📄 狂雷震地.lua
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function GetSkillLevelData(levelname, data, level)
if (levelname == "lightingdamage_v") then
return Getlightingdamage_v(level)
end;
if (levelname == "physicsdamage_v") then
return Getphysicsdamage_v(level)
end;
if (levelname == "skill_cost_v") then
return Getskill_cost_v(level)
end;
str1 = ""
return str1
end;
function Param2String(Param1, Param2, Param3)
return Param1..","..Param2..","..Param3
end;
function Getlightingdamage_v(level)
result1 = 5+floor(level*0.6)
result2 = 34+4*level
return Param2String(result1,0,result2)
end;
function Getphysicsdamage_v(level)
result = 20+2*level
return Param2String(result,0,result)
end;
function Getskill_cost_v(level)
result = 40
return Param2String(result,0,0)
end;
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