📄 冰地雷.lua
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function GetSkillLevelData(levelname, data, level)
if (levelname == "magic_rangephysicsdamagemin_v") then
return Getmagic_rangephysicsdamagemin_v(level)
end;
if (levelname == "magic_rangephysicsdamagemax_v") then
return Getmagic_rangephysicsdamagemax_v(level)
end;
if (levelname == "magic_colddamage_v") then
return Getmagic_colddamage_v(level)
end;
if (levelname == "magic_summonnpctime_v") then
return Getmagic_summonnpctime_v(level)
end;
if (levelname == "magic_skill_cost_v") then
return Getmagic_skill_cost_v(level)
end;
str1 = ""
return str1
end;
function Getmagic_rangephysicsdamagemin_v(level)
result = 10+2*level
str1 = ""..result
return str1
end;
function Getmagic_rangephysicsdamagemax_v(level)
result = 30+4*level
str1 = ""..result
return str1
end;
function Getmagic_colddamage_v(level)
result = 70+9*level
str1 = ""..result
return str1
end;
function Getmagic_summonnpctime_v(level)
result = 300
str1 = ""..result
return str1
end;
function Getmagic_skill_cost_v(level)
result = 34+level
str1 = ""..result
return str1
end;
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