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📄 fsm.php

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<?php/** * Zend Framework * * LICENSE * * This source file is subject to the new BSD license that is bundled * with this package in the file LICENSE.txt. * It is also available through the world-wide-web at this URL: * http://framework.zend.com/license/new-bsd * If you did not receive a copy of the license and are unable to * obtain it through the world-wide-web, please send an email * to license@zend.com so we can send you a copy immediately. * * @category   Zend * @package    Zend_Search_Lucene * @copyright  Copyright (c) 2005-2008 Zend Technologies USA Inc. (http://www.zend.com) * @license    http://framework.zend.com/license/new-bsd     New BSD License *//** Zend_Search_Lucene_FSMAction */require_once 'Zend/Search/Lucene/FSMAction.php';/** Zend_Search_Exception */require_once 'Zend/Search/Exception.php';/** * Abstract Finite State Machine * * Take a look on Wikipedia state machine description: http://en.wikipedia.org/wiki/Finite_state_machine * * Any type of Transducers (Moore machine or Mealy machine) also may be implemented by using this abstract FSM. * process() methods invokes a specified actions which may construct FSM output. * Actions may be also used to signal, that we have reached Accept State * * @category   Zend * @package    Zend_Search_Lucene * @copyright  Copyright (c) 2005-2008 Zend Technologies USA Inc. (http://www.zend.com) * @license    http://framework.zend.com/license/new-bsd     New BSD License */abstract class Zend_Search_Lucene_FSM{    /**     * Machine States alphabet     *     * @var array     */    private $_states = array();    /**     * Current state     *     * @var integer|string     */    private $_currentState = null;    /**     * Input alphabet     *     * @var array     */    private $_inputAphabet = array();    /**     * State transition table     *     * [sourceState][input] => targetState     *     * @var array     */    private $_rules = array();    /**     * List of entry actions     * Each action executes when entering the state     *     * [state] => action     *     * @var array     */    private $_entryActions =  array();    /**     * List of exit actions     * Each action executes when exiting the state     *     * [state] => action     *     * @var array     */    private $_exitActions =  array();    /**     * List of input actions     * Each action executes when entering the state     *     * [state][input] => action     *     * @var array     */    private $_inputActions =  array();    /**     * List of input actions     * Each action executes when entering the state     *     * [state1][state2] => action     *     * @var array     */    private $_transitionActions =  array();    /**     * Finite State machine constructor     *     * $states is an array of integers or strings with a list of possible machine states     * constructor treats fist list element as a sturt state (assignes it to $_current state).     * It may be reassigned by setState() call.     * States list may be empty and can be extended later by addState() or addStates() calls.     *     * $inputAphabet is the same as $states, but represents input alphabet     * it also may be extended later by addInputSymbols() or addInputSymbol() calls.     *     * $rules parameter describes FSM transitions and has a structure:     * array( array(sourseState, input, targetState[, inputAction]),     *        array(sourseState, input, targetState[, inputAction]),     *        array(sourseState, input, targetState[, inputAction]),     *        ...     *      )     * Rules also can be added later by addRules() and addRule() calls.     *     * FSM actions are very flexible and may be defined by addEntryAction(), addExitAction(),     * addInputAction() and addTransitionAction() calls.     *     * @param array $states     * @param array $inputAphabet     * @param array $rules     */    public function __construct($states = array(), $inputAphabet = array(), $rules = array())    {        $this->addStates($states);        $this->addInputSymbols($inputAphabet);        $this->addRules($rules);    }    /**     * Add states to the state machine     *     * @param array $states     */    public function addStates($states)    {        foreach ($states as $state) {            $this->addState($state);        }    }    /**     * Add state to the state machine     *     * @param integer|string $state     */    public function addState($state)    {        $this->_states[$state] = $state;        if ($this->_currentState === null) {            $this->_currentState = $state;        }    }    /**     * Set FSM state.     * No any action is invoked     *     * @param integer|string $state     * @throws Zend_Search_Exception     */    public function setState($state)    {        if (!isset($this->_states[$state])) {            throw new Zend_Search_Exception('State \'' . $state . '\' is not on of the possible FSM states.');        }        $this->_currentState = $state;    }    /**     * Get FSM state.     *     * @return integer|string $state|null     */    public function getState()    {        return $this->_currentState;    }    /**     * Add symbols to the input alphabet     *     * @param array $inputAphabet     */    public function addInputSymbols($inputAphabet)    {        foreach ($inputAphabet as $inputSymbol) {            $this->addInputSymbol($inputSymbol);        }    }    /**     * Add symbol to the input alphabet     *     * @param integer|string $inputSymbol     */    public function addInputSymbol($inputSymbol)    {        $this->_inputAphabet[$inputSymbol] = $inputSymbol;    }    /**     * Add transition rules     *     * array structure:     * array( array(sourseState, input, targetState[, inputAction]),     *        array(sourseState, input, targetState[, inputAction]),     *        array(sourseState, input, targetState[, inputAction]),     *        ...     *      )     *     * @param array $rules     */    public function addRules($rules)    {        foreach ($rules as $rule) {            $this->addrule($rule[0], $rule[1], $rule[2], isset($rule[3])?