⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 song_task.c

📁 单片机开发的MP3实例 和大家分享一下 共同学习进步
💻 C
📖 第 1 页 / 共 2 页
字号:
      {
        song_start();                       /* start playing song */
        disp_clock_start();                 /* start clock timer */
        print_state_play();                 /* display play icon */
        song_state = SONG_PLAY;
      }
      break;
    }


    case SONG_PLAY:
    {
      if (Feof() == TRUE)
      { /* end of file reached */
        song_stop();                        /* stop playing song */
        Fclose();
        loop = song_loop;
        song_state = SONG_NEXT;
          gl_key_press = FALSE;             /* no key usage */
        }

      if (gl_key_press)                     /* a key is pressed? */
      {
        switch (gl_key)
        {
          case KEY_PAUSE:
            Aud_song_pause();               /* suspend sample request */
            disp_clock_stop();              /* suspend clock timer */
            print_state_pause();            /* display pause icon */
            song_state = SONG_PAUSE;
            break;

          case KEY_NEXT:
            song_pause();                   /* pause playing song */
            disp_clock_stop();              /* suspend clock timer */
            Fclose();
            loop = TRUE;                    /* keypad action so loop */
            song_state = SONG_NEXT;
            break;

          case KEY_PREV:
            song_pause();                   /* pause playing song */
            disp_clock_stop();              /* suspend clock timer */
            Fclose();
            loop = TRUE;
            song_state = SONG_PREV;
            break;

          case KEY_INC:
            song_snd_inc();                 /* increment selected control */
            print_sound_level();            /* display new level */
            break;

          case KEY_DEC:
            song_snd_dec();                 /* decrement selected control */
            print_sound_level();            /* display new level */
            break;

          case KEY_SOUND:
            song_snd_select();              /* select next sound control */
            print_sound();                  /* display selected sound icon */
            print_sound_level();            /* display new level */
            break;

          case KEY_REPEAT:
            song_loop = ~song_loop;         /* display repeat or not */
            print_repeat(song_loop);
            break;

          case KEY_STOP:
            song_stop();                    /* stop playing song */
            Fclose();
            song_state = SONG_STOP;
            break;

          default:
            break;
        }
        gl_key_press = FALSE;               /* ack key usage */
      }
      break;
    }


    case SONG_PAUSE:                        /* one file openned */
    {
      if (gl_key_press)                     /* a key is pressed? */
      {
        switch (gl_key)
        {
          case KEY_PLAY:
            disp_clock_start();             /* restart clock timer */
            Aud_song_play();                /* restart sample request */
            print_state_play();             /* display play icon */
            song_state = SONG_PLAY;
            break;

          case KEY_NEXT:
            song_pause();                   /* pause playing song */
            Fclose();
            loop = TRUE;                    /* keypad action so loop */
            song_state = SONG_NEXT;
            break;

          case KEY_PREV:
            song_pause();                   /* pause playing song */
            Fclose();
            loop = TRUE;                    /* keypad action so loop */
            song_state = SONG_PREV;
            break;

          case KEY_INC:
            song_snd_inc();                 /* increment selected control */
            print_sound_level();            /* display new level */
            break;

          case KEY_DEC:
            song_snd_dec();                 /* decrement selected control */
            print_sound_level();            /* display new level */
            break;

          case KEY_SOUND:
            song_snd_select();              /* select next sound control */
            print_sound();                  /* display selected sound icon */
            print_sound_level();            /* display new level */
            break;

          case KEY_REPEAT:
            song_loop = ~song_loop;         /* display repeat or not */
            print_repeat(song_loop);
            break;

          case KEY_STOP:
            song_stop();                    /* stop playing song */
            Fclose();
            song_state = SONG_STOP;
            break;

          default:
            break;
        }
        gl_key_press = FALSE;               /* ack key usage */
      }
      break;
    }


    case SONG_NEW:
    {
    #if PLAYER_PLAY_MODE == PLAY_DISK
      if (File_type() == FILE_DIR)
      {
        if (file_entry_dir(FILE_MP3 | FILE_DIR) == OK)
        { /* mp3 or dir in sub-dir */
          song_state = SONG_NEW;            /* stay in same state */
        }
        else
        { /* no mp3 or dir in sub-dir */
          song_state = SONG_NEXT;           /* select next */
        }
      }
      else
      { /* file is MP3 */
        song_state = SONG_INIT;             /* new song */
        print_repeat(song_loop);
        print_file_name();                  /* display file name */
      }
      break;
    #else /* PLAYER_MODE == PLAY_DIR */
      song_state = SONG_INIT;               /* new song */
      print_repeat(song_loop);
      print_file_name();                    /* display file name */
      break;
    #endif
    }

