📄 missletemplate.txt
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[项名]
Type=Number
[MissleId]
Type=Number
[MissleName]
Type=String
[MoveKind]
Type=IndexList
Value=原地|直线飞行|随机飞行|环行飞行|阿基米德螺旋线|跟踪目标飞行|玩家动作类|抛物线
StaticName=行动类型
[FollowKind]
Type=IndexList
Value=不跟踪|跟踪NPC|跟踪子弹
StaticName=跟踪类型
[AnimFile1]
Type=EventEdit
StaticName=动画文件1
[SndFile1]
Type=EventEdit
StaticName=声音文件1
[AnimFile2]
Type=EventEdit
StaticName=动画文件2
[SndFile2]
Type=EventEdit
StaticName=声音文件2
[AnimFile3]
Type=EventEdit
StaticName=动画文件3
[SndFile3]
Type=EventEdit
StaticName=声音文件3
[AnimFile4]
Type=EventEdit
StaticName=动画文件4
[SndFile4]
Type=EventEdit
StaticName=声音文件4
[AnimFileB1]
Type=EventEdit
StaticName=动画文件1
[SndFileB1]
Type=EventEdit
StaticName=声音文件B1
[AnimFileB2]
Type=EventEdit
StaticName=动画文件B2
[SndFileB2]
Type=EventEdit
StaticName=声音文件B2
[AnimFileB3]
Type=EventEdit
StaticName=动画文件B3
[SndFileB3]
Type=EventEdit
StaticName=声音文件B3
[AnimFileB4]
Type=EventEdit
StaticName=动画文件B4
[SndFileB4]
Type=EventEdit
StaticName=声音文件B4
[MissleHeight]
Type=Number
Value=
StaticName=子弹高度
[CollidRange]
Type=Number
Value=
StaticName=碰撞范围
[IsRangeDmg]
Type=IndexList
Value=否|是
StaticName=是否区域伤害
[DmgRange]
Type=Number
StaticName=区域伤害大小
[LifeTime]
Type=Number
StaticName=生命时间
[Speed]
Type=Number
StaticName=飞行速度
[LoopPlay]
Type=IndexList
StaticName=动画重复播放
Value=否|是
[ResponseSkill]
Type=String
StaticName=相关技能
[CanDestroy]
Type=IndexList
Value=否|是
StaticName=可被破坏
[ColVanish]
Type=IndexList
Value=否|是
StaticName=碰撞会消亡
[CanSlow]
Type=IndexList
Value=否|是
StaticName=可减速
[CanColFriend]
Type=IndexList
Value=否|是
StaticName=可碰撞友方
[Param1]
Type=Number
StaticName=参数1
[Param2]
Type=Number
StaticName=参数2
[Param3]
Type=Number
StaticName=参数3
[AnimFileInfo1]
Type=String
[AnimFileInfo2]
Type=String
[AnimFileInfo3]
Type=String
[AnimFileInfo4]
Type=String
[AnimFileInfoB1]
Type=String
[AnimFileInfoB2]
Type=String
[AnimFileInfoB3]
Type=String
[AnimFileInfoB4]
Type=String
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