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📄 main.lst

📁 单片机控制的语音智能小车
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0000055A 1C 00 00 00        		.dd LME1-_Delay
0000055C 0D 00 0A 00        		.dw 0x0d,0x0a
0000A708                    	.code
                            	LME1:
0000A708                    	.code
0000055E                    	.debug
0000055E 2E 00 73 00        		.dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         53 00 6E 00
         64 00 3A 00
         46 00 31 00
         39 00 22 00
         2C 00 33 00
         36 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         1C 00 00 00
         0D 00 0A 00
0000A708                    	.CODE
                            	.public _PlaySnd
                            	_PlaySnd:	.proc
00000580                    	.debug
00000580 2E 00 73 00        		.dw '.stabn 0x44,0,88,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 38 00
         2C 00 00 00
         00 00      
00000593 00 00 00 00        		.dd LM8-_PlaySnd
00000595 0D 00 0A 00        		.dw 0x0d,0x0a
0000A708                    	.code
                            	LM8:
                            		// total=1, vars=1
                            		// frame_pointer_needed: 1
0000A708 88 DA              		push bp to [sp]
0000A709 41 20              		sp-=1
0000A70A 08 0B 01 00        		bp=sp+1
                            	
0000A70C 0D 03 04 00        		R1=BP+4
0000A70E C5 D2              		[BP]=R1	// QImode move
00000597                    	.debug
00000597 2E 00 73 00        		.dw '.stabn 0x44,0,89,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 39 00
         2C 00 00 00
         00 00      
000005AA 07 00 00 00        		.dd LM9-_PlaySnd
000005AC 0D 00 0A 00        		.dw 0x0d,0x0a
0000A70F                    	.code
                            	LM9:
0000A70F 40 F0 72 9B        		call _BSR_StopRecognizer	// call without return value
000005AE                    	.debug
000005AE 2E 00 73 00        		.dw '.stabn 0x44,0,90,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 30 00
         2C 00 00 00
         00 00      
000005C1 09 00 00 00        		.dd LM10-_PlaySnd
000005C3 0D 00 0A 00        		.dw 0x0d,0x0a
0000A711                    	.code
                            	LM10:
0000A711 41 92              		R1=1	// QImode move
0000A712 C8 D2              		[SP--]=R1	// QImode move
0000A713 40 F0 E3 9F        		call _SACM_S480_Initial	// call with return value
0000A715 41 00              		SP = SP + 1	//SP
000005C5                    	.debug
000005C5 2E 00 73 00        		.dw '.stabn 0x44,0,91,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 31 00
         2C 00 00 00
         00 00      
000005D8 0E 00 00 00        		.dd LM11-_PlaySnd
000005DA 0D 00 0A 00        		.dw 0x0d,0x0a
0000A716                    	.code
                            	LM11:
0000A716 43 92              		R1=3	// QImode move
0000A717 C8 D2              		[SP--]=R1	// QImode move
0000A718 C5 92              		R1=[BP]	// QImode move
0000A719 C5 96              		R3=[BP]	// QImode move
0000A71A 0B 05 01 00        		R2=R3+1
0000A71C 02 97              		R3=R2	// QImode move
0000A71D C3 92              		R1=[R3]	// QImode move
0000A71E C8 D2              		[SP--]=R1	// QImode move
0000A71F C5 94              		R2=[BP]	// QImode move
0000A720 C2 92              		R1=[R2]	// QImode move
0000A721 C8 D2              		[SP--]=R1	// QImode move
0000A722 40 F0 1A A0        		call _SACM_S480_Play	// call with return value
0000A724 43 00              		SP = SP + 3	//SP
000005DC                    	.debug
000005DC 2E 00 73 00        		.dw '.stabn 0x44,0,92,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 32 00
         2C 00 00 00
         00 00      
000005EF 1D 00 00 00        		.dd LM12-_PlaySnd
000005F1 0D 00 0A 00        		.dw 0x0d,0x0a
0000A725                    	.code
                            	LM12:
                            	L9:
0000A725 40 F0 FC A0        		call _SACM_S480_Status	// call with return value
0000A727 09 B5 01 00        		R2=R1&1
0000A729 40 44              		CMP R2,0	// QImode test
0000A72A 04 4E 01 EE        		NSJNZ L11	//QImode NE
         00 EE      
0000A72D 0F 9F 36 A7        		pc=L10	// Indirect jump
                            	L11:
000005F3                    	.debug
000005F3 2E 00 73 00        		.dw '.stabn 0x44,0,94,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 34 00
         2C 00 00 00
         00 00      
00000606 27 00 00 00        		.dd LM13-_PlaySnd
00000608 0D 00 0A 00        		.dw 0x0d,0x0a
0000A72F                    	.code
                            	LM13:
0000A72F 40 F0 53 A1        		call _SACM_S480_ServiceLoop	// call with return value
0000060A                    	.debug
0000060A 2E 00 73 00        		.dw '.stabn 0x44,0,95,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 35 00
         2C 00 00 00
         00 00      
0000061D 29 00 00 00        		.dd LM14-_PlaySnd
0000061F 0D 00 0A 00        		.dw 0x0d,0x0a
0000A731                    	.code
                            	LM14:
0000A731 41 92              		R1=1	// QImode move
0000A732 19 D3 12 70        		[28690]=R1	// QImode move
00000621                    	.debug
00000621 2E 00 73 00        		.dw '.stabn 0x44,0,96,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 36 00
         2C 00 00 00
         00 00      
00000634 2C 00 00 00        		.dd LM15-_PlaySnd
00000636 0D 00 0A 00        		.dw 0x0d,0x0a
0000A734                    	.code
                            	LM15:
0000A734 0F 9F 25 A7        		pc=L9	// Indirect jump
                            	L10:
00000638                    	.debug
00000638 2E 00 73 00        		.dw '.stabn 0x44,0,97,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 37 00
         2C 00 00 00
         00 00      
0000064B 2E 00 00 00        		.dd LM16-_PlaySnd
0000064D 0D 00 0A 00        		.dw 0x0d,0x0a
0000A736                    	.code
                            	LM16:
0000A736 40 F0 B2 A0        		call _SACM_S480_Stop	// call with return value
0000064F                    	.debug
0000064F 2E 00 73 00        		.dw '.stabn 0x44,0,98,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 38 00
         2C 00 00 00
         00 00      
00000662 30 00 00 00        		.dd LM17-_PlaySnd
00000664 0D 00 0A 00        		.dw 0x0d,0x0a
0000A738                    	.code
                            	LM17:
0000A738 40 92              		R1=0	// QImode move
0000A739 C8 D2              		[SP--]=R1	// QImode move
0000A73A 40 F0 7F 9B        		call _BSR_InitRecognizer	// call with return value
0000A73C 41 00              		SP = SP + 1	//SP
00000666                    	.debug
00000666 2E 00 73 00        		.dw '.stabn 0x44,0,99,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 39 00
         2C 00 00 00
         00 00      
00000679 35 00 00 00        		.dd LM18-_PlaySnd
0000067B 0D 00 0A 00        		.dw 0x0d,0x0a
0000A73D                    	.code
                            	LM18:
0000067D                    	.debug
0000067D 2E 00 73 00        		.dw '.stabn 0x44,0,99,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 39 00
         2C 00 00 00
         00 00      
00000690 35 00 00 00        		.dd LM19-_PlaySnd
00000692 0D 00 0A 00        		.dw 0x0d,0x0a
0000A73D                    	.code
                            	LM19:
                            	L8:
                            	
0000A73D 41 00              		sp+=1
0000A73E 88 98              		pop bp from [sp]
0000A73F 90 9A              		retf
                            		.endp	// end of PlaySnd
                            	
00000694                    	.debug
00000694 2E 00 73 00        		.dw '.stabs "SndIndex:p4",160,0,0,4',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         53 00 6E 00
         64 00 49 00
         6E 00 64 00
         65 00 78 00
         3A 00 70 00
         34 00 22 00
         2C 00 31 00
         36 00 30 00
         2C 00 30 00
         2C 00 30 00
         2C 00 34 00
         0D 00 0A 00
0000A740                    	.CODE
000006B4                    	.debug
000006B4 2E 00 73 00        		.dw '.stabs "DAC_Channel:p4",160,0,0,5',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         44 00 41 00
         43 00 5F 00
         43 00 68 00
         61 00 6E 00
         6E 00 65 00
         6C 00 3A 00
         70 00 34 00
         22 00 2C 00
         31 00 36 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         35 00 0D 00
         0A 00      
0000A740                    	.CODE
000006D7                    	.debug
000006D7 2E 00 73 00        		.dw '.stabf ',0,0
         74 00 61 00
         62 00 66 00
         20 00 00 00
         00 00      
000006E0 38 00 00 00        		.dd LME2-_PlaySnd
000006E2 0D 00 0A 00        		.dw 0x0d,0x0a
0000A740                    	.code
                            	LME2:
0000A740                    	.code
000006E4                    	.debug
000006E4 2E 00 73 00        		.dw '.stabs "TrainWord:F1",36,0,0,',0,0,offset _TrainWord,seg _TrainWord,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         54 00 72 00
         61 00 69 00
         6E 00 57 00
         6F 00 72 00
         64 00 3A 00
         46 00 31 00
         22 00 2C 00
         33 00 36 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 54 00
         00 00 0D 00
         0A 00      
0000A740                    	.CODE
                            	.public _TrainWord
                            	_TrainWord:	.proc
00000707                    	.debug
00000707 2E 00 73 00        		.dw '.stabn 0x44,0,109,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 30 00
         39 00 2C 00
         00 00 00 00
0000071B 00 00 00 00        		.dd LM20-_TrainWord
0000071D 0D 00 0A 00        		.dw 0x0d,0x0a
0000A740                    	.code
                            	LM20:
                            		// total=2, vars=2
                            		// frame_pointer_needed: 1
0000A740 88 DA              		push bp to [sp]
0000A741 42 20              		sp-=2
0000A742 08 0B 01 00        		bp=sp+1
                            	
0000A744 0D 03 05 00        		R1=BP+5
0000A746 01 D2              		[bp+1]=R1	// QImode move
0000071F                    	.debug
0000071F 2E 00 73 00        		.dw '.stabn 0x44,0,110,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 31 00
         30 00 2C 00
         00 00 00 00
00000733 07 00 00 00        		.dd LM21-_TrainWord
00000735 0D 00 0A 00        		.dw 0x0d,0x0a
0000A747                    	.code
                            	LM21:
                            	LBB3:
00000737                    	.debug
00000737 2E 00 73 00        		.dw '.stabn 0x44,0,111,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 31 00
         31 00 2C 00
         00 00 00 00
0000074B 07 00 00 00        		.dd LM22-_TrainWord
0000074D 0D 00 0A 00        		.dw 0x0d,0x0a
0000A747                    	.code
                            	LM22:
0000A747 43 92              		R1=3	// QImode move
0000A748 C8 D2              		[SP--]=R1	// QImode move
0000A749 01 92              		R1=[bp+1]	// QImode move
0000A74A 01 96              		R3=[bp+1]	// QImode move
0000A74B 0B 05 01 00        		R2=R3+1
0000A74D 02 97              		R3=R2	// QImode move
0000A74E C3 92              		R1=[R3]	// QImode move
0000A74F C8 D2              		[SP--]=R1	// QImode move
0000A750 40 F0 08 A7        		call _PlaySnd	// call without return value
0000A752 42 00              		SP = SP + 2	//SP
0000074F                    	.debug
0000074F 2E 00 73 00        		.dw '.stabn 0x44,0,112,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 31 00
         32 00 2C 00
         00 00 00 00
00000763 13 00 00 00        		.dd LM23-_TrainWord
00000765 0D 00 0A 00        		.dw 0x0d,0x0a
0000A753                    	.code
                            	LM23:
                            	L14:
0000A753 0F 9F 57 A7        		pc=L16	// Indirect jump
0000A755 0F 9F A6 A7        		pc=L15	// Indirect jump

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