$rule[3]:null);        }    }    /**     * Add symbol to the input alphabet     *     * @param integer|string $sourceState     * @param integer|string $input     * @param integer|string $targetState     * @param Zend_Search_Lucene_FSMAction|null $inputAction     * @throws Zend_Search_Exception     */    public function addRule($sourceState, $input, $targetState, $inputAction = null)    {        if (!isset($this->_states[$sourceState])) {            throw new Zend_Search_Exception('Undefined source state (' . $sourceState . ').');        }        if (!isset($this->_states[$targetState])) {            throw new Zend_Search_Exception('Undefined target state (' . $targetState . ').');        }        if (!isset($this->_inputAphabet[$input])) {            throw new Zend_Search_Exception('Undefined input symbol (' . $input . ').');        }        if (!isset($this->_rules[$sourceState])) {            $this->_rules[$sourceState] = array();        }        if (isset($this->_rules[$sourceState][$input])) {            throw new Zend_Search_Exception('Rule for {state,input} pair (' . $sourceState . ', '. $input . ') is already defined.');        }        $this->_rules[$sourceState][$input] = $targetState;        if ($inputAction !== null) {            $this->addInputAction($sourceState, $input, $inputAction);        }    }    /**     * Add state entry action.     * Several entry actions are allowed.     * Action execution order is defined by addEntryAction() calls     *     * @param integer|string $state     * @param Zend_Search_Lucene_FSMAction $action     */    public function addEntryAction($state, Zend_Search_Lucene_FSMAction $action)    {        if (!isset($this->_states[$state])) {            throw new Zend_Search_Exception('Undefined state (' . $state. ').');        }        if (!isset($this->_entryActions[$state])) {            $this->_entryActions[$state] = array();        }        $this->_entryActions[$state][] = $action;    }    /**     * Add state exit action.     * Several exit actions are allowed.     * Action execution order is defined by addEntryAction() calls     *     * @param integer|string $state     * @param Zend_Search_Lucene_FSMAction $action     */    public function addExitAction($state, Zend_Search_Lucene_FSMAction $action)    {        if (!isset($this->_states[$state])) {            throw new Zend_Search_Exception('Undefined state (' . $state. ').');        }        if (!isset($this->_exitActions[$state])) {            $this->_exitActions[$state] = array();        }        $this->_exitActions[$state][] = $action;    }    /**     * Add input action (defined by {state, input} pair).     * Several input actions are allowed.     * Action execution order is defined by addInputAction() calls     *     * @param integer|string $state     * @param integer|string $input     * @param Zend_Search_Lucene_FSMAction $action     */    public function addInputAction($state, $inputSymbol, Zend_Search_Lucene_FSMAction $action)    {        if (!isset($this->_states[$state])) {            throw new Zend_Search_Exception('Undefined state (' . $state. ').');        }        if (!isset($this->_inputAphabet[$inputSymbol])) {            throw new Zend_Search_Exception('Undefined input symbol (' . $inputSymbol. ').');        }        if (!isset($this->_inputActions[$state])) {            $this->_inputActions[$state] = array();        }        if (!isset($this->_inputActions[$state][$inputSymbol])) {            $this->_inputActions[$state][$inputSymbol] = array();        }        $this->_inputActions[$state][$inputSymbol][] = $action;    }    /**     * Add transition action (defined by {state, input} pair).     * Several transition actions are allowed.     * Action execution order is defined by addTransitionAction() calls     *     * @param integer|string $sourceState     * @param integer|string $targetState     * @param Zend_Search_Lucene_FSMAction $action     */    public function addTransitionAction($sourceState, $targetState, Zend_Search_Lucene_FSMAction $action)    {        if (!isset($this->_states[$sourceState])) {            throw new Zend_Search_Exception('Undefined source state (' . $sourceState. ').');        }        if (!isset($this->_states[$targetState])) {            throw new Zend_Search_Exception('Undefined source state (' . $targetState. ').');        }        if (!isset($this->_transitionActions[$sourceState])) {            $this->_transitionActions[$sourceState] = array();        }        if (!isset($this->_transitionActions[$sourceState][$targetState])) {            $this->_transitionActions[$sourceState][$targetState] = array();        }        $this->_transitionActions[$sourceState][$targetState][] = $action;    }    /**     * Process an input     *     * @param mixed $input     * @throws Zend_Search_Exception     */    public function process($input)    {        if (!isset($this->_rules[$this->_currentState])) {            throw new Zend_Search_Exception('There is no any rule for current state (' . $this->_currentState . ').');        }        if (!isset($this->_rules[$this->_currentState][$input])) {            throw new Zend_Search_Exception('There is no any rule for {current state, input} pair (' . $this->_currentState . ', ' . $input . ').');        }        $sourceState = $this->_currentState;        $targetState = $this->_rules[$this->_currentState][$input];        if ($sourceState != $targetState  &&  isset($this->_exitActions[$sourceState])) {            foreach ($this->_exitActions[$sourceState] as $action) {                $action->doAction();            }        }        if (isset($this->_inputActions[$sourceState]) &&            isset($this->_inputActions[$sourceState][$input])) {            foreach ($this->_inputActions[$sourceState][$input] as $action) {                $action->doAction();            }        }        $this->_currentState = $targetState;        if (isset($this->_transitionActions[$sourceState]) &&            isset($this->_transitionActions[$sourceState][$targetState])) {            foreach ($this->_transitionActions[$sourceState][$targetState] as $action) {                $action->doAction();            }        }        if ($sourceState != $targetState  &&  isset($this->_entryActions[$targetState])) {            foreach ($this->_entryActions[$targetState] as $action) {                $action->doAction();            }        }    }    public function reset()    {        if (count($this->_states) == 0) {            throw new Zend_Search_Exception('There is no any state defined for FSM.');        }        $this->_currentState = $this->_states[0];    }}

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