    case SONG_NEXT:
    {
      disp_name_stop();                     /* stop scrolling */
    #if PLAYER_PLAY_MODE == PLAY_DISK
      if (file_seek_next(FILE_MP3 | FILE_DIR, FALSE))/* next song or dir */
      { /* mp3 or dir selected */
        song_state = SONG_NEW;
      }
      else
      { /* at end of dir */
        if (File_goto_parent(FILE_MP3 | FILE_DIR) == OK)
        { /* parent exists, point on dir */
          song_state = SONG_NEXT;           /* next will select next file */
        }
        else
        { /* no parent: end of root dir */
          if (loop)
          {
            song_state = SONG_NEW;
          }
          else
          {
            song_stop();
            song_state = SONG_STOP;
          }
        }
      }
      break;
    #else /* PLAYER_MODE == PLAY_DIR */
      if (file_seek_next(FILE_MP3, loop))   /* select next song */
      { /* still some file to play */
        song_state = SONG_NEW;
      }
      else
      { /* end of dir: stop */
        song_stop();
        song_state = SONG_STOP;
      }
      break;
    #endif
    }

    case SONG_PREV:
    {
			disp_name_stop();                     /* stop scrolling */
    #if PLAYER_PLAY_MODE == PLAY_DISK
			while( song_state == SONG_PREV )
			{	/* prev song or dir */
	      if( !file_seek_prev(FILE_MP3 | FILE_DIR, FALSE))
	      { /* No mp3 or dir selected, at beginning of dir */
	        if (File_goto_parent(FILE_MP3 | FILE_DIR) != OK)
	        { /* no parent: beginning of root dir */
	          if (loop)
	          {
					    if(File_goto_last() != OK)    /* goto to the end of dir */
							{	/* error system */
		            song_stop();
		            song_state = SONG_STOP;
							}
	          }
	          else
	          { /* end of dir: stop */
	            song_stop();
	            song_state = SONG_STOP;
	          }
	        }
					else
					{
						continue;    										/* goto to previous file in dir parent */
					}
				}

	      while (File_type() == FILE_DIR)
		    { /* file found is directory -> enter directory and goto last file */
	  	    if (file_entry_dir(FILE_MP3 | FILE_DIR) == OK)
	        { /* mp3 or dir in sub-dir */
				    if(File_goto_last() != OK)               /* goto to the end of dir */
						{ /* error system */
	            song_stop();
	            song_state = SONG_STOP;
						}
					}
					else
					{
						break;					/* directory empty goto search previous file */
					}
				}

		    if (File_type() == FILE_MP3)
     		{ /* mp3 file -> stop research previous file */
			 		song_state = SONG_NEW;
				}
				/* HERE song_state == SONG_PREV, if select file is empty directory or not mp3 file */
			}
      break;
    #else /* PLAYER_MODE == PLAY_DIR */
      if (file_seek_prev(FILE_MP3, loop))   /* select prev song */
      { /* still some file to play */
        song_state = SONG_NEW;
      }
      else
      { /* beginning of dir: stop */
        song_stop();
        song_state = SONG_STOP;
      }
      break;
    #endif
    }


    case SONG_STOP:
    {
      disp_end_of_play();                   /* end of music... */
      disp_clock_reset();                   /* reset clock timer */
      print_file_name();                    /* display file name */
      song_state = SONG_IDLE;
      break;
    }


    case SONG_NO_SONG:
    {
      if (gl_key_press)                     /* a key is pressed? */
      {
        switch (gl_key)
        {
          case KEY_MEM:
            mem_select_next();              /* select next memory */
            song_state = SONG_START;
            break;

          case KEY_MODE:
            mode_set_init();                /* exit from song task */
            song_state = SONG_START;
            break;
        }
        gl_key_press = FALSE;               /* ack key usage */
      }
      else
      { /* check card presence */
        if (mem_check_card() == KO)
        {
          mem_select_next();
          song_state = SONG_START;          /* card has been unplugged */
        }
      }
      break;
    }


    case SONG_ERROR:
    {
      song_stop();                          /* stop playing song */
      Fclose();                             /* close opened file */
      disp_clock_reset();                   /* reset clock timer */
      print_state_error();                  /* display error icon */
      disp_name_stop();
      song_state = SONG_IDLE;
      break;
    }
  }
}


⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -