0a
.code
LM20:
	// total=2, vars=2
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=2
	bp=sp+1

	R1=BP+5
	[bp+1]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,110,',0,0
	.dd LM21-_TrainWord
	.dw 0x0d,0x0a
.code
LM21:
LBB3:
.debug
	.dw '.stabn 0x44,0,111,',0,0
	.dd LM22-_TrainWord
	.dw 0x0d,0x0a
.code
LM22:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=[bp+1]	// QImode move
	R3=[bp+1]	// QImode move
	R2=R3+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
.debug
	.dw '.stabn 0x44,0,112,',0,0
	.dd LM23-_TrainWord
	.dw 0x0d,0x0a
.code
LM23:
L14:
	pc=L16	// Indirect jump
	pc=L15	// Indirect jump
L16:
.debug
	.dw '.stabn 0x44,0,114,',0,0
	.dd LM24-_TrainWord
	.dw 0x0d,0x0a
.code
LM24:
	R1=0	// QImode move
	[SP--]=R1	// QImode move
	R2=[bp+1]	// QImode move
	R1=[R2]	// QImode move
	[SP--]=R1	// QImode move
	call _BSR_Train	// call with return value
	SP = SP + 2	//SP
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,116,',0,0
	.dd LM25-_TrainWord
	.dw 0x0d,0x0a
.code
LM25:
	R1=[BP]	// QImode move
	CMP R1,0	// QImode test
	NSJNZ L17	//QImode NE
	pc=L15	// Indirect jump
L17:
.debug
	.dw '.stabn 0x44,0,117,',0,0
	.dd LM26-_TrainWord
	.dw 0x0d,0x0a
.code
LM26:
	R2=[BP]	// QImode move
	R1=R2	// QImode move
	R1=R1-(-6)
	CMP R1,5	// QImode compare
	NSJA L25	//QImode GTU
	R2=L26	// QImode move
	R1 = R1 + R2	//addqi3
	R3=R1	// QImode move
	R1=[R3]	// QImode move
	pc=R1	// tablejump
.text
L26:
	.dw L24
	.dw L23
	.dw L22
	.dw L21
	.dw L20
	.dw L19
.code
L19:
.debug
	.dw '.stabn 0x44,0,120,',0,0
	.dd LM27-_TrainWord
	.dw 0x0d,0x0a
.code
LM27:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=7	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
.debug
	.dw '.stabn 0x44,0,121,',0,0
	.dd LM28-_TrainWord
	.dw 0x0d,0x0a
.code
LM28:
	R1=(-1)	// QImode move
	pc=L13	// Indirect jump
L20:
.debug
	.dw '.stabn 0x44,0,123,',0,0
	.dd LM29-_TrainWord
	.dw 0x0d,0x0a
.code
LM29:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=6	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
.debug
	.dw '.stabn 0x44,0,124,',0,0
	.dd LM30-_TrainWord
	.dw 0x0d,0x0a
.code
LM30:
	pc=L18	// Indirect jump
L21:
.debug
	.dw '.stabn 0x44,0,126,',0,0
	.dd LM31-_TrainWord
	.dw 0x0d,0x0a
.code
LM31:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=8	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
.debug
	.dw '.stabn 0x44,0,127,',0,0
	.dd LM32-_TrainWord
	.dw 0x0d,0x0a
.code
LM32:
	R1=(-3)	// QImode move
	pc=L13	// Indirect jump
L22:
.debug
	.dw '.stabn 0x44,0,129,',0,0
	.dd LM33-_TrainWord
	.dw 0x0d,0x0a
.code
LM33:
	R1=(-4)	// QImode move
	pc=L13	// Indirect jump
L23:
.debug
	.dw '.stabn 0x44,0,131,',0,0
	.dd LM34-_TrainWord
	.dw 0x0d,0x0a
.code
LM34:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=8	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
.debug
	.dw '.stabn 0x44,0,132,',0,0
	.dd LM35-_TrainWord
	.dw 0x0d,0x0a
.code
LM35:
	R1=(-5)	// QImode move
	pc=L13	// Indirect jump
L24:
.debug
	.dw '.stabn 0x44,0,134,',0,0
	.dd LM36-_TrainWord
	.dw 0x0d,0x0a
.code
LM36:
	R1=(-6)	// QImode move
	pc=L13	// Indirect jump
L25:
.debug
	.dw '.stabn 0x44,0,136,',0,0
	.dd LM37-_TrainWord
	.dw 0x0d,0x0a
.code
LM37:
	pc=L18	// Indirect jump
L18:
.debug
	.dw '.stabn 0x44,0,138,',0,0
	.dd LM38-_TrainWord
	.dw 0x0d,0x0a
.code
LM38:
	pc=L14	// Indirect jump
L15:
.debug
	.dw '.stabn 0x44,0,139,',0,0
	.dd LM39-_TrainWord
	.dw 0x0d,0x0a
.code
LM39:
	R1=0	// QImode move
	pc=L13	// Indirect jump
.debug
	.dw '.stabn 0x44,0,140,',0,0
	.dd LM40-_TrainWord
	.dw 0x0d,0x0a
.code
LM40:
LBE3:
.debug
	.dw '.stabn 0x44,0,140,',0,0
	.dd LM41-_TrainWord
	.dw 0x0d,0x0a
.code
LM41:
L13:

	sp+=2
	pop bp from [sp]
	retf
	.endp	// end of TrainWord

.debug
	.dw '.stabs "WordID:p4",160,0,0,5',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "SndID:p4",160,0,0,6',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB3-_TrainWord
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabs "Result:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE3-_TrainWord
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabf ',0,0
	.dd LME3-_TrainWord
	.dw 0x0d,0x0a
.code
LME3:
.code
.debug
	.dw '.stabs "TrainSD:F19",36,0,0,',0,0,offset _TrainSD,seg _TrainSD,0x0d,0x0a
.CODE
.public _TrainSD
_TrainSD:	.proc
.debug
	.dw '.stabn 0x44,0,149,',0,0
	.dd LM42-_TrainSD
	.dw 0x0d,0x0a
.code
LM42:
	// total=1, vars=1
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=1
	bp=sp+1

	R1=BP+4
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,150,',0,0
	.dd LM43-_TrainSD
	.dw 0x0d,0x0a
.code
LM43:
L30:
	R1=0	// QImode move
	[SP--]=R1	// QImode move
	R1=256	// QImode move
	[SP--]=R1	// QImode move
	call _TrainWord	// call with return value
	SP = SP + 2	//SP
	CMP R1,0	// QImode test
	NSJNZ L32	//QImode NE
	pc=L31	// Indirect jump
L32:
	pc=L30	// Indirect jump
L31:
.debug
	.dw '.stabn 0x44,0,151,',0,0
	.dd LM44-_TrainSD
	.dw 0x0d,0x0a
.code
LM44:
L33:
	R1=1	// QImode move
	[SP--]=R1	// QImode move
	R1=257	// QImode move
	[SP--]=R1	// QImode move
	call _TrainWord	// call with return value
	SP = SP + 2	//SP
	CMP R1,0	// QImode test
	NSJNZ L35	//QImode NE
	pc=L34	// Indirect jump
L35:
	pc=L33	// Indirect jump
L34:
.debug
	.dw '.stabn 0x44,0,152,',0,0
	.dd LM45-_TrainSD
	.dw 0x0d,0x0a
.code
LM45:
L36:
	R1=2	// QImode move
	[SP--]=R1	// QImode move
	R1=258	// QImode move
	[SP--]=R1	// QImode move
	call _TrainWord	// call with return value
	SP = SP + 2	//SP
	CMP R1,0	// QImode test
	NSJNZ L38	//QImode NE
	pc=L37	// Indirect jump
L38:
	pc=L36	// Indirect jump
L37:
.debug
	.dw '.stabn 0x44,0,153,',0,0
	.dd LM46-_TrainSD
	.dw 0x0d,0x0a
.code
LM46:
L39:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=259	// QImode move
	[SP--]=R1	// QImode move
	call _TrainWord	// call with return value
	SP = SP + 2	//SP
	CMP R1,0	// QImode test
	NSJNZ L41	//QImode NE
	pc=L40	// Indirect jump
L41:
	pc=L39	// Indirect jump
L40:
.debug
	.dw '.stabn 0x44,0,154,',0,0
	.dd LM47-_TrainSD
	.dw 0x0d,0x0a
.code
LM47:
L42:
	R1=4	// QImode move
	[SP--]=R1	// QImode move
	R1=260	// QImode move
	[SP--]=R1	// QImode move
	call _TrainWord	// call with return value
	SP = SP + 2	//SP
	CMP R1,0	// QImode test
	NSJNZ L44	//QImode NE
	pc=L43	// Indirect jump
L44:
	pc=L42	// Indirect jump
L43:
.debug
	.dw '.stabn 0x44,0,155,',0,0
	.dd LM48-_TrainSD
	.dw 0x0d,0x0a
.code
LM48:
.debug
	.dw '.stabn 0x44,0,155,',0,0
	.dd LM49-_TrainSD
	.dw 0x0d,0x0a
.code
LM49:
L29:

	sp+=1
	pop bp from [sp]
	retf
	.endp	// end of TrainSD

.debug
	.dw '.stabf ',0,0
	.dd LME4-_TrainSD
	.dw 0x0d,0x0a
.code
LME4:
.code
.debug
	.dw '.stabs "StoreSD:F19",36,0,0,',0,0,offset _StoreSD,seg _StoreSD,0x0d,0x0a
.CODE
.public _StoreSD
_StoreSD:	.proc
.debug
	.dw '.stabn 0x44,0,164,',0,0
	.dd LM50-_StoreSD
	.dw 0x0d,0x0a
.code
LM50:
	// total=7, vars=7
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=7
	bp=sp+1

	R1=BP+10
	[bp+4]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,164,',0,0
	.dd LM51-_StoreSD
	.dw 0x0d,0x0a
.code
LM51:

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -