📄 const.java
字号:
117, 117, 117, 117 },
{ 117, 117, 117, 117, 117, 85, 86, 24, 0, 0, 0, 24, 83, 84, 117,
117, 117, 117, 117, 117 },
{ 117, 117, 117, 117, 117, 91, 91, 24, 0, 0, 0, 24, 92, 91, 117,
117, 117, 117, 117, 117 },
{ 117, 117, 117, 117, 117, 99, 101, 24, 0, 0, 0, 24, 101, 102, 117,
117, 117, 117, 117, 117 },
{ 117, 117, 117, 117, 117, 117, 117, 117, 0, 0, 0, 117, 117, 117,
117, 117, 117, 117, 117, 117 },
{ 117, 117, 117, 117, 117, 117, 117, 117, 52, 53, 54, 117, 117,
117, 117, 117, 117, 117, 117, 117 } };
public static final int plainRoad[][] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 },
{ 51, 51, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 51, 51, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 51, 51, 2, 2, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2,
2, 49, 49, 49, 49, 49, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2,
49, 0, 0, 0, 49, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0,
49, 0, 0, 0, 49, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0,
0, 49, 0, 0, 0, 49, 0, 0, 0 },
{ 0, 49, 49, 49, 49, 49, 49, 27, 28, 49, 49, 49, 51, 51, 51, 51,
51, 51, 51, 49, 0, 0, 49, 0, 2, 2, 49, 49, 49, 49 },
{ 0, 49, 49, 49, 49, 49, 49, 33, 34, 49, 49, 49, 49, 50, 50, 50,
49, 49, 49, 49, 0, 0, 49, 0, 2, 2, 0, 0, 0, 0 },
{ 0, 49, 49, 49, 49, 49, 49, 0, 0, 49, 49, 49, 0, 0, 0, 0, 50, 0,
0, 0, 0, 0, 49, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0,
0, 49, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 49, 49, 50, 0, 0, 0,
0, 0, 49, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 49, 49, 50, 0, 0, 0,
0, 0, 49, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 0, 50, 0,
0, 0, 0, 0, 49, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 0, 50,
50, 0, 0, 0, 0, 49, 49, 49, 49, 49, 49, 49, 49 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 50, 50, 50,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50,
50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50,
50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 } };
public static final int plainBalk[][] = {
{ 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1 },
{ 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1 },
{ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 1, 1, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 0, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 0, 0, 5, 5, 5,
0, 1, 1, 1, 0, 1, 1, 1 },
{ 5, 5, 5, 5, 5, 5, 5, 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 5, 5, 5,
0, 1, 1, 1, 0, 1, 1, 1 },
{ 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5,
5, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5,
5, 0, 1, 0, 0, 1, 1, 1, 1 },
{ 49, 0, 0, 0, 0, 0, 0, 37, 38, 0, 0, 0, 5, 5, 5, 5, 0, 1, 5, 5, 5,
5, 0, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 1, 5, 5, 5, 5,
0, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 1, 5, 5, 5, 5,
0, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 5, 5, 5, 5, 5,
0, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 5, 5, 5, 5, 5,
0, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 41, 42, 5,
5, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 5, 5,
1, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5,
1, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5,
1, 1, 1, 1, 1, 1, 1, 1 },
{ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
1, 1, 1, 1, 1, 1, 1, 1 } };
public static int x, y;// 菜单图片的起始位置;
/**
* 武器装备的定义,升级公式,游戏对话的设定;
*/
public static int arm[][] = { { 2, 5, 3, 4, 2, 10, 20, 15, 16 },
{ 5, 10, 6, 8, 5, 5, 40, 25, 32 },
{ 20, 100, 20, 30, 20, 100, 150, 100, 120 } };// 三种套装,白银,黄金,神圣,每种五件属性;
public static final String ItemStr[] = { "生命药水:回复生命100", "魔力药剂:回复魔力20",
"大生命药水:回复生命500", "大魔力药剂:回复魔力100", "力量果实:提升一点力量", "体质药剂:提升一点体质",
"智慧手册:提升一点智力", "礼仪之书:,提升一点魅力", "攻击要诀:提升一点攻击", "防御秘要:提升一点防御" };// 应该有10件物品暂时5样;
public static final String armStr[] = { "白银之首:防御加3;", "白银之手:防御加2",
"白银之胸:防御加5", "白银之腿:防御加4", "白银之脚:防御+2", "白银之剑:攻击+20",
"白银之杖:攻击+16,提升魅力", "白银装甲:防御额外+10,各属性上升两点", "黄金之首:防御加6",
"黄金之手:防御加5", "黄金之胸:防御加10", "黄金之腿:防御加8", "黄金之脚:防御加5", "黄金之剑:攻击+40",
"黄金之杖:攻击加32,提升魅力", "黄金战衣:防御额外+30,各属性上升五点", "战神之首:防御加20",
"战神之手:防御加20", "战神之胸:防御加100", "战神之腿:防御加30", "战神之脚:防御加20",
"战神之剑:攻击加150", "天使权杖:攻击加120,圣天使召唤必备",
"战神武装:防御额外+100,各属性上升二十点,对恶魔伤害增加百分之百"
};// 所有能力加5,15,30;
public static final String ItemAndArmStr[] = { "生命药水:回复生命100",
"魔力药剂:回复魔力20", "医疗药水:回复生命500", "强效魔药:回复魔力100", "力量果实:提升一点力量",
"体质药剂:提升一点体质", "智慧手册:提升一点智力", "礼仪之书:,提升一点魅力", "攻击要诀:提升一点攻击",
"防御秘要:提升一点防御", "白银之首:防御加3;", "白银之手:防御加2", "白银之胸:防御加5", "白银之腿:防御加4",
"白银之脚:防御+2", "白银之剑:攻击+20", "白银之杖:攻击+16,提升魅力",
"白银装甲:防御额外+10,各属性上升两点", "黄金之首:防御加6", "黄金之手:防御加5", "黄金之胸:防御加10",
"黄金之腿:防御加8", "黄金之脚:防御加5", "黄金之剑:攻击+40", "黄金之杖:攻击加32,提升魅力",
"黄金战衣:防御额外+30,各属性上升五点", "战神之首:防御加20", "战神之手:防御加20", "战神之胸:防御加100",
"战神之腿:防御加30", "战神之脚:防御加20", "战神之剑:攻击加150", "天使权杖:攻击加120,圣天使召唤必备",
"战神武装:防御额外+100,各属性上升二十点,对恶魔伤害增加百分之百" };
public static final int ItemAndArmPrice[] = { 10, 20, 50, 100, 3000, 3000,
3000, 3000, 3000, 3000, 100, 100, 100, 100, 100, 100, 100, 100,
500, 500, 500, 500, 500, 500, 500, 500, 5000, 5000, 5000, 5000,
5000, 5000, 5000, 5000 };
public static Image Item[] = new Image[10];// 空间限制就不放武器的图片了;
public static Image armIm[][] = new Image[3][8];//
public static String diagHero[][] = new String[2][];//
public static String diagHeroStart[] = new String[8];
public static String diagHeroFight[] = new String[10];
public static String diagHeroAndFeina[] = new String[20];
public static String diagHeroAndFeng[] = new String[20];
public static String diagNpcFeina[] = new String[10];
public static String diagNpcFeng[] = new String[10];
public static final String gameExplain[][] = new String[4][10];// 第0行代表属性的解说,第1行代表技能的解说,第2行代表物品的解说,第3行代表装备的解说;
public static final String Skill[] = new String[10];
public static final int[] MagicUse = new int[10];
public static final int Alert[] = new int[4];
public static final String task[] = new String[15];// 主线任务;
// 隐藏对话以及整个故事的主题:
public static String TaskDiag[][] = new String[15][9];//
private static String Topics;
// 查查对话的处理;
static {
for (int i = 0; i < Item.length; i++) {
try {
Item[i] = Image.createImage("/item/item" + i + ".png");
} catch (IOException e) {
e.printStackTrace();
}
}
Topics = new String(
"当我穷困落魄时,只会同情或者鼓励,而非背后的幸灾乐祸;当我辉煌发达时,只会喜悦或者赞赏,而非怀着恶意的妒忌;这样的人,才是我,不,我们守护的对象!");
for (int i = 0; i < diagHeroStart.length; i++) {
diagHeroStart[i] = null;
}
diagHeroStart[0] = "你:这是什么地方,怎么一片漆黑,难道是在梦里?\n";
diagHeroStart[1] = "未知的存在:迷惘的人,你已经死过一次,现在你拥有一次选择机会,你不要问这是为什么?人类的知识尚不足让你理解这些事情。\n";
diagHeroStart[2] = "你:选择?有哪些?\n";
diagHeroStart[3] = "未知的存在:永生,无尽的轮回;解脱,真正的死亡;\n";
diagHeroStart[4] = "你:…… \n";
diagHeroStart[5] = "未知的存在:任何选择都需要付出代价:一:永久失明;二:灵魂将不再完整,从此只能主导一半;三:每次轮回都会失去一个最重要的人\n";
diagHeroStart[6] = "未知的存在:选择了解脱?那就满足你的愿望,Game over!\n";
diagHeroStart[7] = "未知的存在:去体验你的人生吧,无论做什么都不要后悔,命运之门已经向你打开";
for (int i = 0; i < diagNpcFeina.length; i++) {
diagNpcFeina[i] = null;
diagNpcFeng[i] = null;
diagHeroFight[i] = null;
}
diagNpcFeina[0] = "您好,贵安,请问要学习什么?";
diagNpcFeina[1] = "林 ,看起来气色很好,今天有什么事情 ?";
diagNpcFeina[2] = "告诉你一个秘密 ,如果所有的能力都发挥到极致,会踏入神之境地的哦";
diagNpcFeina[3] = "您学得很快,不愧是 学院第一的资质";
diagNpcFeina[4] = "太好了,没想到你这么聪明,作为奖励,这个送给你";
diagNpcFeina[5] = "如果能一直这样就好了";
diagNpcFeina[6] = "有一件事情想要拜托您,请问可以吗?";
diagNpcFeina[7] = "";
diagNpcFeng[0] = "林,肚子饿了吗,我这就去做饭";
diagNpcFeng[1] = "你看起来很累,要不要休息一下,我去准备热水";
diagNpcFeng[2] = "";
diagHeroFight[0] = "神龙骑士团 ,决死冲锋!";
diagHeroFight[1] = "为了爱我和我爱的人 !";
diagHeroFight[2] = "";
for (int i = 0; i < diagHeroAndFeina.length; i++) {
diagHeroAndFeina[i] = null;
diagHeroAndFeng[i] = null;
}
diagHeroAndFeng[0] = "你是不同的,别人无论怎样,也和我无关 ,只有你 ,是我 能用生命守护的";
diagHeroAndFeng[1] = "谢谢,太好了,真的是太好了,我,我 ";
diagHeroAndFeng[2] = "抱歉,枫,我,我选择的人不是你 ";
diagHeroAndFeng[3] = "就算这样,我也仍然爱着你,我的爱人,只请你让我留在你的身边,哪怕只是默默的凝视 ";
diagHeroAndFeina[0] = "为什么不能让我任性一次,就一次";
diagHeroAndFeina[1] = "不行,两个人 中你只能选择一个";
diagHeroAndFeina[2] = "";
diagHeroAndFeina[3] = "";
diagHeroAndFeina[4] = "";
diagHeroAndFeina[5] = "";
diagHeroAndFeina[6] = "";
diagHeroAndFeina[7] = "";
diagHeroAndFeina[8] = "";
diagHeroAndFeina[9] = "";
gameExplain[0][0] = "生命:每个活物所拥有的区别于死物的最大特征";
gameExplain[0][1] = "魔力:只有极少数的人类以及少数高级生命才拥有的特质";
gameExplain[0][2] = "力量:勇者的象征,每提升一点力量您将获得一点攻击力";
gameExplain[0][3] = "智力:智者的标示,每提升一点智力您将获得两点攻击力";
gameExplain[0][4] = "体质:防御的根源,更佳的体质才能拥有更好的防御,每点体质提升您一点防御力";
gameExplain[0][5] = "魅力:看似无用的东西,但是决定您人生幸福的根本,据说可以购买到一些稀有的物品";
gameExplain[0][6] = "攻击:决定您对敌人的伤害,";
gameExplain[0][7] = "防御:决定您是否能够抵抗敌人的伤害";
gameExplain[0][8] = "";// 空的说明,等待扩展;
gameExplain[0][9] = "借着与生俱来的资质,希洛拥有超乎常人的领悟力/按fire鍵到下一层";
gameExplain[1][0] = "闪电术:召唤出闪电攻击敌人,消耗魔力 5";
gameExplain[1][1] = "破杀剑法:使用精湛的剑技攻击敌人要害, ,消耗魔力15";
gameExplain[1][2] = "裂地剑:利用大地之力,从地下攻击敌人要害,消耗魔力100";
gameExplain[1][3] = "蛟龙烈焰:召唤出一头蛟龙进行龙炎攻击,攻击全体,消耗魔力40";
gameExplain[1][4] = "大地之母:祈求大地之母的怜悯,回复生命,消耗魔力100";
gameExplain[1][5] = "次元斬:借助空间之力,瞬间斩杀敌人,消耗魔力200";
gameExplain[1][6] = "天魔龙剑阵:究极剑技,与枫的合体技,每使用一次消耗魔力500,";// 和女主角枫友好度达到最高
gameExplain[1][7] = "圣天使降临:究极魔法,和菲娜的合体技,每使用一次魔力500;";// 和女主角菲娜的友好度达到最高,
gameExplain[1][8] = "";
gameExplain[1][9] = "身为希尔法学院三千学生中的首席,希洛同时擅长魔法和剑技;";
MagicUse[0] = 5;
MagicUse[1] = 15;
MagicUse[2] = 40;
MagicUse[3] = 100;
MagicUse[4] = 100;
MagicUse[5] = 200;
MagicUse[6] = 500;
MagicUse[7] = 500;
MagicUse[8] = 500;
MagicUse[9] = 500;
gameExplain[3][0] = "头部:一般装备头盔";
gameExplain[3][1] = "手部:从肩胛到手部的披挂";
gameExplain[3][2] = "胸部:胸甲的安置地方";
gameExplain[3][3] = "腿部:从腰到脚的覆盖";
gameExplain[3][4] = "脚部:保护脚面的甲胄";
gameExplain[3][5] = "武器:攻击力的来源之一 ,一把上好的武器可以发挥更强的实力";
gameExplain[3][6] = "权杖:华丽高贵的法杖除了 攻击之外,更多是吸引少女的最好工具";
gameExplain[3][7] = "当收集齐一套装备时,会出现传说中的套装拥有特别的属性";
gameExplain[3][8] = "";
gameExplain[3][9] = "作为希尔法学院极少数的天才之一,希洛可以同时使用剑和法杖";
Skill[0] = "闪电术";
Skill[1] = "破杀剑法";
Skill[2] = "裂地剑";
Skill[3] = "蛟龙烈焰";
Skill[4] = "大地之母";
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